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Okradion

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  1. I'm using a FNV GECK for modding. I'd like to make it so every NPC actor in the game receives a buff to health and damage multiplier, on startup. It's a part of my in-progress rebalancing mod, and I've already done the same for the player, in the form of an innate perk (+250hp, 250% damage output) that the PC gets on game-start. I could do it individually for each actor via perks/effects ofc, but that's a lot of work, and it wouldn't affect mod actors which don't rely on in-game actor effect templates (I noticed that a lot of quest mod NPCs basically use their own templates). I want a way to do it all at once, via script, that would affect every NPC in the game, vanilla or modded. Also I'd like to have several 'tiers' of buffs, if possible. Eg. +150hp/150% damage for "civilian" npcs, +250hp/200% damage for "easy" NPCs like raiders, Fiends, basic NCR troops and other and trash mobs, +400hp/300% damage for "medium" NPCs like Rangers, Khans, veteran Legionaries, etc, +650hp/400% damage for "boss" named npcs, etc. What would that kind of script look like, broadly? I don't really know much about scripting, beyond very basic AddPerk scripts which I copied from the PsychoEffect script.
  2. That's what I did, and it's not enough. Apparently I also have to script the new ammo types in, and I'm not sure which script governs it.
  3. I'm making an overhaul mod for Fallout 3, and as part of it, I made a couple of new ammo types, the 7.62/39mm (for use by Chinese assault rifles), and the 7.65/17mm (for Chinese Pistols). Never made sense to me how those weapons use the same ammo as their USA counterparts. I know, lazy Bethesda logic. Well, I had no problem adding the new ammo types to all leveled and merchant lists in the game, they can now be found in ammo boxes as loot, and everywhere else where vanilla types of ammo can be found. But I also want to add them to the Ammo Press in the Pitt DLC, and I want the Ammo Dispensers in Operation Anchorage DLC to be able to dispense those types of ammo (since obviously, you do use Chinese Assault Rifles there, and I want the dispenser to be able to restock the ammo for it). How do I do both? Before anyone suggests, no, I do not want to use CALIBR, I don't want my mod to have any such dependencies. I want to make it all from scratch, and self-contained.
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