Hi there. Been a fan of Mods ever since I discovered they where a thing. Lately since i have a bit more free time been wondering about getting into modding myself. Specifically modifying AI, always been interested in messing with AI behavior, patching, etc. Im pretty new to Modding, like the only "Modding" experience i have was with the old Warcraft III creator, making my own quirky units, changing projectiles, ability interactions and what not. Currently im looking for a game that i can mess with, i have a few ideas but though it would be good to check on a modding forum with people who probably know better than i do, just in case there are better options. Here are some specifications on what im looking for: - Easy to mod (Relatively speaking) or easy to understand. - Has existing modding tools (fan made or otherwise), or at least easy to understand how to mod. - Relatively active fanbase for feedback and sharing. - Doesnt require a monster Rig to run. My old laptop can only take so much. For reference its an old Dell Laptop with an Intel i5 core, 6G ram and no graphics card. A game like Dead Cells runs perfectly with relatively high graphics, but then games with more stuff to run like Total War Warhammer II has lots of hiccups on main map and in Battles ranges from good (with rare hiccups) to intermittent hiccups or slowdown depending on how many swarmy units are on the field. That kind of old laptop. Again im not looking to create new models or brand new zones (yet) but more like messing around with already existing assets and AI behavior, Like In Skyrim creating a bandit camp but the bandits have Incomplete Dwarf armors sets and fight with enchanted Pickaxes, and maybe they are all bossed around by a giant Skeever that spews fire. That kind of modding. Two games that got perked my interest are RimWorld and Skyrim (Special Edition), witch im starting to read on. However if you guys got better options for a newb like me leave your comments. Thanks in Advance, hope i made sense and cant wait to see your suggestions.