No, don't do anything. You don't need the UFO4P compatibility patch. I'll copy Valdacil's post here. valdacil166 kudos1556 posts AWKCR 3.0.0 release... with DLC support for Vault-tec and Nuka World. - With this release, we changed the way AWKCR is setup. If you have ALL DLC modules, nothing changes... you just install the All DLC version and that's it. If you are missing one or more DLC modules, then install the NoDLC version and add patches for each DLC you do have. The ArmorKeywords.esm file contains all of the keywords and new records needed by AWKCR. Each patch only contains overrides for items added by that DLC. Mod users can easily merge these patches together to support their DLC setup. Mod author need make no changes to their mods to support this new architecture. - Now that UFO4P is a master file (it is an .esm even though they left the .esp name on the file), it can now be loaded BEFORE AWKCR. We have therefore removed the AWKCR-UFO4P Patch. The proper load order should be: Fallout4.esm <All DLC .esm> Unofficial Fallout 4 Patch.esp ArmorKeywords.esm <All other .esm> <AWKCR DLC patch(es)> <All other .esp> - This version also adds a framework for mod authors to make craftable color and decal swaps on armor items. See Changelog for more information. This new framework will be supported by the next version of Armorsmith Extended and Unified Clothing Overhaul.