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phillipjohnmc

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  1. re disabling and checking mods...i've done this before and it is time consuming but it can give answers. i'll save it as a last resort Hietanen...thanks for the latest crash logger link, will do that Afkmods...i've been to the site but had a little trouble searching for mods. maybe i need to sign up or something xedit...i'll give that a try at some point, thanks for the tip
  2. i have the latest skse address library arthmoor mods...i think i use one. alternate start. arthmoor fled nexus, he was unhappy with the way they run the site. xedit...i kind of know how to use it. it's fascinating, but i'm not confident enough to analyse the conflicts. but maybe i'll give it a try i redo my merged and bashed patches when i add a mod that requires it (high level enemies, etc.) IC...you might be onto something
  3. actually, i don't think crash logger's been updated yet, so i don't think it'll work for me
  4. oh cool, i hadn't realised they had updated. i've been looking at .net's page. i used to use that a while back. i'll give crash log a try. thx!
  5. Res: 1080p and i usually have 1-2k textures. Ram: 16 gb. Masters cleaned. I rarely have ctd's. Crash logger and .net are great, but my game version is latest and they're behind by about one update i think. This issue pre-dates skse actually. It'll happen if i fast travel to, eg darkwater crossing, then ride up to the windhelm gate. If i quicksave or open the gate, the screen will freeze and i'll have to pull up the task manager and force close the game
  6. Res: 1080p and i usually have 1-2k textures. Ram: 16 gb. Masters cleaned. I rarely have ctd's. Crash logger and .net are great, but my game version is latest and they're behind by about one update i think. This issue pre-dates skse actually. It'll happen if i fast travel to, eg darkwater crossing, then ride up to the windhelm gate. If i quicksave or open the gate, the screen will freeze and i'll have to pull up the task manager and force close the game
  7. Yes I do all that. My aim is to make a fix, a separate .esp, and not change the actual player home mod. The new plugin goes into my mo2 overwrite folder which is correct. And I create a new mod and activate it. But the new .esp is literally blank. I loaded it in xedit to have a look, and it lists only a header subtab. One change I making: raising a set of stairs a bit so my followers can step onto the 2nd floor. So, you'd think there'd be a record in xedit pertaining to that change. There is not. I think what's happening is mo2 and ck aren't getting along well. I've heard they can be fussy when used together. I'll try it again and load the new .esp with it set to active and see if my changes will register then. Thanks for your help
  8. thanks for replying. curious ... what are the events? is one 'blood on the ice'? which involves the high elf npc who walks from the stables into the town? i've completed that quest. 1) mods that affect that npc are shiva's hair replacer (i think). my dragon mod is diverse dragons. 2) windhelm mods...i use noble skyrim, and i have a tree mod that puts trees inside the city. i don't use open cities. nothing that mods quests 3) my laptop isn't low-end. nvidia rtx 2060 6gb, i7 2.6ghz processor, 16gb ram, nvme ssd
  9. i have a player home with a few issues. for example, followers can't get to the second floor because the top of the stairs isn't quite high enough for their feet to make it onto the top landing. so, i open ck and i set out to make a patch this. i make a separate .esp, as i don't want to edit the main file, and i nudge the staircase up a little bit. i save the changes, but the .esp patch ends up being completely blank. what am i doing wrong?
  10. yes, although it's something that's happened in the past before i had survival mode. however, i did use the frostfall mod back then
  11. has this happened to anyone? i get a recurring game freeze if i travel overland to windhelm. i'll arrive at the front gate and i'll notice something's a little off. if i try to save, the game freezes. load order active mods
  12. oops, i didn't get the full title in the discussion header. crashing with nicamera, worldroot camera, shadowscenenode errors below is a .net script framework crash log. i don't really know how to read it, but they certainly 'seem' useful. it's a crash that's happening when i enter the bee and barb in riften. seems like maybe some npc's mesh/texture is messed up? i use shiva's hair replacer and deselected some facegens, but it still crashes
  13. hmm, that's unfortunate. wish there were a tool that would just tell you exactly what's wrong. i have a random ctd problem at the moment and it's frustrating to fix it. did you install enneadshield.esp? maybe it needs to be in the right order
  14. well at the end i see a lot of issues with 'enneadshields.esp, doesn't exist or is not currently loaded'. that might be a problem. i see that you have a patch for it loaded, but i didn't see the mod in your load order. so, maybe you need to get this in your load order? i'm not familiar with this mod, but i guess it's a mod for extra shields
  15. i don't know if this might help you...if you turn on papyrus logs and read the last lines of it to try to find out if you have a mod that depends on something that's missing. i'm not sure if a papyrus log would generate with this situation. i'm not sure if it will tell you anything helpful. i assume you use loot for your sorting and you've addressed any problems that loot has flagged. that's a really long list of mods though, so the potential for problems is certainly high
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