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Maverick1868

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  1. So I ultimately did get this. Seddon's videos are really good. Thanks for the help. I got far there's just so many fiddly bits that I never got anywhere without making a ton of mistakes first. Random responses, persuasion, branching conversations... I eventually had a stupid Seddon NPC who I could bully about his looks. Humorously, I was so satisfied I went and built some of this into my mod so my character would tell her story. Happy ending right? Until I put in a second NPC with much simpler more random lines. I copied her from the first, it should have been fool proof! (I need that apparently) Now they both speak as though they're the second NPC. <insert deep sigh here> It really is impressive all you can do with this but I feel like what this system desperately needs is a simple thread of logic you can follow so that you don't get overwhelmed by the opening and closing of a million windows. Maybe a visualization of how the process has you digging down into particular lines, maybe the window should change tint to illustrate how you're digging down a layer deeper into the same piece. It really does seem like this is the meaty center of working with creation kit so it seems worth the time considering how to make it clear. Thanks again for the help.
  2. I'm looking for the best way to slowly reduce radiation and add health in a room. This seems like a simple scripted trigger box and I haven't researched that yet. But I'm new to this editor so I figured I'd throw the question out there while I'm working on something else.
  3. Update: I switched from a handful of regular lights to one lightbox and the effect is MUCH more intense. Still curious about color...
  4. This is working, thank you. Good call. There were nice references all over that level. I should have remembered it. Does anyone know how we control the color of these FX? It relates to the light, right? I notice this room in my cell is much brighter and likewise seems (desirably) much more subtle of an effect when used in my cell than it was over in HalluciGen.
  5. I'd love to add some colored smoke that comes out of a vent and spreads out into the room. It must be pretty simple. Point me in the right direction real quick.
  6. The answer is: Load up in Sanctuary and then COC over to your modded cell. The gun traps from that warehouse use dummy objects. This is really cool and makes them very one size fits all. Except that when you test out dummy objects it seems like my workflow needed to change slightly so that you are always loading a character who hasn't yet seen the cell into a cell that is not your modded cell and then jump over there.
  7. Hello, I pulled some GunTraps out of the warehouse cell and have run into a few problems. First, the dummy gun failing to spawn. This seems to have to do with loading a character inside that cell. Your playtest person must not have been there but that's not the whole story. Sometimes they work but others they do spawn but the dummy gun falls from the holder and won't trigger. I expected checking "Do not Havok" would fix that like hanging a picture on the wall but it seems not to. Any guesses?
  8. Quite the contrary! You are helping. Who learns anything from pure success? I'm going to switch over to the level assembly bit that I wanted to do and come back to this.
  9. I almost had it. "Requires player activation" seemed to get the choice to start but none of the text was firing for either myself or the NPC as we spoke. I watched Seddon's video and in tweaking things after that I fouled everything up so none of it works now. I tried to delete the quest and build it yet again and it doesn't even seem to delete just pop up a ton of warnings. It's really annoying that this is only halfway through the tutorial series. Maybe I should just find another.
  10. Hey, I'm brand new to assembling CK quests. I'm working with Fallout 4 and would love to deeply understand a process that presently just looks like opening windows over top of more windows until my eyes cross. I'd love suggestions, high-level explanations or links to great tutorials that may help me. Presently I'm following this one on CreationKit.com but I seem to overlook something critical here because my NPC does not make it through to the dialog options when I prompt her. She just says "hi". Thank you in advance.
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