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TheknightofRand

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  1. With the release of the expansive ordinator perk system, the ability to make specific and interesting builds has really opened up in skyrim. I want this topic to be a discussion of ordinator based builds. For example Bard: a traveling performer who's song does more than just entertain crowds. Primary skills: Speech Light armor Destruction Secondary skills: Whatever you like Necessary perks: Performer Serenade Windborn Earthquake Drum Irresistible dance Witch drum Lord of dance Encore Pulse of nature This was a quick example but I hope to see other ideas and builds.
  2. In response to post #24695394. Aside from making the game, scripts, assets, world, story, lore, etc. etc. etc. But these are all minor things that are never included in top mods. Further Valve has revolutionized PC gaming with the steam platform and the accessibility to games it provides. Team Fortress 2 and DOTA 2 have had paid mod content for a long time and things are fine. As to the 25% cut well that is a different and much more difficult argument.
  3. In response to post #24695449. this is a reasonable post but I am going to have to take issue with a few assertions. First, this hasn't caused a mess, only upset people. Simple because a loud group (no matter how large) doesn't like something that doesn't make it wrong. Second, it is fair to say that monetary incentive will in fact result in greater talent and dedication. This holds true in every economic school of thought. The realities of life are that living costs money and free modding doesn't pay bills. Paid modding may or at least could help. This effectively expands the pool of possible modders even if only by a single person and incentivizes people to enter into modding. Further this may give modding in Skyrim a second wind, because it was tapering off with the exception of several large products, and the pretty follower mods. Finally, if there are "money grubbers" don't buy their mods, you aren't forced as a consumer to purchase anything, so there is no threat to you as a gamer. Especially when people stop putting up protest mods and start reviewing the paid mods in earnest so other consumers have a reference point.
  4. In response to post #24693799. #24693879, #24693944, #24694499, #24694684 are all replies on the same post. Digital I agree with your analysis and ultimately it is the numbers that are telling. For all the talk of donations, prior to the curated shop there were very few donations given through the or patreon. The crux of the argument for one side is "x should be free because it was free." the other side is saying "x should be allowed to be charged for because it takes labor to create." The discussion of the cut valve and Bethesda takes is wholly irrelevant to the particular argument as to whether this is good for modding. further the "free modding" side is viewing this as a zero sum game, which it is of course not. It is in fact possible to have free mods and paid mods coexist. But between the two positions stated I take labor theory over tradition.
  5. In response to post #24677494. #24677549, #24677769, #24677774, #24680864, #24681269, #24682129, #24683249, #24684669, #24685184, #24685649 are all replies on the same post. The problem with the privacy rational is that it is dependent on the conclusion that an author either A) give all of their creation away for free or B) charge and be pirated. The threat is basically give it to us or we will take it and that is wrong. Also while you own a copy of the game or a license, hence the licensing agreement you often enter into. authors do own their mods in a property sense based on both development and labor theory of property, as well as personhood theory.
  6. In response to post #24608634. #24609314, #24612079, #24612614, #24613089, #24618249, #24624044 are all replies on the same post. to answer you foster there is no conflict or schism. It is simple people who want something for nothing and have gotten it for a long time and that something is being threatened. am not an author but the claim that authors don't deserve anything is insane and the more common donate rational is even worse, considering that an extreme minority of authors receive donations. There is one side of this debate that is saying options are beneficial and another whose argument amounts to "I am entitled to free mods, because that is the way it has always been." This argument fails for two reasons. First that is not the way it has always been and there has been a monetized workshop for games like DOTA 2 for a while. Second, tradition alone is not persuasive especially when that tradition saw a benefit to labor ratio I extreme favor of the consumer vs. the creator. In conclusion if you want to charge for your mod do so and good luck. A good product certainly dictates a good reward. If you want to keep you product free, good luck to you as well. Though I think it is fair to say if each province of Beyond Skyrim were released for 10-20 bucks they would work a lot faster and we would see a product of like quality sooner, because money is important and devoting time, your most precious resource, with only intangible reward is disheartening.
  7. That is incredible news. It seems like the most difficult step has been done (making the actual landmass) but all the armors and weapons you guys want to add is no small task. Good luck hope you are right about the sped up release.
  8. Well too bad I will have to wait for Cyrodil, but your work is phenomenal. Just another reason to look forward to BS.
  9. Is the Battlemage armor for BS, or an independent project of yours to be released separately? Either way your work is incredible, I wish I had your skill and devotion to 3D modeling.
  10. I think that is fair, though as good as Fallout is I am still hoping for Elder Scrolls. When your last game in the series sold 10,000,000 copies in a month, you are almost obligated from a business stand point to make another game in that series be your priority. Plus I think of it this way. More money for Bethesda=More Bethesda games, of higher quality.
  11. With rumors swirling about a possible release date for ES:VI (March, 2016) it is possible time to speculate about the impact a new game would have on the skyrim modding community. While the March release is a rumor and a very unsubstantiated one, it does provide a certain omen for Skyrim. With a new game in the future, and the almost absolute certainty that Bethesda will release a modding tool, the end of Skyrim modding may be near. What does the community think about the rumors? The announcement of Bethesda presenting at E3 in June? and the possible impact on the skyrim modding community? I personally will most likely stop playing Skyrim if ES:VI is released, for me new Official Bethesda product>new mod.
  12. My favorite mod is "Legacy of the Dragonborn." For any collector in Skyrim this is a must, it adds a museum in Solitude and 100s of collectables and artifacts to Skyrim which can be found by the player. Most of the fun comes from the visual representation of your exploits in Skyrim.
  13. Yes there is. I believe it is called "one with nature," however I know Brodual has covered such a mod in his video series, fairly recently, so you can also find it there. Good luck hope this helped.
  14. I have cleaned my saves and I had the skse settings, looking around I when people post load orders with save bloat, I tend to notice that immersive patrols, travelers, dawnguard, etc. are on the lists. Perhaps those files are causing the bloat? Im gonna look through each mod and hopefully find the culprit.
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