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dictatorpaul

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  1. Hello everyone! I have been modding Skyrim for quite some time now, and I have discovered that there is a 255 plugin limit in the game. According to the internet, the best way to get past this is by merging plugins. Unfortunately, the plugins require no errors in order to merge correctly, or so I am told. I have watched several tutorials, and read several too, but there are four errors that I cannot seem to find any information on, or how to successfully solve them. They are as follows: Warning: Quest Alias not found in Warning: internal file FormID is a HITME: 04000D64 (should be X) Found a NULL reference, expected: MGEF Tint layer index not found In general, how does one go about fixing these types of errors? Should I simply just remove the parts of the plugins with these errors? Also just to be clear, I am very good at reading mod pages. I am very aware when a mod author says to not use Tes5edit on their mod, and I always double check the mod pages before I make any changes. Thank you so much, any help is appreciated! -DictatorPaul
  2. I am not seeing Papyrus in your load order. Did you install the papyrusutil mod or a mod that comes with it? If not, try installing that and that should fix the issue. I hope this helps! -DictatorPaul
  3. Hmm... Have you tried disabling the mods producing errors and seeing if that fixes the issue? You can then enable them one by one until the crash happens and that will tell you which mod is guilty. It is possible that it could be an issue with a corrupted mesh. Does the crash always happen around the same area? I hope this helps! Keep me posted! -DictatorPaul
  4. Alright so there are two logs you can check. The first one will be in the SKSE folder in your Skyrim directory. SKSE makes logs there and checking them can be really helpful. The other one will only appear once you have enabled Papyrus logging. All you need to do is go to your Skyrim.ini file (Normally found in documents, My Games, Skyrim) and under the Papyrus section change the 0 to 1 for the following. bEnableLogging bEnableTrace bLoadDebugInformation After doing this and starting the game you will have a new folder near your Skyrim.ini called logs. In there will be your logs! I hope this helps! Keep me posted! Let me know if you have other questions! -DictatorPaul
  5. Since it crashes specifically with Winterhold Spell Merchants it must be an issue with a spell or merchant mod you have installed. You can try a few things here. My first reccomendation would be to check your logs. I am assuming it happens when you open their inventory, which means it is likely to be a script issue. The end of your logs most likely has the information about a failed script, right before the game crashes. It can point you towards the culprit! Alternatively you can disable all mods that effect spells and merchants and renable them one by one until the game crashes. It is tedious, but it will get you an answer as to what the issue is. I hope this helps! Keep me posted!
  6. I am unfamiliar with a lot of these mods, but I have two ideas that may work! First, if any of your mods edit the area around Whiterun or Riverwood, try disabling them. Most likely a mod that does this is the culprit. Alternatively, and my more preffered method, take a look at your logs. Look for anything that says something similar to "failed", or "critical error". The script that is attached to that line is likely from the mod causing this. Also start at the last line of the log and work your way up. Most of my game crashing issues have been at or near the end of my logs. Once you know why it is happening you can do one of two things. The quick and easy way to solve the issue is to disable that mod. Alternatively, if the issue is a mod conflict you can disable the conflicting mod or make a patch for the two mods. I hope this helps! Keep me posted!
  7. The end of your papyrus log talks a lot about being unable to intialize scripts because they no longer exist. To me it looks like your skyrim is still trying to load the mods you had. I reccomend completely uninstalling Skyrim (Don't just delete the content of the folder, legitimately tell Steam to Uninstall it.) and then reinstall it. If you want to be super safe, once Steam has uninstalled the game delete the Skyrim folder from your directory, and then reinstall. I have used this method without fail multiple times to completely clear Skyrim of any mods influence. I hope this helps! Keep me posted!
  8. OK, therea a few things going on here. First let me address the MCM menu question. Any MCM menu will be located under a sub menu called Mod Configuration. This sub menu will be in the same menu you use to save the game. Just look at the options below save and load and it will be there somewhere. Inside this Mod Configuration Menu (MCM menu) you will find MCM menus for all your mods that have them. As for your animation issue, if you ran FNIS, and it still is not working you most likely are missing a required mod. An easy way to tell if this is the case or not is to check and see if your character is T-Posing. If your character is T-posing that means there was an issue with FNIS. If your character simple stays in an idle position when an animation should be playing, that means you are missing a required mod. Make sure you read the requirements section of each mod you download, and make sure to install all the requirements. I hope this helps!
  9. I just wanted to leave a quick update on this. The issue is most certainly the Mirai Customizer. I installed both Mirai and the Mirai Customizer basically by itself, and the neck seam issue still persisted. I even installed the UNP version of the Mirai Customizer and still had the neck seam persist. Does anyone have any good neck seam fixes out there? Specifically ones usable on Custom Followers? Thanks in advance!
  10. If that was the tool that broke the textures in the first place, you most likely are going to have to either redownload the mod, or use the Nif Optimizer tool to fix the textures it broke. Without knowing exactly what happened, or what mods you are using I cannot really go in depth as to how to go about using the tool to do this. I recommend checking out some tutorials regarding it. From what I remember it was pretty easy to get used to, so I do not imagine it will give you too much trouble. Practice makes perfect! :)
  11. This is an interesting issue. I have never had this issue myself so what I am about to say is going to be almost a complete shot in the dark. I have heard a lot of reports about Immersive Creatures (which you use) causing crashes. This supposedly happens when the game tries to spawn certain creatures. Since you said the the crashes never happen indoors, I am inclined to believe the cause is a mod that effects things outdoors (such as Immersive Creatures). The game only crashing when it spawns specific creatures also accounts for the seemingly randomness of the crashes. I recommend disabling immersive creatures, and seeing if the problem persists. I hope this helps! Keep me posted!
  12. Did this issue just recently surface, or was this a new game you were testing on? It most likely is caused by one of your mods, but removing that mod is not guaranteed to remove the issue if you do not start a new game. Skyrim bakes its scripts into its save files, so even with the mod removed, the script causing the issue could still be active if you do not start a new game. If this was not a new game, what was the last thing you did before the issue started? I had an issue in my Skyrim Special Edition (on a save I played for over a year) where whenever I left a building the game would do exactly what you described. What I had done right before this started happening was I started the quest line for Vigilant. To this day I am unsure why this mod caused this issue, as I had used it before with no issue, but that is besides the point. What I did to solve the issue was remove the mod and load a save before I started the quest line. (It is not recommended to uninstall a mod mid playthrough as it can cause instability, but it was that or lose a year worth of progress) I never ran into the issue again. Long story short, if you just started a quest, or a mod right before this happened, uninstall it and load a save prior to when you started the quest, or mod. I hope this helps! Keep me posted!
  13. This is really hard to diagnose and solve without a load order. There are a number of things that could be creating this issue, and I do not have enough information to know what exactly the issue is. Judging by your screenshot I am assuming you installed a mod that either overhauls all vanilla outfits, or one that changes NPC's outfits. If this is the case, did you edit anything in these mods, or did it present this issue right out of the box? I had a similar issue to this in Skyrim Special Edition. It was caused by me trying to use armor that was built for the original Skyrim. I managed to solve it with relative ease by running the Nif Optimizer tool. I would recommend looking into that. Again, I am not quite sure what else to recommend, or even what is causing the issue. Any further information you can provide about the issue would be extremely helpful!
  14. Have you run loot on your current load order? I had the same exact issue awhile ago, and it was purely a load order issue. Running loot solved it immediately!
  15. Hello everyone! I am having a small issue and any help would be greatly appreciated. I am trying to use the mod Mirai The Girl With The Dragon Heart. The mod itself works perfectly fine, and I am having no issues with it. The problem I am having is with the Mirai Customizer. Regardless of what options I pick through the customizer, Mirai always ends up with a neck seam. It is rather subtle, and is not a neck gap. It looks like her neck is discolored, thus creating the seam. I believe I have a pretty good idea as to why this happens, but I am unsure how to go about solving this. - In the credits on the Mirai page it mentions the Dimonized UNP Body. - I am using the CBBE Body. (which means I am running the CBBE version of the customizer) - After looking through the folder dedicated to the Customizer in the Mod Organizer folder, I found that it adds no new head meshes. It has a place for head textures, but no nif files for the head like it has for the body. My hypothesis is that it only updates the body from UNP to CBBE. It does not edit anything on the head besides texture. As a result, her body is built for CBBE but her head is still built for UNP. This is my theory as to why she has a neck seam with the customizer. One other detail that may be helpful. It looks like her head is almost slightly too far back. If I look at her from the side I can see her neck slightly hanging off the body. That being said it is almost completely covered by her hair, and barely noticeable. Does anyone have any advice for fixing this? Any help would be greatly appreciated as I have been trying to solve this to no avail for the past three days. Thank you in advance!
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