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YaserM

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  1. I want to be able to change main character to whoever I'm looking at. So I can be Preston and have Nate stay in the settlement. Doable?
  2. Is there any way of preventing the player from attaching a mod that they can't craft?
  3. Thanks for the response, much appreciated! I'll check it out and reply with results :)
  4. This is so frustrating. I managed to get my health with this: But how do I get my health from the values provided by the function?
  5. I'm not able to get the name of an object reference. How do I do that? Here is my failed attempt:
  6. I created a perk that adds more than two lines of description to a perk, but only two of the lines are shown. There are new space created for each line beyond the 2nd, but only two of them new space if filled with actually words. How do I change this?
  7. One of the loading screen texts specifically tells that there is a lack of judicial system, and that conflicts end when one side is dead. So it's in lore and on purpose.
  8. Hi all. I need a mod that allows me to change protagonist in-game. The selection will be limited to those in-game characters that have some kind of flag turned on, such as "CanBeSelected" or something. Some other mod will handle giving characters those flags, for now, it's enough if the modds provides a console command for giving that flag. I'm writing down the description for a huge mod I had in mind. I'll start with a core requirement for the complete mod. If the character you are playing get knocked out or dies, the game doesn't end, but it forces the player to select some other character to control. You should also be able to change character at will, maybe through the esc menu or some consumable. Doesn't matter at this stage. The character you leave will be handled by the AI. If there are no characters that can be selected when you die, the game notifies you that it's over for that reason. It would be awesome if somebody would do this, it would enable the rest of what I had in mind.
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