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jonjh76

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  1. It happens with or without mods. This isn't the only problem I've had with VR controls, but it is the only one that I haven't been able to fix by changing the bindings.
  2. When poking around in the pak files, has anyone ever seen anything about the VR UI and controls? I play in VR with the Rift S, and this is the problem: When in the base building menu, holding down the grip button on the right touch controller is supposed to activate the rotate and scale function, with the left controller thumbstick doing the actual manipulation of the part. What actually happens though is that when I hold the grip button the UI shifts to the display for the rotate and scale controls, and the item I'm trying to place gets the circle around it that indicates that rotate and scale is active, but all input from the left thumbstick is ignored. I've tried remapping the controls but no matter what I set them to the game doesn't respond to it. On the other hand if I put my keyboard where I can reach it when I'm wearing the HMD, if I put down the right controller and hold down left alt on the keyboard to activate rotate and scale, the game partly switches back to the non-VR ui and it will then accept input from the left thumbstick. Which tells me that the problem has something to do with the VR ui, and until HG gets around to fixing it then it would be nice if it would be possible for someone to create a mod with a workaround
  3. Would it be possible to make a mod that would let the small square and small triangle floor parts auto rotate to match the slope of the ground instead of digging into it?
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