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HangmanMatt

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  1. Will pay commission I am trying to put together an immersive mod list, I am not the biggest fan of over the top mods and like to do things like play fallout 4 on survival difficulty because realism/immersion keeps me playing these games. I saw the Gypsy wagon, Dovah Rider cart and Dragonkiller cart mods and they all seemed to have nice aspects but none of them were what I was looking for. I don't like that these mods just give you the wagons for nothing. I am looking for something that I have to pay for. Go to a stable or dedicated wagon merchant and purchase it or maybe a small quest that ends in getting the wagon as a reward. Then the wagon itself is just something simple it has a few containers glued to it like a chest, an apothecary satchel, a knapsack, some barrels, etc. Customization of some kind would be nice but not necessary. Basically storage in the cart but not an interior cell. I am not looking for a player home. The ability for companions to ride along if I jump into the driver seat would be nice. Maybe even Meeko teleports into the back and just lays down. I think that would be adorable. A small deployable camp is a must, nothing like the Dragonkiller cart which has a camp with all the crafting stations, I want something simple like the camp added in the camping creation club expansion. A tent with a bed/sleeping bag, a campfire with a cooking station, a few seats for myself and a couple companions. Lastly, I would want the ability to hook/unhook my horse. This way I can hook up a horse like shadowmere, frost, or any other mount I might have to use the wagon but then if I wanted to say park the wagon somewhere (a map marker for the wagon's location would also be great) and just ride my mount, I could. If anyone would be up for making this mod, feel free to message me on discord, hangmanmatt.
  2. I wanted to make a quest that a mechanic asks you to put a fusion core in the car and turn it on but give it an inventory like power armor. If you put more than one fusion core in it, the car revs up too much and explodes. Think about it like the hubologist questline where when you put four fusion cores in the ride instead of three, their heads explode. I didn't know that PowerArmor was categorized as furniture. This might be what I am looking for now that I think about furniture in the game. I will take a look and report back if I figure anything out.
  3. I am learning the creation kit and this is my first attempt at ever making a mod. I want to add a car that has interaction options similar to power armor. Button 1: interaction, button 2: inventory. My basic idea is that if you put a single fusion core in the cars inventory, then use the interaction button, the car will start and rumble. But, if you put two fusion cores in the car's inventory, then use the interaction button, it will explode. Do I need to add a script for that or is there an attribute I could edit into the static object to make it work?
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