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lygjjim

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Everything posted by lygjjim

  1. If you use replace without esp , you can find the meshes and textures that you like and delete others, repack or place them to correct folder, no problem. If you use replace with esp , you need to edit the esp, or some clothes you deleted will display as air in game ( invisible body).
  2. If you want to disable that kind of idle animation, you can search in 1hm_behavior.hkx for some keywords like "CombatIdle" , and set the value of "enable" section to false. (default is true) To edit .hkx file, you can use some convert tools, like "convertUi", convert .hkx to .txt, then edit, then convert back to .hkx. Notice: Everytime you use GenerateFNIS tool, the .hkx file will be refreshed, you need to edit it again.
  3. The two-handed seems only action as standing, not invoke other idle animations, just like bow ? I didn't use two-handed weapon. I usually use bow and one-handed , follower is same , I'm sure that when drawing a bow, the follower only act standing style, even before my modification.
  4. Hi, guys , finally, I did it , it worked, correctly, totally !! All the Combat Idles gone now ,without any blemish. The game won't invoke a combat idle any more. Just need change 1hm_behavior.hkx ! I have ever tried to delete some triggers or blocks etc. After many times CTD , hours by hours , I figure out that every block need to remain because game need them to hold quest. I finally find two parameters that can help . the "enable" and "probability" . I tried "enable" parameter, give it a "false" value, then it worked. Because I didn't delete or change any other thing in the hkx file, so it should be with no adverse effects. My follower is a really maiden now ,even after pulling out sword. :) So glad and so tired , i'm gonna sleep for a while. :happy:
  5. Yes, generally making to blank, animation will be not smooth. I have tried to replace them with one-handed idle animation, but not as good as my wish, because the follower always lean a little to watch the player, when the CombatIdle occur , her body change to upright stiffly for a while . Now I'm trying to edit the behavior.hkx , I hope I can let the game not invoke anything when it process a CombatIdle quest. More difficulty, good luck to myself.
  6. Thanks, now I find the file list, write a batch script ,make all of them to blank...yeah, a little crazy, because it has troubled me hours, damn , then i'm going to make clear everyone of them about distinct usage. Unfortunately, this is still not a good way. I consider about replacing with other animation ,like 1hm_idle etc. not sure whether that work, I will try. If someone know a method for disable in esp file without changing hkx file, or some mod had replaced these animations, please tell me , i'm very very grateful.
  7. Weapon has a value called "Speed", it can effect attack speed. You can make their weapon with higher "Speed", yeah ,then they became crazy .
  8. What I say "shaking" is the animation after pull out one-handed sword and shield (and there's no enemy nearby), the follower first stand as same as player ( this is correct ), but very soon , she start shaking arms frequently , this is ugly because it looks absurd, just like some flea on her body. See the screenshots below: --stand --then shaking... These "shaking" animation won't be used by player, I tried to find a way to disable them or avoid them for my follower. I change some animation objects of the skyrim.esm, destroy conditions , even set flags to delete ,but still can not disable "shaking" . Also I tried several animation mods, they don't contain this kind animation replacer. And followers by other modders also do this action, so i think it's not based on the NPC's value. Anyone can help me ? Please show some guide ~~ any notice , really very thanks.
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