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SpacemanSpIiff

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Posts posted by SpacemanSpIiff

  1. Having an issue with my New vegas game. I recently completed dead money expansion, and am now back in the mojave wasteland....but I am still plagued by the annoying "Cannot wait while taking health damage" when I try to wait. I'm *not* taking health damage as far as I know, since I'm obviously not in the red cloud, or in the sierra madre world.

     

     

    Is there a bugfix for this out yet?

  2. I've run into a snag with adding custom modkits to my anti material rifle. I got to the point where I can add the modkits to my inventory for testing, and apply them to the anti material rifle.

     

    However, i cant get the mesh to change accordingly. I gave it the proper mesh I'll need for the mod 1, 2, 3 and all combination's...but I don't know how to add to the first person drop down box.

     

     

     

    Help is appreciated, thank you.

     

    (solved. thank you anyways)

  3. Did you install obse to your oblivion folder and not the oblivion/data folder?

     

    Are you running the game with the obse launcher?

     

    Is your oblivion patched to the latest version?

     

    How about your mods? How many mods are you loading and in what order?

  4. You misunderstand me. I tore everything out meaning I uninstalled oblivion, whiped out the bethesda folder, and then reinstalled.

     

    The CTD on load anything has been fixed if you read the absolute first line of the opening post. This topic was just for me to ask the community why it was CTDing before I whiped my folder.

  5. *Note*: I have since completely reinstalled oblivion, wiping the entire folder and restarted from scratch*

     

    A week ago, I was playing around with my oblivion, doing some modding work myself, and playing the game. I had a save file with 40+ hours into it, lvl 15 and climbing. My game was somewhat stable, it did have its crashes here and there but nothing out of the ordinary. Nothing went wrong until I tried to put together an esp.

     

    I was working on a little mod for myself, having put together the models and textures together and got them into my oblivion directory where they should go. Then I decided to put them in the game like you usually would by making a simple mod. This is when trouble struck. I loaded the esp up and started my game excited to see my work. I started the game, all went well. Decided to load my latest save.

     

    Half way through loading it Crashes to desktop. "Not good." I say to myself. I try again, a few times.

     

    Same result.

     

    At first I think its my esp, maybe something went wrong, whatever. I unchecked the esp I made, and booted my game up. Loaded last save.

     

    Same result.

     

    "wow okay, maybe my save game is corrupt or something". I load a backup save, I save often and with multiple saves.

     

    Back up saves 1,2,3,4, and 5 all CTD on load.

     

    "...I'm going to lose my save game Aren't I?" I ask myself. I decide to rip the resources for my mod out of my game completely, thinking that maybe something was wrong with the nif or texture files and oblivion wasn't liking them, and retry all my saves.

     

    Same result.

     

    So I decide to just start a new game, whatever, its just time lost.

     

    Same result. Something I did between saving my game like I normally do and the 3d/mod work I did totally screwed up my game. Nothing I could do could fix the issue.

     

    I have since completely reinstalled my game from scratch, I'm just wondering if anyone here could shed light on what happened so It can possibly be avoided in the future?

  6. the whole reason I used an alternate beginning mod was because Corrine is a customer race (the "breton freckled" race from Heart of the Dead) and Valen Dreth wouldn't speak to her when starting in prison, arriving by ship worked though.

     

    The Unofficial Oblivion Patch fixes that problem...

     

     

    Either way though, vanilla beginning is just plain bad in my opinion. It takes too long to get out into the world, especially if you already know everything the tutorial will say. And from a role play point of view, My character Evelynne is a Paladin, and would never find herself in a jail cell...so it just does not fit for me, or some of the other players characters.

  7. Update:

     

    After some tweaking and a lot of practice, I managed to actually get a critical kill (left 1h power attack = skullbash, was pretty awesome). It just seems that gaining momentum is actually pretty hard, I only managed to get my momentum high enough for a critical kill on the highest difficulty, and I resurrected my foe 4 times while combat was still going. I guess I'm just bad.

     

     

    In short, It turns out DR6 was working just fine...I just need to actually be a good fighter. :laugh:

  8. I actually have found something in that thread last night shortly after I posted this thread, that talks about the momentum system and its calculation. Just to test it out I jacked all the calculation values up so id get max momentum with just a few swings.

     

    I found your post last night with this in it:

     

     

    set scc.momemtumincreasemult to 8 ;how quickly less predictable moves add to your momemtum (Default 5)

    set scc.horseCombatMomemtumIncreaseMult to 15 ;how quickly dealing damage in horse combat adds to your momemtum (Default 5)

    set scc.momemtumDecreaseHealthMult to 1 ;how quickly sustaining damage decreases your momemtum, 1 means taking 20% damage cuts 20% away from your momemtum

    set scc.momemtumdecreasetimemult to 1 ;how quickly your momemtum lowers over time, 1 means 1% every second ->

    ;NOTE! not one "point", but percent of CURRENT value, for example 1% from momemtum of 50 (momemtum is between 0 and 100)

     

     

    That's what I've been toying with. Still haven't gotten a critical yet, but I also didn't get to test it extensively as I went to bed shortly after. (it was about 4 am).

     

    I'll continue to play around with the numbers, All I want to see is 1 decapitation to at least know its working.

     

    Thanks for the reply.

  9. Alternative Start - Arrive by ship is the mod I use for my characters.

     

    http://www.tesnexus.com/downloads/file.php?id=11495

     

    It allows you to choose everything for your starting character (appearance, classes, specializations..etc)

     

    the most important thing about this mod to you would be the option for Background. you can check a few options here dependant on what you want your character to be, then you use the bed in this small room.

     

    It will put you in your destination of choosing after that, and you will find a small sack of your starting equipment and some gold. the items and gold are dependant on the background you choose.

     

    If you where to restart your adventure with Corrine, I would use this instead.

  10. Hello,

     

    Ive been using Deadly reflex combat moves without any issue since version 3. In this new Deadly reflex, I seem to be having a slight problem with the combat. Maybe not so much of a problem but more of a question. The reason why I come to this board and post this is because I have scoured the readme, the included .ini file, and even Google for the solution to my problem, none of those have helped.

     

    Why wont slow-motion and Decapitation occur? I have my blade skill above 50 (its at 65 now i think.) I am using a silver longsword. I don't have any other combat mods installed that would interfere with this, and I am loading combatmoves.esp at the bottom of my list. Is anyone else having this issue?

     

    I know for a fact that the mod is working, I have witnessed magic critical effects happen to many enemies during my game (You know, when you burn them to a crisp or freeze them solid.) I have also impaled enemies that have fallen onto the ground, and killed them that way. I have also installed all the prerequisite files skycaptain listed for Deadly Reflex 6 to work.

     

    Could it be that I am using a custom animation back for my attacks? I am using KSTN Stylized 1h animations, but I made sure to install Deadly Reflexes animation files after this, so they would overwrite what they would need.

     

    my load order is as follows:

     

     

    Oblivion.esm

    All Natural Base.esm

    Mart's Monster Mod.esm

    CyrodiilUpgradeResourcePack.esm

    Armamentarium.esm

    Kvatch Rebuilt.esm

    Better Cities Resources.esm

    bookplacing.esm

    CURP_Controller.esm

    CustomSpellIcons.esm

    ShieldOnBack.esm

    HorseCombatMaster.esm

    HrmnsOblivionScriptOptimizationv1.0.esp

    Unofficial Oblivion Patch.esp

    UOP Vampire Aging & Face Fix.esp

    Oblivion Citadel Door Fix.esp

    DLCShiveringIsles.esp

    Better Cities .esp

    LoadingScreens.esp

    Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp

    Natural_Habitat_by_Max_Tael.esp

    All Natural.esp

    All Natural - SI.esp

    Immersive Interiors.esp

    Immersive Interiors - Lights Addon.esp

    Natural_Water_by_Max_Tael.esp

    KoldornsImprovedLava2.esp

    _Real_Lights.esp

    All Natural - Real Lights.esp

    Book Jackets Oblivion - BP.esp

    Luchaire's Neck Seam Concealer.esp

    Oscars_Nicer_Grass-3346.esp

    PTFallingStars.esp

    Harvest[Containers].esp

    Harvest[Containers] - Player Home Add-on.esp

    Harvest[Containers] - Flat-Top Barrels Add-on.esp

    Harvest[Containers] - Havok Crates Add-on.esp

    DropLitTorchOBSE.esp

    ScreenControls.esp

    Streamline 3.1.esp

    Landmarks, w Wells.esp

    DLCHorseArmor.esp

    DLCOrrery.esp

    DLCMehrunesRazor.esp

    DLCSpellTomes.esp

    EVE_StockEquipmentReplacer.esp

    Animated Staves.esp

    ASlof'sBraceletsandClaws.esp

    BlackLuster.esp

    EY_BM_Armory.esp

    Hel Borne Spear Set.esp

    Hiyoko_Store.esp

    KDCirclets.esp

    LittleCarmine.esp

    tda_Armoury.esp

    Underworld Armor.esp

    NamirasEmbraceArmour.esp

    Armamentium female.esp

    AT2 01-Shiki Armor Set.esp

    AT2 02-Shiki Armor Set.esp

    R18PN - Bikini Re-Textured.esp

    Alluring Potion Bottles v3.esp

    Alluring Wine Bottles.esp

    ArmamentariumLL.esp

    ArmamentariumLLVendors.esp

    ArmamentariumLLMagic.esp

    ArmamentariumArtifacts.esp

    Mart's Monster Mod.esp

    Mart's Monster Mod - Shivering Isles.esp

    Mart's Monster Mod - Additional Enemy NPC Vars.esp

    Mart's Monster Mod - Diverse Imperial Armor.esp

    Mart's Monster Mod - Gems & Gem Dust.esp

    Mart's Monster Mod - Hunting & Crafting.esp

    Mart's Monster Mod - Looting NPCs & Creatures.esp

    Mart's Monster Mod - Zombies for Body Meshes.esp

    Mart's Monster Mod - Durability & Damage.esp

    Mart's Monster Mod - Less Bone Loot.esp

    Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp

    Mart's Monster Mod - Foxes.esp

    Mart's Monster Mod - Dungeons of MMM.esp

    Mart's Monster Mod - More Wilderness Life.esp

    Mart's Monster Mod - More Passive Wildlife.esp

    Mart's Monster Mod - Extra Wounding.esp

    Mart's Monster Mod - Farm Animals.esp

    Mart's Monster Mod - Diverse WaterLife.esp

    Mart's Monster Mod - Durzog Addon.esp

    Mart's Monster Mod - Slof Horses Complete.esp

    Mart's Monster Mod - Diverse Runeskulls Loot.esp

    Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp

    Kvatch Rebuilt.esp

    Kvatch Rebuilt Weather Patch.esp

    LetThePeopleDrink.esp

    DLCFrostcrag.esp

    Kvatch Rebuilt_Frostcrag Reborn.esp

    The Lost Spires.esp

    Origin of the Mages Guild.esp

    ShezriesTownsMaster.esp

    LostSpires+PellsGate Patch.esp

    ElsweyrAnequina.esp

    xuldarkforest.esp

    LostSpires-DarkForest patch.esp

    xulStendarrValley.esp

    xulTheHeath.esp

    XulEntiusGorge.esp

    ULFallenLeafEverglade.esp

    xulFallenleafEverglade.esp

    LostSpires-Everglade patch.esp

    xulColovianHighlands_EV.esp

    xulChorrolHinterland.esp

    xulBeachesOfCyrodiilLostCoast.esp

    xulBravilBarrowfields.esp

    xulLushWoodlands.esp

    xulAncientYews.esp

    xulAncientRedwoods.esp

    xulCloudtopMountains.esp

    Ravenview-Cloudtop-Patch.esp

    xulArriusCreek.esp

    xulPatch_AY_AC.esp

    xulRollingHills_EV_withoutWheat.esp

    xulPantherRiver.esp

    xulRiverEthe.esp

    xulBrenaRiverRavine.esp

    xulImperialIsle.esp

    xulBlackwoodForest.esp

    xulCheydinhalFalls.esp

    KvatchRebuilt-CheydinhalFalls patch.esp

    xulAspenWood.esp

    Lakewood+AspenWood Patch.esp

    xulSkingradOutskirts.esp

    xulSnowdale.esp

    FrostcragReborn-Snowdale patch.esp

    Natural_Vegetation_by_Max_Tael.esp

    Harvest [Flora].esp

    Harvest [Flora] - Shivering Isles.esp

    Harvest [Flora] - DLCFrostcrag.esp

    Book Placement v2.esp

    BloodSpray.esp

    Cliff_BetterLetters.esp

    EVE_ShiveringIslesEasterEggs.esp

    Hurt Me Bad Traps.esp

    Leviathan Soulgems.esp

    Ayelid Wells.esp

    Alternative Start by Robert Evrae.esp

    RH1.6 Beta2 - Classic.esp

    SupremeMagicka.esp

    SM_ShiveringIsles.esp

    SM_DLCSpellTome.esp

    SM_MMM.esp

    SM_EnchantStaff.esp

    SM_UnlockSpells.esp

    SM_Scrolls.esp

    SM_SigilStone.esp

    MidasSpells.esp

    FearsomeMagicka.esp

    RenGuardOverhaul.esp

    RenGuardOverhaulShiveringIsles.esp

    Realistic Arrow Flight.esp

    Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

    Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

    DRSplatter.esp

    Oblivion XP.esp

    SW01Plus.esp

    Stylish Jump.esp

    Dark Dungeons.esp

    Dark Dungeons - SI.esp

    EVE_KhajiitFix.esp

    Mart's Monster Mod - Resized Races.esp

    IDKRRR_C_race_closed_mouth_version.esp

    All Spells Avalible for Enchanting and Spell Making.esp

    _No__persistant_enchantment_glow_fix-1843.esp

    LifeDetect Shader.esp

    lumi_enchantments_subtle.esp

    SnArrowEffects.esp

    qazFingerSnap.esp

    L2armor.esp

    lineage.esp

    Alternate Script Effect Icon.esp

    Better Cities Full.esp

    Better Cities - Unique Landscape Barrowfields.esp

    Better Cities - Unique Landscape Chorrol Hinterland.esp

    BCCheydinhalFULL-CheydinhalFalls patch.esp

    Better Cities - Unique Landscape Cheydinhal Falls.esp

    Better Cities - Unique Landscape Skingrad Outskirts.esp

    Better Imperial City.esp

    Better Imperial City FPS Patch.esp

    Better Imperial City - OMG.esp

    Better Cities - The Lost Spires.esp

    Better Cities - Unique Landscape Imperial Isle.esp

    Shield on Back 3.1.esp

    Better Cities Full FPS Patch.esp

    1HweaponOnBack.esp

    DeadlyReflex 6 - Combat Moves.esp

     

     

     

    Any help would greatly be appreciated, thank you for your time.

  11. Update:

    http://imgur.com/GrXj8.jpg

     

     

    I got it working, thank you very much. For the help I've given you a kudos.

     

    Again I must stress that I cannot and will not distribute this work, as I do not have the permission to do so.

     

    For anyone wondering how I did this, I used the tutorial Desuchan pointed me to, which you may find here:

     

    http://desuchan.ulmb.com/tutorials/hair_2.html

  12. Im trying to transfer a hair style from fallout NewVegas (from Lings coiffures pack) to my character in Oblivion. Naturally I am having trouble doing this, I get an error in Nifskope saying the versions differ, and in tesconstructionset saying the mesh cannot be loaded.

     

     

    This is for a personal project and I have no intention of distributing the work as I do not have permission to do so, All I'm asking is for the solution to my issue.

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