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Everything posted by SureAI
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Hi guys :smile: We (SureAI Team) are greatly honored to be nominated as "Fan Creation of the Year" at the SXSW Gaming Awards. If you enjoyed Enderal please cast us your vote at the Award's homepage. Just follow the link above and scroll down to the category "Fan Creation of the Year" - Voting is possible without any registration! Thank you all, guys! :smile: Till (Dev, QA, Support) PS: Hopefully this post isn't against the rules or in the wrong sub forum. PPS: Here is a little Sneak peek into the new soundtrack of the "Forgotten Stories" DLC/Addon. More news about it will follow soon.
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Dear fellow modders, I’m Nicolas, one of the project leads on Enderal. As some of you might know, we are currently planning the development of a DLC (announcement to follow pretty soon), which is supposed to wrap up some of the loose ends of the story, as well as enhance the game-play. To make the long story short: There are a couple of features I would love to implement, but since it is more or less a one-man project (or, to be more precise, I will be the only one working on it full-time – thus, it will not be flagged as an official project of “SureAI”), we probably will not have time to implement them. So, I was wondering: Are there any experienced game-designers/scripters among you who would like to help out? Needless to say that reliability is very important in our team – we have a very professional approach to modding (in fact, many of us work professionally in the videogame industry) Also, if reliability is given, we believe in providing every team members with a certain amount of creative freedom since, after all, modding is all about passion. If you’re interested, let me know via this thread or shoot me an eMail to [email protected]. Our website: http://sureai.net/studio/ All the best! Nicolas
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See all loaded textures in currently loaded cells/worldspace?
SureAI replied to SureAI's topic in Skyrim's Skyrim LE
Hey Dreez, Thanks! This is pretty much what I've been doing - we're working on a Total Conversion (Enderal) and right now our loading times are kind of problematic (particularly the capital city), but if there isn't a shortcut I'll just have to do it manually. Thanks! :smile: Edit: Okay, I just had a chat with our LD lead! Turns out there actually is a function for this! It is in Preferences -> View -> View Scene Info (haven't checked it myself). Apparently it does exactly what I was looking for - display the number of textures used, and even the individual texture size. :) Best, Nic -
See all loaded textures in currently loaded cells/worldspace?
SureAI replied to SureAI's topic in Skyrim's Skyrim LE
Hey Dreez, Thanks! Nah, that's not exactly what I was looking for. Though I will take a closer look at that tools. Basically, what I'd need is a way to display all textures currently loaded in a cell. For example, if there's a plank that uses a 1k or 512 map that is not used elsewhere in this worldspace, I want to change that texture to something more fitting. Obviously, that can also be done by just taking a close look at the cell itself, but most engines have such a tool, so I thought CE might, too. :) -
Hi everyone, I was wondering whether there's a window in the CK that displays all currently loaded textures in the viewport/in all currently loaded cells. It would come very handy in terms of optimisation, since too many textures affect the loading times very badly. Is there? :) Thanks in advance! Nicolas
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Anyone?
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Hello everyone, Simple question: Is there any way to disable the player deathcam? I'm asking because in Enderal, we have a talent that kicks in once the player is in bleedout and regenerates him. The game always enters into the "bleedout"-cam, and that is annoying - I've tried adding conditions to the camera paths and altering the VATS-section of the .ini, but nothing seems to work. Are there any known workarounds? :) Thanks in advance!
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Okay, will do! :) And yeah, Tamira, we're giving our best. Won't be long!
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Don't get me wrong - of course we took a look at the original Skyrim.esm and compared how the actors are set up, but it's all identical, that's the issue. I can only imagine that there's a problem with the processing of landing zones, et cetera, and frankly, even though I've had a look at the dragonactorscript, I don't know how these are determined. I guess it's hard-coded. Since there are many dragon mods out there, though, I thought that somebody around here might be able to give us a hint.
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No, no mods - we're working on a Total Conversion project. This might be the problem, since we don't have any vanilla dragon actors to see how Bethesda set it up. :(
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No one? :(
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Hello everyone, I'm having a weird problem: When I set up a dragon fight, everything works fine, except for the fact, that the dragons only use shouts. They've got the dragonactorscript attached to them, as well as the appropriate combat style. Am I overlooking something? Thanks in advance! Nicolas
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Hello everyone, My name is Nicolas and I'm part of the SureAI-Modding team. For those who don't know us, we're the team behind Total Conversions such as "Arktwend - The Forgotten Realm", "Myar Aranath", and, probably our most prestigious project up-to-date, "Nehrim: At Fate's Edge", an Oblivion Total Conversion, which has been downloaded more than 1 000 000 times worldwide by now, and has been translated into 8 different languages by fans. Since 2011 we're working on a Total Conversion for Skyrim, called "Enderal: The Shard's of Order". Here's an (outdated) release thread which I've started a couple of years ago: Enderal: The Shards of Order (Click me) We're also represented on Moddb.com, where we post regular updates: Enderal on Moddb.com Right now the development is slowly coming to an end - slowly indeed, with around a year to go - , and though Enderal will be a unique experiences in many places (offering a professionally voiced questline - this time also in English - with around 30 hours of playing time, a custom built world the size of Skyrim, with a percentage of 60% unique assets and textures, different climate zones ranging from tropical to heathlands, and an entirely overhauled leveling and class system with a new interface and animations), one place still lacking manpower is 3D Art. Though we have several talented artists, we're simply not enough to achieve what we want. Right now we've got all the high priority assets finished, but when it comes to custom creatures and, even more urgently, custom armors, we still don't have a lot. So this is our plea for support: If you're a 3d artist, preferably with experience, and are looking for a grand-scale project to support, we'd very much appreciate your help. Enderal will be released - and, if it's success is only equivalent to Nehrim, have a lot of players -, and every member of our team will have his or her place in the games credits. Furthermore, we're also looking to start a commercial project - a small one -, pretty soon, since most of us are either already working in the game-industry on the verge of it. If anyone is interested, please shoot us an eMail to [email protected]. We'd be grateful! Thanks in advance, Nicolas
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A lot of things have happened in the past twelve months – Both in the development of Enderal and in our team. We have worked a lot, we overcame obstacles, and we grew closer together through team meetings and the fact, that a lot of us now live in the same city – Munich. It would be a lie to say that mod development is always easy, because it isn’t. Realizing the vision of a mod project of such great scale doesn’t only require creativity and a whole lot of passion, but above all a lot of stamina, reliability and an eye for the feasibility of one’s own goals. It is so easy to get lost in the invention of countless, unrealizable features! So now the year has come to an end, and with new experiences under our belt and many miles closer to our goal, a new year is awaiting us – hopefully as productive and insightful as this one! The constant support of our fans, the commitment of our voluntary voice actors, and tokens of appreciation such as achieving the 2nd place in this years “Mod of the year”-awards (Category: Best upcoming) will help us a lot with that. The last one wouldn’t have been possible without your support, and we sincerely want to thank you for all your votes. As well with these words as with a “end of the year”-bundle we have put together to express our gratitude as well as to grant you new insights into the game Enderal will be. We were actually planning to release the second episode of our devblog, but we postponed it since we wanted to give you all something “special”, which you will find at the end of this post. We were unsure on whether to release it or not, but we did – and we hope you will all like it. That being said, we wish you both a merry Christmas and a Happy New Year 2014! ------------------------------------------------------------------------------------------------------------------ http://www.sureai.de/gallery/i.php?/upload/2013/12/26/20131226202030-4c192cb2-sm.jpg The Sun Temple - Work in progress http://www.sureai.de/gallery/i.php?/upload/2013/12/26/20131226181111-da46be78-sm.jpg - Vyn: From the archives of the Order http://www.sureai.de/gallery/_data/i/upload/2013/12/26/20131226182223-7ec79b96-sm.png Oorbaya - Concept Art „There are two ways to deal with the magic that has broken free inside you. The first one: Turn to the Holy Order. They will take care of you, and if you perform well, they might make you one of their own. In their ranks you will learn how to control this raw, undirected power inside you. And the stronger your will, the purer your meditation, the more the magic will bend to your will… and ultimately serve you as a companion, much like a faithful steed which possesses its own will but is in a state of perfect harmony with its rider. If you decide against the Order, you will become one of the pathless men or women we call Wild mages. And even though you might rise to great power this way, this power will be like a rabid Shadow wolf, who possesses the ability to devour anything in its path, but who will ultimately turn against its master. And someday, my son, when your soul has been completely torn apart by the magic in your veins, it will dispose entirely of your bodily shell… and then you will become one of the beasts, which bards and poets alike call “Oorbaya” – or the “Blue Death”. The choice is yours.” http://www.sureai.de/gallery/i.php?/upload/2013/12/26/20131226181013-67f9be41-sm.png Story Teaser Since very little has been told about the story of Enderal (Apart from the first chapter of the „Butcher of Ark“, we decided to change that. This is a short teaser aiming to provide a small insight into the themes and the general feel of Enderal’s story. We have been trying to create a world that is both beautiful, fantastic and humorous, but also dark, cruel and deep. But: Don’t tell, show. Best wishes, SureAI
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Today's the last chance to vote in the Moddb.com-elections! If you like our project, we'd be very grateful if you'd vote for us: we're running for the category "Best Upcoming". A high ranking might help us to get more voice actors onboard (Even English ones) and show us that all of this hard work is actually appreciated. :) You can vote here: No registration necessary! http://www.moddb.com/mods/enderal
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This combat mod surely looks nice! We'll think about it. Maybe not all of the moves, but the Dodge idea seems interesting as well. The problem for us is that it requires SKSE. They don't permit packing their script extender into mods, and we don't want to force our players to download and install the extender from an external source. But I surely like the idea! We'll see about that if we have time at the end of the development. :)
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Greetings, Fitting the current time of the year, we'd like to show you a new screenshot of Enderal's north - The Northwind-mountains. Secondly, we have decided to release the first chapter of an ingame-book called "The Butcher of Ark". It's the autobiography of a notorious serial killer, who died half a centurye before the beginning of Enderals story - It will introduce you into the lore of Enderal, will give you a sense of the overall feeling of Enderals themes and attentive readers might also spot how some interesting connections to the mainquest. Hopefully it will be a good read for everyone enjoying dark, mature fantasy! Finally, we'd like to tackle a topic which has been on our mind lately. A lot of users have suggested for us to use ENBs in our screenshots. However, we won't and never will. There are three reasons for this: First of all, it would falsify the end product. People whose machines aren't strong enough for the ENB would simply get something looking entirely different (and probably a lot worse). We want Enderal to look awesome on every machine, even on weak machines. Secondly, most ENB-programmers do not allow modders to include their ENB in the download. It would overcomplicate the installation progess. And finally, we consider it to be an easy solution to getting impressive results. Someone once said that a designer’s true skill shows when making something look great and immersive, even without dozens of graphical enhancements. We want our work to be genuine, and we want it to amaze you due to the hard labor and passion we put into it. Of course, people are free to use whatever ENB they like and installing it themselves after Enderal is released, thus enhancing their experience even more - We simply don't want to make it obligatory or call it our own work. That being sad, I hope you enjoy these new insights into the world of Enderal! :smile: ~~~ “As requested, I have brought you Jaél Tannerson’s biography. The Steelcrabs surely did their best to keep it locked away from the public eye… Suppose they’d rather live in denial than face the fact that one of their own was behind those gruesome, pattern-less killings. Typical, isn’t it? Anyway, I expect my payment of one thousand pennies to be in vault 1012 by next week. I will hear from you.” - A Letter “The Butcher of Ark – Chapter One” – Englisch ~~~ “The Northwind Mountains are a region situated in the far north of Enderal. Though being inhospitable due to their extreme cold and perilous fauna – Lost Ones, Frost Myrads and Glacier elementals, only to mention a few -, they used be well-travelled in the past. This fact was due to the Northwind-mines, where the valuable Northwind rocks were mined, which are rumored to be close to indestructible, thus making them a highly sought-after material for the construction of castles, treasure chambers and fortresses. After the closing of the mines, however, the region was left abandoned, leaving behind ghost villages and dangerous, semi-collapsed mineshafts, which still attract adventurers and treasure hunters. […]" Lexil Merrum, High Arcanist of the Holy Order http://www.sureai.de/gallery/_data/i/upload/2013/12/18/20131218123820-5ec57661-sm.png
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Sure! I'd say that the world is around the 3/4 the size of Skyrim, probably a little more. We didn't want to get to overambitious (since overambition seems to be what makes so many mod projects fail) and wanted to avoid the Nehrim problem of ghost cities. The gameplay-time may vary. Some people rushed through Nehrim in 30 hours, which will be possible for Enderals mainquest, too, and some spend 200 hours exploring the world. I think it'll be the same in Enderal, since there will be a lot to see. So I'd say a fair guess is: Between 40-85 hours. But like I said, just a guess. :)
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http://media.moddb.com/images/articles/1/104/103851/auto/enderallogotext_en01s.png Greetings to everyone! I somehow realized that we let our first WIP-Thread here go down the abyss – and I somehow can’t edit my first post there. So since it’s been almost two years since that post and because we’ve made quite a lot of progress since then, we’d think this would be the perfect opportunity to start a new thread. :smile: Summary: "Enderal - The Shards of Order" is a total conversion mod currently in development for Bethesda Softwork's Skyrim. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim. Enderal is being developed by volunteers from the dedicated modding community SureAI, best known for their acclaimed Oblivion total conversion Nehrim – At Fate's Edge. Nehrim was awarded “Best Singleplayer Editor's Choice” by moddb.com and “Mod of the Year 2010” by PC Gamer, downloaded over 700 000 times worldwide and has been translated into 8 different languages – All by fans. The continent of Enderal is the stage for an extensive, completely new and epic adventure. Enderal is not only the sequel to Nehrim, but also takes place in the very same universe, just a couple of years after the events of the Nehrim story line. It aims to continue the tradition of the intensive and complex storytelling introduced in Nehrim. This basically means: What we do here is fantasy for adults, it is dirty and immersive, and there are no fairies. Nehrim's storytelling had some flaws that we want to get rid of – there will be more player decisions and deeper characters. In addition, the skill system will differ a lot from the one in Skyrim. Enderal will feature the known XP based skill system from Nehrim, improved with a new class-based system that will help players to specifiy their characters in a more detailed way, thus intensifying the connection between player and avatar. Long story short, Enderal will be a classic RPG with alternative storytelling. Be excited! We do not yet have a release date and will not include a progress bar, but Enderal has now been in development for 22 months in total. Features: •An entirely new continent set in the world of Vyn •Different climatic regions– Venture through dense forests, tropical deserts, desolate wastelands, snowy mountains and lush heathlands! •An overhauled leveling and skill-system combining sandbox-elements and classes •A complex main quest that differs from the conventional story-patterns of fantasy-games. •Companions and characters with interesting, multifaceted personalities •Self-composed soundtracks and ingame-music This time we’re also aiming for a full, English synchronization in addition to a German one. Screenshots ENB-Free, visit our gallery for higher resolution! http://www.sureai.de/gallery/_data/i/upload/2013/12/17/20131217010938-c8057767-sm.jpghttp://www.sureai.de/gallery/_data/i/upload/2013/05/10/20130510161644-783643ee-sm.jpghttp://www.sureai.de/gallery/_data/i/upload/2013/12/14/20131214194737-6411ae36-sm.jpghttp://www.sureai.de/gallery/_data/i/upload/2013/04/21/20130421173914-71b7ef5c-sm.jpghttp://www.sureai.de/gallery/_data/i/upload/2012/10/24/20121024102330-4575dd6a-sm.jpghttp://www.sureai.de/gallery/_data/i/upload/2013/12/16/20131216010302-b6ce05fa-sm.pnghttp://www.sureai.de/gallery/_data/i/upload/2012/12/16/20121216174045-346953ae-sm.jpghttp://www.sureai.de/gallery/_data/i/upload/2013/11/10/20131110214924-cf65c678-sm.png Videos: Landscape-Teaser: A little outdated by now, since we made a lot of improvements regarding the flora, but still good to get an impression! Devblog, 1st Episode: Explains our (fully implemented) class-system in detail, showing examples ingame Music (Playlist) Click me There are a lot more news and material on our official website as well as on our page on moddb.com. Follow us on our Facebook-page to stay tuned! (And no, we didn’t sell our soul to anyone, it is simply a good way to stay in touch with our fans. :wink:) For those eager to learn more about our project, here’s an FAQ on our official website Finally, if you like our project and would like to support us, we would really appreciate your vote in the Mod of the year awards 2013, where we have been nominated in the category “Best Upcoming”. There is no registration necessary – Just click the link below and press vote! We are grateful for every voice we can get, since it shows us that our work is appreciated and will maybe help us to convince more, professional voice-actors to support our project with their voice! http://media.moddb.com/images/groups/1/13/12303/profile/moty-125.png Best wishes, SureAI
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http://www.enderal.de/image/logo.png http://enderal.de/content/en/text.png Enderal - The Shards of Order is a total conversion mod currently in development for Bethesda Softwork's Skyrim. The story of Enderal is not set in the Elder Scrolls world of Tamriel, but takes place in its own universe, creating a new, interesting world completely unrelated to Skyrim. Enderal is being developed by volunteers from the dedicated modding community SureAI, best known for their acclaimed Oblivion total conversion Nehrim – At Fate's Edge that was awarded “Best Singleplayer Editor's Choice” by moddb.com and “Mod of the Year 2010” by PC Gamer. Enderal bases upon the Skyrim game engine and aspires to become a role playing game comparable to professional game industry products. The continent of Enderal is the stage for an extensive, completely new and epic adventure. Enderal is not only the sequel to Nehrim, but also takes place in the very same universe, just a couple of years after the events of the Nehrim story line. It aims to continue the tradition of the intensive and complex storytelling introduced in Nehrim. This basically means: What we do here is fantasy for adults, it is dirty and immersive, and there are no fairies. Nehrim's storytelling had some flaws that we want to get rid of – there will be more player decisions and deeper characters. In addition, the skill system will differ a lot from the one in Skyrim. Enderal will feature the known XP based skill system from Nehrim, improved with a different skill system that will help players to specifiy their characters in a more detailed way, thus intensifying the connection between player and avatar. Long story short, Enderal will be a classic RPG with alternative storytelling. Be excited! We do not yet have a release date and will not include a progress bar. "Its done, when its done." :) Features: • A new continent • Different climatic regions, which differ from the Nordic setting of Skyrim. • A modified skill- and level-system with drastic enhancements • A complex main quest that differs from the conventional story-patterns of fantasy-games. • Companions and characters with interesting, multifaceted personalities • Self-composed soundtracks and ingame-music More information and material coming soon! Feel free to comment and ask questions! :) Higher resolution in our gallery and our teaser-website! http://www.sureai.de/gallery/var/thumbs/Enderal/Enderal01.jpg?m=1338743323 http://www.sureai.de/gallery/var/thumbs/Enderal/Enderal03.jpg?m=1338743345 http://www.sureai.de/gallery/var/thumbs/Enderal/Enderal04.jpg?m=1338743351 http://www.sureai.de/gallery/var/thumbs/Enderal/Enderal05.jpg?m=1339061979 http://www.sureai.de/gallery/var/thumbs/Enderal/Enderal06.jpg?m=1339075638 http://www.sureai.de/gallery/var/thumbs/Enderal/Enderal02.jpg?m=1339193189 enderal.de sureai.de