Jump to content

nemesis205bw

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About nemesis205bw

nemesis205bw's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Can you diversify stealth damage for each gun type? Like 0.308 sniper rifles 1.5x, pistols 3x etc
  2. cmon guys it would be great mod making the game harder
  3. Is there a mod that makes stealth less OP then it is atm? Good idea would be to add another stat on each weapon - stealth damage multiplier. Some weapons would have higher stealth damage (like knives, pistols etc) and some would have lower (sniper rifles, heavy melee weapons). This way it would be much harder to 1shot touch enemies. Also it would be nice to add some stealth damage resistances or even immunity to some strong/bosslike foes. Half stealth damage taken for legendary deathclaws, behemots etc would make these fight much more enjoyable. Is something like that possible?
  4. Is there a mod that makes stealth less OP then it is atm? Good idea would be to add another stat on each weapon - stealth damage multiplier. Some weapons would have higher stealth damage (like knives, pistols etc) and some would have lower (sniper rifles, heavy melee weapons). This way it would be much harder to 1shot touch enemies. Also it would be nice to add some stealth damage resistances or even immunity to some strong/bosslike foes. Half stealth damage taken for legendary deathclaws, behemots etc would make these fight much more enjoyable. Is something like that possible?
  5. I want to make mod that will give me exp each time any enemy or actor dies, for example companion kills, hacked turrets etc. To avoid double exp from player kills we can set fXPDeathRewardHealthThreshold to 1.00 so it will remove any exp gain from kills that player normally make. Just need to make script that gives PC exp for any death. Help pls
  6. I want to make mod that will give me exp each time any enemy or actor dies, for example companion kills, hacked turrets etc. To avoid double exp from player kills we can set fXPDeathRewardHealthThreshold to 1.00 so it will remove any exp gain from kills that player normally make. Just need to make script that gives PC exp for any death. Help pls
×
×
  • Create New...