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Everything posted by sa547
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[LE] How to remove HDT PE dependency?
sa547 replied to ThraxxMedia's topic in Skyrim's Creation Kit and Modders
I tried the Nifskope method, but I warn you, it does NOT work in that it only caused the armor/clothing mesh to be completely ruined, like parts of the mesh going into several directions. Instead, the current version of Outfit Studio does allow you to remove unneeded TBBP bones safely and cleanly, thus making conversions to SSE much better. -
Sorry for the necro. I see nothing converted even if it seems I entered everything correctly. How did you do it?
- 4 replies
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- xedit
- xedit script
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(and 2 more)
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502 error while trying to download certain mods: https://www.nexusmods.com/skyrim/mods/49015 https://www.nexusmods.com/skyrim/mods/39870 https://www.nexusmods.com/skyrim/mods/101900 Pinging 185.180.13.131 with 32 bytes of data: Request timed out.Reply from 185.180.13.131: bytes=32 time=167ms TTL=55Request timed out.Reply from 185.180.13.131: bytes=32 time=167ms TTL=55 Ping statistics for 185.180.13.131: Packets: Sent = 4, Received = 2, Lost = 2 (50% loss),Approximate round trip times in milli-seconds: Minimum = 167ms, Maximum = 167ms, Average = 167ms
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Intriguing. I gotta try this since I'm getting sick and tired of watching horses fly and fortunately I have a copy of Wrye Bash.
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Been trying to get meshes of corals show up in the CK worldspace editor as grass and painted as a landscape texture instead of handplaced models (and doing so would take a lot of time trying to cover much of the Sea of Ghosts), but it seems that I'm missing something as they don't show up, even if they loaded intact in the preview window. Yes I tried everything: opened the models with NIFskope and taking the NIF characteristics of grassrocks and trying to apply them to the new models, adjusted the density and frequency of the models, but to no avail.
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Mod Organizer using space in wrong drive?
sa547 replied to viralisntviral's topic in Skyrim's Skyrim LE
Go to Settings > General > tick Advanced and change the Download directory.- 2 replies
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- mod organizer
- wrong drive
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Fallout New Vegas Always Laggy No Matter What
sa547 replied to SimplyOhSo's topic in Fallout New Vegas's Mod Troubleshooting
This thread should be somewhere in the New Vegas subforum, but what's your full system specs? Download Speccy to determine what's your setup -- and you're supposed to know much about the PC in question. -
OP, read this on how to set up ENB properly: http://wiki.step-project.com/Guide:ENB
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Sorry if I necro'd this thread, but I feel that those two words can be quite ambiguous. Fans of this saga (and other works of fiction) tend to have their own personal set of standards rather than a unified "official" set of rules and standards of what constitutes as "lore". Of course, it's a complete violation of "lore" if anachronisms are introduced such as electronics or assault rifles, unless it's for comedic effect or for unusual screenshots. But what about characters, especially followers? Or houses? I find it rather frustrating to try classifying my mods through those "rules", it's becoming frustrating no matter how much I try to put backstory and explanation behind those mods, that I don't bother using the "lore-friendly" tag because end-users, just as I said earlier, have their own stronger definition of "lore" because of mods and more than what Beth defines as "holy writ": their "lore" can be a dark, bloody, cold, and dirty Skyrim. Or a Skyrim with vivid colors, clear skies, and characters in the pink of health.
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[LE] Question related to followers
sa547 replied to BoneTongue's topic in Skyrim's Creation Kit and Modders
Because end-user demographics, and making a simple female follower has become easier if only for the sake of achieving Hot Files. I try to add some backstory instead of merely introducing characters into the game without a purpose and a reason of existing. -
Just came here to say much thanks; the enable/disable script was like discovering another form of fire (the first being the use of trigger boxes to strip and equip NPCs).
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/r/Fallout is literally fuming red, short of revolt and possibly a consumer class-action suit. Not so much in /r/skyrimmods.
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The FX processors were seen as a laughingstock in regards to gaming performance and power savings, causing a migration to the Intel lineup and forcing AMD to reconsider its processor design, so producing the Ryzen. Did you bought that FX processor from the bargain bin? I personally run a heavily modded game using a rather dated Athlon II X2 processor and an RX470, which of course I get a processor bottleneck penalty, so I'm looking at the upcoming budget Ryzen R3 series.
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SSE Citrus or other high poly head for SSE?
sa547 replied to braknar's topic in Skyrim's Creation Kit and Modders
You better off request it at that Site That I Cannot Mention. -
This means you'll have to fix the meshes using the new Nifskope because the engine uses a new NIF format and not all meshes can be read properly. https://forums.nexusmods.com/index.php?/topic/5001545-sse-need-proper-and-concise-instructions-on-converting-classic-mods-to-sse/
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I've run the game at hardware specs less than CYRI expects it, but Skyrim works on my low-spec PC, so sometimes CYRI can be pretty inaccurate. Besides, SSE will be installed separately just like FO3 GOTY Edition.
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Announcing our newest staff member, Jim, aka Terrorfox1234
sa547 replied to Dark0ne's topic in Site Updates
Hear! Hear! :D -
White Eye Shine on Standalone Follower - NOT Draugr bug
sa547 replied to Akarsil's topic in Skyrim's Skyrim LE
Been looking for something to fix that strange eye shine... since I use NIFMerge I'll take your suggestion. Thanks for the 411. :D -
Steam and Bethesda remove paid modding from Skyrim Workshop
sa547 replied to Dark0ne's topic in Site Updates
In response to post #24732589. #24732864, #24732894, #24733544 are all replies on the same post. > everyone who stood together to shout down the paywall This is very good imagery. Talos would have been proud. :lol: -
Steam and Bethesda remove paid modding from Skyrim Workshop
sa547 replied to Dark0ne's topic in Site Updates
In response to post #24733199. All the damage could've been averted if the powers-that-be asked for a public consultation in the first place. -
Steam and Bethesda remove paid modding from Skyrim Workshop
sa547 replied to Dark0ne's topic in Site Updates
In response to post #24731789. #24731909, #24732094, #24732139, #24732229 are all replies on the same post. It's unfortunate that on Reddit one of the members of the SkyUI team used the wrong approach and language, hence he sort of wrecked the mod's public image. -
Quick updates to the site, money money money edition
sa547 replied to Dark0ne's topic in Site Updates
In response to post #24595674. Same here. As a user of his and many others' resources, thank you for making your stance known. :) -
How to remove a master file dependancy from a mod?
sa547 replied to Trolloverlord's topic in Skyrim's Skyrim LE
Sorry for reanimating up this thread, but I'd like to say much thanks for that little tip on how to do just that. :)