Jump to content

valerie1972

Premium Member
  • Posts

    51
  • Joined

  • Last visited

Everything posted by valerie1972

  1. In this sample load order, you still have the old ImprovedUI and others in the overrides section. ImpUI is now part of the load order, so where should that go? I don't know enough about how BG3 mods work to really understand what half of the categories in your document mean for some of my mods - terms are used so interchangeably by everyone that it's hard to always know. Like, what's the difference between a library and a framework? Is VFX_Vault_SHV a library? Thank you for all you do helping people get their load orders sorted!
  2. I can log in to the forum section but not the mods section. Each time I click "log in" it says I'm already logged in, but refreshing the page shows me logged out again. I've already tried the troubleshooting from the FAQ - tried different browsers, different settings, etc. but nothing lets me account stay logged in.
  3. I had this issue a week or so ago, and I did just about everything you did trying to fix it. What finally fixed it was uninstalling all mods, reinstalling BG3MM, and reinstalling mods. I also had to leave all override mods out of the load order in BG3MM for some reason (the option is there when you right-click, then choose "add to load order" so if you haven't done that intentionally it's not an issue. Anything that BG3MM adds automatically is fine.).
  4. I would love this so much. I play with a controller because I'm left-handed and remapping all my bindings gets old after a while, but sometimes a girl just wants to be able to hit a key for an action instead of having to scroll through eighteen radial menus without it switching entirely to the keyboard interface every time.
  5. One thing that downloading the script extender through BG3 MM does is it makes sure that you have the most recent version. I discovered this when, as part of trying to figure out a mods issue a while back, I removed all of my manually-added mods and files and put them in a different folder until I was done troubleshooting. When I used BG3 MM to install SE, everything worked as I added a few things back. So I moved all of the manually-installed mods back where they were, I got the "do you want to override files" notice and I always click "review individual files" or whatever that choice is called. That's where I noticed that the version of SE that had been in my Data folder was from early August. After I put everything back without the wrong version of SE, everything worked! So now I always click up on the toolbar as a matter of habit, to see if my version is current.
  6. I have so many mods that I have no idea what the load order was at the time, and like I said, I've been moving and deleting and adding things for the past day trying to get stuff to work. The load order works just fine, as long as I don't add any override .pak files to it and let BG3 MM just load them as they lie in the overrides pane.
  7. Since the update, when I load mods into the manager and move them to the activated side, the game gives me an error that everything isn't installed. When I reopen BG3 MM, the mods are moved back to the inactive side. I tried making the modconfig file read-only, and that didn't work. I nuked the entire game directory, reinstalled mods one by one, and mostly had no luck. I discovered that the culprit seems to be adding overwrite mods into the load order (when those mods are marked as allowing it). However, this keeps some of the behavior of .pak mods from working as intended because the override mods, well, override them. Any guesses WTF? I'd love everything to go back to working like it did on Thursday, but so far I haven't hit on the right combination to allow that.
  8. Wait - you said you'd uninstalled all other mods, but if you've got files in the override folder they may still conflict with NBaiO. To really troubleshoot the problem, install and configure NBaiO the way you usually do. Then copy the entire "Nbaio" folder and paste it into the "toolsetexport" folder inside your override folder. If "toolsetexport" doesn't exist, you can create it. After this folder is done copying, start your game. It won't matter if it's a new game or one in progress. Get somebody naked. If they're still not naked the way you want them to be naked via NBaiO, then you've got more in-depth troubleshooting to do. Come back here and offer theskymoves videos of Peter Gabriel-era Genesis and she might help you shoot your trouble. If they're naked exactly the way you want them to be naked via NBaiO, congratulations! You've got conflicting files somewhere in the override folder and this should be easy to fix. You should still come back here and offer theskymoves videos of Adrien Belew, because that's just good karma. After the offering, go searching around in your override folder for any additional copies of the files that are in the Nbaio folder. I like to use Auslogics Duplicate File Finder, which is a free program (but be careful what you agree to when you're installing it or you'll end up with a bunch of crap you don't want), becauste it will tell you what duplicates you've got without you having to tell it you're looking specifically for "hf_arm_nuda_0d.dds" or whatever. Run it on your override folder. Ignore duplicates within the Nbaio folder, but any copies of the Nbaio files outside the Nbaio folder should be deleted or moved to a folder somewhere far away. Again, if this solves your problem you should come back here and tell theskymoves that Esme is a pretty, pretty princess and then go play some more Dragon Age with naked people wherever and however you want them. If it doesn't, then I may be able to help you figure out what's up but I may be super slow responding because I'm on holiday for the next week and a half and have had about a gallon of wine. I'm only here now because my husband fell asleep early.
  9. One thing that changed over the time since the DLCs came out is that they moved the location from C:\Users\Valerie\Documents\BioWare\Dragon Age\Addins (Obviously your user name won't be Valerie but the path should be pretty close to that.) to C:\Program Files (x86)\Origin Games\Dragon Age\addins. If your DLCs are in Documents you might try moving them to Program Files.
  10. If you need more information about dates re: events of DAO, I have multiple timelines on my tumblr with dates of the latest that each origin can happen given what we know about various canon dates. (broken links to the images fixed)
  11. It's probably in textures.erf, which is in the Program Files folder where your game is installed. It may be in Steam Games or Origin Games or another folder, depending on your install. But after you get to the Dragon Age folder it's in packages\core\data. theskymoves is probably correct, though; I'd forgotten that some textures aren't in that core data folder.
  12. theskymoves is correct as always - "gen00fl_morrigan.utc" is the UTC file name, and the UTC file loads the first time you enter an area so you'll have to go back to wherever you were before you entered the area where the glitch appeared for you to see any difference.
  13. Hm. I didn't edit anything in the MSH/MMH/PHY files, so that would make sense as the next thing to try. On to the hex editor...
  14. OK, I managed to do this once, and wrote down the steps I followed on a piece of paper that I have subsequently lost, so I know that it's possible and that I figured it out at one point. Now that I'm trying it again I can't seem to get it to work. I know that there are various tutorials around the internet but I'll be damned if I can find one that covers this topic from start to finish that doesn't have nineteen broken links in it thanks to Bioware and various other sites going down or changing their naming conventions sometime in the past eight years. In the first case, I created a Cousland version of the DAI Fereldan noble gown from Ladyofpayne's Ferelden Pack and it worked perfectly. Stuff I'm pretty sure I did: Copied and renamed the PHY, MMH, and MSH files for the original gownCreated a new GDA file that references the new variation number and renamed MMH/MSH filesCreated a new UTI file that references the new variation numberCreated new DDS filesCreated new MAO file that references the new DDS filesCreated new MET file that references the renamed PHY, MSH, and MMH files and the new MAO fileSo now I'm trying to create a copy of the Carver outfit from Back to Ferelden so that I can have more than one color from tsm's gorgeous Natural Dye Carver mod available in the game at the same time. (This is for personal use, not distribution.) I've done all of the stuff I listed above, and it appears in the toolset with the correct model, item name, etc but is still calling the DDS file from the original Carver instead of the renamed redyed DDS from the set of renamed files. I've quadruple-checked that I've got the right DDS file names in the MAO file, and other than that I don't know quite what to check. Does anyone know wtf might be causing this? Did I miss a step somewhere that I obviously managed in the first attempt but missed in the second? Once I've got this figured out I plan to create a tutorial for doing this so that nobody else has to run into the same dead ends I did, but if I can't figure out what I screwed up it won't be very helpful.
  15. All that the XML file does is tell the game to look for the new meshes/textures/etc in the character creator. One of the things that the chargenmorph compiler should do is check to make sure that you have the files for those mods, but it doesn't check for all of them. If you're seeing a "space" for, say, a hairstyle, but the hair shows up blank on the character's head, then you've got some of the mod files but not all of them. The easiest way to troubleshoot this is to let us know what chargen mods you're using, and maybe from there we can help you figure out what you're missing.
  16. Do not use the Nexus Mod Manager - it won't put files in the right place. You can use DAO Updater but your best bet is to use DAO-Modmanager, which can be found here.
  17. I have Ultimate and have used both LAA and 4GB with no problems.
  18. I replied privately, but I thought I'd add it here in case anyone else has the same issue. From the comment thread on the morph mod's page: The eyes I used are from DAR. You have to move ERF files (or just move the whole folder) from "DAR for Dragon Age Toolset" into your override to get it to work.
  19. He's wearing gen_im_cth_nob_am1.uti - unfortunately the DLC files are encrypted so it can be hard info to find. The cause of invisible bodies is usually an item variation ID conflict or that the character is dressed in clothes that don't have a model for that race/gender combination. Unless you've got a modded version of him where he's wearing something else, he should be wearing a default outfit, which means neither of the above issues should be the case. To see if you've got a modded version of him installed, check to see if you have a file called lel100cr_snitch.utc.
  20. If you're using Revamped Headmorphs, you need Additional Hairstyles for Eleanor's hair (and maybe others you haven't discovered yet) and I didn't see it in your mod list. Alternately, you could download the MRH files provided by Revamped Headmorphs and use the toolset to change her hairstyle to something you already have installed.
  21. I would guess that it's in textures.erf, but I don't know for sure.
×
×
  • Create New...