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TheLordGrizzly

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Everything posted by TheLordGrizzly

  1. It could be made out to be a unique power fist. Perhaps a BeatCo style power fist from Fallout 1 and 2 when power fists had a power glove aesthetic and were powered by energy cells fitted in the knuckles. The stones could be some form of exotic material that needs to be found and fit into the gauntlet's knuckles to unlock it's power. I'd love to see a modder make this a reality.
  2. We've got an awesome classic super sledge mod out there. Now I believe it's time for another classic melee weapon to find it's way to the commonwealth. The militarized Power Fist, as it appeared in Fallout 3 and New Vegas. It will fit in nicely and had plenty of variations and attachments present in New Vegas.
  3. I've just recently played through all three newer Wolfenstein titles, Old Blood, New Order, and New Colossus. Now I come to the fine Nexus community to throw out a request. I'm a shotgun fan, always have been, always will be. I found myself really loving the shotgun designs in this series. So if any modder is looking for a new project think of giving this a go. There are three different versions to choose from: Old Blood Shockhammer: Concept and Render New Order Auto Shotgun: Concept and Render New Colossus Shockhammer X: Render (This version has a three rotary barrel system so I suppose would be the hardest to create) All three are semi-auto/ automatic so no pump animations needed. Also, when texturing you can obviously remove all the Nazi branding. Lastly, the designs could be played with a bit to better fit with existing equipped / reload animations.
  4. I'd love the see the SAA brought to Boston. I've always loved old west guns. Hopfully one of these days we'll get a proper version modded in. But in the mean time there is this mod: http://www.nexusmods.com/fallout4/mods/10854/? It adds a "Hawk Hunter" barrel mod to the 44 that gives it a Colt look.
  5. If it can be done, I would like to see this. The mauls especially seem to lack that Dragon Age massiveness that NPC great weapons get.
  6. Looks great. I was looking for a mod that made the power armor hud solid like you're working on. There are some that make it even more transparent, but I want a real "I'm in power armor" feel. Looking forward to it.
  7. I agree with you. I don't personally mind the exploding limbs/ head here and there, but I really dislike my bullets cleanly knocking limbs and heads off people. I think I'd be great to eventually see a mod that makes exploding limbs/ heads a rarer occurrence and limits head/ limb removal to bladed weapons only.
  8. I've used this one for a long while now and it has always worked: http://www.nexusmods.com/skyrim/mods/32155/?
  9. You should take a look at Bob's Armory, it has some of those weapons you're looking for. http://www.nexusmods.com/skyrim/mods/12060/?
  10. Does anyone know of any mods that add body scars via Race Menu overlay?
  11. Most likely this one. This mod lets you tweak experience and leveling. I was wondering, with all the Witcher armor conversions out there, did anyone get the armor the Crinfrid Reavers wear into Skyrim?
  12. Helmet is from the Mad Masker mod. Not sure about the armor.
  13. While I can't think of anything exactly like what your looking for, you could try using the skull mask found in this mod, then wear a hood you like. There is also this mod that retextures the nightingale hood to include a skull face. Nothing exact, but it's something. Now I was wondering if anyone knows of any mod that has made the armbands of various armors in the game, ancient Nord, scaled, a separate wearable accessory.
  14. Hi everyone. There is a mod here on the Nexus called Bingles Buff Armors. I enjoy the barbarian look you get from the alterations made to the armors but ,unfortunately, this mod has not been updated in a long while. What I'm requesting is for someone to give this same treatment to the Nordic carved armor. Take the sleeves from under the eagle pauldrons and that is it. I think it'll look great. Thanks in advance to anyone who may take this on.
  15. In this screen from the Gannicus armor mod : http://static-4.nexusmods.com/15/mods/110/images/39730-2-1375822239.jpg The two female companions have torcs and straps on their legs, and I was wondering if anybody knew of any mods that add accessories like that for male characters. I play a barbarian character that is directly influenced by artists like Frazetta and Jusko, and they frequently depict their barbarians with such leg accessories.
  16. This is an awesome idea. I've always liked the White Lions from Warhammer and that concept you put together makes me really want to see this get created. Hope someone will pick this up.
  17. Hi everyone. I wanted to throw out a request for a particularly epic weapon, Snaga the Sender. The battleaxe wielded by Druss, a character featured in some of David Gemmell's novels. Some reference pictures here and here. Size wise I think something along the lines of the Cyrodiilic iron battleaxe featured in the Lore Weapon Expansion mod by InsanitySorrow and Elvarheim would be perfect. Kind of shorter handled than your average battleaxe in Skyrim. but still with good sized blades. Thanks in advance to any modder who potentially takes this on.
  18. I can't be sure what the problem is but try this, open your plugins.txt located in C/ Users/ your name/ AppData/ Local/ Skyrim. Open the plugins.txt and check if you have two Skyrim .esm present. If so, delete one and save. It should work after that. Hope this helps, always hate to see people with game troubles.
  19. Love your work. Looking forward to any updates.
  20. Wondering if anyone knows where to get the armor featured in this screen: http://www.nexusmods.com/skyrim/images/369608 I've already asked the poster of the screen and he says he can't remember where he got the armor. The armor is simply steel armor but with the top removed to resemble the style of Tsun's armor but with armored legs. If anyone can provide guidance on where to get this armor I'd be very grateful.
  21. I'd like to see this as well. I've always believed that Norn style armor would fit nicely into Skyrim. I requested some Norn armor a while back and got no responses, perhaps this time will work.
  22. Ok, so I'm not new to playing a modded Skyrim, and I've never had an issue that I couldn't fix. I've recently reinstalled Skyrim and went about the business of getting mods. I got the game to a point for me personally that felt right. Then I started playing. Since I use the alternate start mod, I never got near the Whiterun/ Riverwood area until I was about 8 or 9 hours into a character. When I finally did attempt to approach Whiterun it crashed. So I tried again, this time approaching from the Honningbrew Meadery direction, the first time was from the western watchtower. It crashed again. I also found that I crash when I'm on the road between the Guardian Stones and Riverwood. I tried disabling mods that affect those areas and their NPCs, but nothing worked. What's most annoying is the fact that I can load a character and run around Skyrim and play for hours without a problem, the game is very stable, but right when I get around the Whiterun stables or the Guardian Stones to Riverwood road, CTD. I can spawn inside Whiterun and it also plays fine, but when I attempt to leave the city and walk past all the exterior towers and walls I get a crash. As far as I can tell by looking at my script log, it's nothing script related. My log always just has something different at the end, not some consistent script. I'll go ahead and post BOSS log and see if anyone sees something I'm missing and can help. Thanks.
  23. First manually download the compatibility patches from SoS wilds, dungeons, and civilization. Then one by one open the three and find the compatibility patches that coincide with the version of CoT you have. Then find your Skyrim data folder. This is in your main drive/ steam/ steamapps/ common/ skyrim. Now, just manually drag and drop the patch esps you need into the data folder. Now open the nexus mod manger and these patch esps will be at the bottom of your mod list, activate them and make sure they are bellow SoS and CoT.
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