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Posts posted by JasonBreen
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Every time i try to leave Doc Mitchell's house, the game hard crashes during loading. I'm not sure if it's my load order that's breaking it, or what, but I can post the load order as an attachment.
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Just to add, this is a double post, i accidentally put this in the wrong forum lol
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When I start up the ck i get an error like this:
Also, when I load the Fallout4.esm, I get a whole bunch of errors like this:FORMS: Chunk size 530 too big in chunk SNAM_ID in form TES4_ID (FF000000).
Max size is 512, data truncated.
I cant render any cells, or really do anything. Ive tried uninstalling and reinstalling the CK, and verifying the game cache, and this still wont work. Help pleaseTEXTURES: TEXTURE ERROR : Unable to load file 'textures\effects\FireballQuad01.dds' in 'Meshes\Effects\MPSFireOilBlue01.nif'
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Ill put it there
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When I start up the ck i get an error like this:
Also, when I load the Fallout4.esm, I get a whole bunch of errors like this:FORMS:Â Â Â Â Â Â Â Â Â Â Â Â Chunk size 530 too big in chunk SNAM_ID in form TES4_ID (FF000000).
Max size is 512, data truncated.
I cant render any cells, or really do anything. Ive tried uninstalling and reinstalling the CK, and verifying the game cache, and this still wont work. Help pleaseTEXTURES:Â Â Â Â Â Â Â Â Â Â Â Â TEXTURE ERROR : Unable to load file 'textures\effects\FireballQuad01.dds' in 'Meshes\Effects\MPSFireOilBlue01.nif'
Next gen compilation errors?
in The Witcher 3: Wild Hunt
Posted
Im getting this after trying to compile?
Error [mod0000_mergedfiles]game\player\playerwitcher.ws(6113): Could not find function 'DetectTagOfASet'
Warning [mod_interfaceanim]local\interfaceanim\interfaceanim_base.ws(978): Adding state 'Start' to class 'InterfaceAnimC' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [mod_interfaceanim]local\interfaceanim\interfaceanim_base.ws(993): Adding state 'Loop' to class 'InterfaceAnimC' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [mod_interfaceanim]local\interfaceanim\interfaceanim_base.ws(1018): Adding state 'Stop' to class 'InterfaceAnimC' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [mod_interfaceanim]local\interfaceanim\interfaceanim_base.ws(1033): Adding state 'None' to class 'InterfaceAnimC' which is not a state machine. Did you forget the 'statemachine' keyword in class?
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Keep in mind Im using TW3MM, not Vortex, as I was told it does not have full functionality with Witcher 3.