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woodwardmr

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  1. yes, and messages for unlocking them, a message if it is locked blah dee blah dee blah
  2. I looked at the commissary terminals and honestly didn't understand the script. I also looked at the terminal in the lucky 38 suite, it had a simple line of code so I am going to try one like that with the vendor I made specifically for that terminal I will let you know if it works when I test the mod probably tomorrow.
  3. Thanks, that makes a lot of sense now that I think about it
  4. Okay, so I have a terminal. I want to be able to use it as a merchant. I have it set up with the SHOWBARTEMENU prompt, but I want it to open a specific container as the merchant container and since it isn't an NPC geck doesn't give me a direct opton for that. Anyone know a line of script I can use or a trick I am missing?
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