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comrail

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  1. Almost all of the named NPC's in the HQ are headless, everything else works, just no head there. In everyone of my settlements, various NPC's are missing their heads also. A few weeks ago, I read up on this problem and how to overcome it, HOWEVER, for the last 3 days, I can not find anything about the missing heads. Lots about missing bodies, but not the heads. Please help!
  2. I finally figured it out, or should I say that I finally pulled my head out! There are a couple of locations under "Behavior" that still had directions to mods that had been deleted earlier. Not anymore! My character and the NPC's are all moving like they should be! I still can not have any mods that are connected in any way to the SexLab.esm's. Automatic CTD.
  3. I have read about FNIS for the past few days (anywhere that I could find them), but I have never seen discussion of where FNIS gets its read from file. I have deleted and double checked my drives a few times, HOWEVER, I am human , so I probably have overlooked the one location where this information is. The files that I have deleted are the "SexLabAP V1.63" and "SexLabAroused V?.?" I have gotten rid of any files that use the SexLab.esm file as their main. These two files are giving me the proverbial Frozen T figure stance in my game. Yes, FNIS is loaded as a tool in vortex and it updates after every change to an animation file. What follows are the two screens from when FNIS is operating... Generate FNIS Behavior files for Users V7.6 (Skyrim SE 64bit) Call this tool: (IMPORTANT, or else all charactes will FREEZE!!!) - After installing FNIS, or any mod that uses FNIS - After deinstallation of any mod that uses FNIS NOTE: Skyrim will crash (CTD) whenever you add too many custom animations. FNIS will warn you when you have reached the critical animation limit. FNIS XXL will also calculate the contribution of each FNIS depending mod towards this limit. NOTE2 (VERY important!!!): You can increase your animation number DRASTICALLY with these tools: Animation Limit Crash Fix (Skyrim SE and LE), SSE Engine Fixes (Skyrim SE only) Since FNIS cannot know if such mod is installed, it will still warn you at the original limit. But when such tool is used, load calculation can be switched off (FNIS.ini: "LoadCTDCalculation=0") Current FNIS limit: 10000 animations (3rd person character only) FNIS Behavior V7.6 11/21/2020 9:20:17 PM Skyrim SE 64bit: 1.5.97.0 - D:\SteamLibrary\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "SKELETON Arm Fix" Reading 0Sex_0MF_D V?.? ... Reading 0Sex_0MF_K V?.? ... Reading 0Sex_0MF_M V?.? ... Reading 0Sex_0MF_R V?.? ... Reading 0Sex_0MF_S V?.? ... Reading 0Sex_0MF_U V?.? ... Reading 0Sex_EMF_A V?.? ... Reading FlowerGirls SE - BDSM V1.2.0 ... Reading FlowerGirlsSE V2.3.0 ... Reading FNISBase V7.6 ... Reading MiasLair V6.2 ... Reading SexLabAP V1.63 ... >>Warning: \character\behaviors\FNIS_SexLabAroused_Behavior.hkx not Skyrim SE compatible<< Reading SexLabAroused V?.? ... Reading XPMSE V7.2 ... Reading ZaZAnimationPack V7.00 ... All Anim Lists scanned. Generating Behavior Files... Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Creature Pack not installed 4888 animations for 15 mods successfully included (character). 1 Warning(s). The only option that I have checked is the option about the Skeleton arm fix. This was only to quit getting that option error message. Please tell me what I am looking at here. Thank who ever in advance! :happy:
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