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illyism

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Everything posted by illyism

  1. and I wikified this thread. I didn't include everything, as some required Messages.
  2. Light switch script place this inside an activator. and link the light to a x-marker, using Enable Parenting. scn ValhallaLightSwitchScript ref myself ref light short toggle begin onactivate if myself == 0 set myself to this endif if light == 0 set light to myself.getlinkedref endif if toggle == 0 light.disable activate set toggle to 1 else light.enable set toggle to 0 activate endif end SpotLight script. I used the MegatonSpotlight01, and the FX beam light, and some lights, all connected to each other using Linked references, can also be done using Enable Parenting. (probably better.) It deactivates itself at day, and if you use Destruction Stages, it can be destroyed and disables lights. scn ValhallaSpotLightScript ; Spot light usage script ; Author: Illyism - www.project-valhalla.org ; If you use this script in your mod, please keep these lines intact ;!!-----Requires a FXBeam and a Light source linked to the object to work------!! short Toggle ;0= on; 1=off ref mySpotlight ref mySpotLightBeam ref mylight ref myspotter ref myspotter2 ref myspotter3 ref myspotter4 ref myspotter5 ref myspotter6 ref myspotter7 ref myspotter8 ref myspotter9 begin onactivate set myspotlight to this ;Spotlight static set mySpotLightBeam to myspotlight.getlinkedref ;FXBeam set mylight to myspotlightbeam.getlinkedref ;Light set mySpotter to mylight.getlinkedref ;spotlight light set myspotter2 to myspotter.getlinkedref ;Just in case 2 set myspotter3 to myspotter2.getlinkedref ;Just in case 3 set myspotter4 to myspotter3.getlinkedref ;Just in case 4 set myspotter5 to myspotter4.getlinkedref ;Just in case 5 set myspotter6 to myspotter5.getlinkedref ;Just in case 6 set myspotter7 to myspotter6.getlinkedref ;Just in case 7 set myspotter8 to myspotter7.getlinkedref ;Just in case 8 set myspotter9 to myspotter8.getlinkedref ;Just in case 9 ;Toggles if Toggle == 0 ;Set off Myspotlightbeam.disable mylight.disable myspotter.disable myspotter2.disable myspotter3.disable myspotter4.disable myspotter5.disable myspotter6.disable myspotter7.disable myspotter8.disable myspotter9.disable mylight.csize 1 set Toggle to 1 elseif Toggle == 1 ;Set on myspotlightbeam.enable mylight.enable myspotter.enable myspotter2.enable myspotter3.enable myspotter4.enable myspotter5.enable myspotter6.enable myspotter7.enable myspotter8.enable myspotter9.enable mylight.csize 2 set Toggle to 0 endif end begin OnDestructionStageChange set myspotlight to this ;Spotlight static set mySpotLightBeam to myspotlight.getlinkedref ;FXBeam set mylight to myspotlightbeam.getlinkedref ;Light set mySpotter to mylight.getlinkedref ;spotlight light set myspotter2 to myspotter.getlinkedref ;Just in case 2 set myspotter3 to myspotter2.getlinkedref ;Just in case 3 set myspotter4 to myspotter3.getlinkedref ;Just in case 4 set myspotter5 to myspotter4.getlinkedref ;Just in case 5 set myspotter6 to myspotter5.getlinkedref ;Just in case 6 set myspotter7 to myspotter6.getlinkedref ;Just in case 7 set myspotter8 to myspotter7.getlinkedref ;Just in case 8 set myspotter9 to myspotter8.getlinkedref ;Just in case 9 Mylight.disable Myspotlightbeam.disable myspotter.disable myspotter2.disable myspotter3.disable myspotter4.disable myspotter5.disable myspotter6.disable myspotter7.disable myspotter8.disable myspotter9.disable end begin gamemode if gamehour <= 18 && Gamehour >= 7 && Getdisabled == 0 Mylight.disable Myspotlightbeam.disable myspotter.disable myspotter2.disable myspotter3.disable myspotter4.disable myspotter5.disable myspotter6.disable myspotter7.disable myspotter8.disable myspotter9.disable endif end
  3. I think I'm a bit late, but, if you ever need help with Clutter, I'm the man! I'll attempt to join the commonwealth later, first, I need to finish my current project.
  4. Here is the link! http://www.bethsoft.com/bgsforums/index.php?showtopic=936832
  5. I'm making something similar to this! It's coming soon.
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