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dragonslayer2k12

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Posts posted by dragonslayer2k12

  1. BTW, Dragonslayer, I noticed that the old hotkeys.ini file has scripts that work but doesn't display any messages to let you know that you have successfully switched options. Maybe that has something to do with your issue? I provided a link to the old hotkeys.ini for reference.

     

    https://drive.google.com/file/d/0BxA0WzGokg_jYWlCempPdDgydXM/view

    Yeah thats the funny thing about this mod it never came with a hotkeys.ini file for v2.41 I downloaded it from their official site and it just never came with that file. I had to figure out what should be there and get it working right.

     

    Here is what my file looks like

     

    [Macros]

    spd=sucsm 3

     

    [Hotkeys]

    F2=tm

    F3=tfc

    Z=cgf "ModernFirearmsModSwitchScript.SwitchFireMode"

    N=cgf "ModernFirearmsModSwitchScript.SwitchUnder"

    X=cgf "ModernFirearmsModSwitchScript.SwitchAimPoint"

    Y=cgf "ModernFirearmsModSwitchScript.SwitchBipod"

    L=cgf "ModernFirearmsModSwitchScript.SwitchSuppressor"

    P=cgf "ModernFirearmsModSwitchScript.SwitchAO"

    U=cqf WestTek_GoggleControlQuest GoggleToggle

     

    I also use the westek tactical goggles mod so that is in there too.

     

    I checked under FO4EDIT and under the message section there is only one message available to show the player it is mfmsg_switch_fail there are no other entries in that section. That is why I don't see anything when switching weapon fire modes or other stuff so if I want those messages badly enough I am gonna have to make them myself.

     

    I remembered what I did mostly with the leveled lists, first you will have to look at all of them with FO4EDIT and see where the modders REMOVED the vanilla entries for things like 10mm pistol and other vanilla LL then drag them back over so they are all in there again along side the mod entries. They removed the vanilla entries because they don't like vanilla weapons as if we all feel the same way or something:-( Next you need to delete ALL entries for melee weapons just delete them so the game will provide vanilla entries again. Melee weapon enchantments for unique items don't work correctly for guns and the mod authors clearly didn't give a dam about it. Without a mod that can edit legendary effects you can't remove the enchantments. Delete ALL entries for energy weapons lists ALL of them. Those lists screw up unique energy weapons like the gun sold by that vendor in diamond city or the gun you get from brandis if you help him get back to the BoS and so on. they will have screwed up mesh parts from this mod mixing in with vanilla energy weapon parts. By restoring the vanilla entries into some lists like submachine gun lists you won't get a screwed up version of spray n pray with wrong mesh parts stuck in there. I deleted some of the armor lists for gunners and BoS because they kept showing up with those ugly vests on instead of combat armor but I left some of them in for raiders and a few for gunners along side the vanilla entries. If you use custom combat armor it is important to see how that handles combat armor leveled lists too so this mod won't screw up that mod control of combat armor. Delete the npc actor edits for melee all of them too.

     

    I nerfed the damage settings for all guns to line up with vanilla weapons except the big guns like ATG or vulcan. Those guns keep things interesting at any level and one thing I noticed about the kwk 88mm gun is that when found on an enemy it is usually a super mutant and they can't seem to fire the gun at me. Usually it is setup to fire a nuke but they still won't fire it at me even from far away. I usually find one at that construction site with the unfinished building near bunker hill but only after level 90 something or higher. The biggest problem with the kwk 88mm is the multiple explosion ammo. There is no accurate way to fire that ammo you have to know how to use it by experience and there is too much chance of danger close situation with it. I usually assault quincy with it at least once but the gun has to be fired from so far away that some enemies don't render yet and so they are not affected by it at that range. Best place to use that gun is dunwich borers or that other hole in the ground near sanctuary. Get it just right and all the ammo goes directly inside those quarries killing everything inside. The game will come to a screeching halt after firing the gun only once though because it sets off a LOT of explosions and the game doesn't like to render lots of explosions at once.

     

    There are some sound remake mods here on nexus for MF mod that do a better job for the ATG sound but it also plays for the vulcan so what I did was made my own sound setting in FO4EDIT for the ATG and used the remake sound for it while keeping the vulcan on the original sound.

     

    I just checked the old v2.11 esp of this mod and that too only has the one message entry then I checked another esp that I had it was named specifically v2.41 and it also has only one message entry. I don't know where everyone else was getting the MF mod that came with more than one message entry but from their official site it only has one entry.

     

    @zzyxzz

    Yes the mod is really messy but half the fun is fixing it the other half is getting all the special pieces to mod the guns it adds to the crafting experience. Being able to switch between single fire and auto fire on the spot or pop out a bipod for increased accuracy on the spot totally beats other weapon mods that usually just include one gun. I have changed the sound effects so many times it also became part of the fun messing with this mod finding kick ass sound effects for guns:-) BLAMBLAMBLAM DAKKADAKKADAKKA BLAMBLAMBLAM!!!!! hell yeah more fun than firing vanilla weapons thats for sure.

  2. There have been so many models of that gun over the years for various games. You can probably find it somewhere just have to set it up for the 44 anims to make it work. There is a mod on nexus called magnum rifle which is basically super duper overkill compared to this gun.

  3. @bethra

     

    Yeah I got that one too it works great but thanks to sanctuary restoration mod ultimate edition I don't need to use it much except for some foundation pieces I use for a commerce area in sanctuary.

     

    @robboten

     

    I left a comment at your mod page it is lookin good just taking time to get used to it with a new playthrough.

  4. The author stated he doesn't like melee weapons so he replaced ALL melee weapons lists with MF guns... that is just one example but there are many. I will try to get a list of what LL I still have in that mod so you can compare and delete all others. Who wants to replace ALL weapons with stuff from only one mod? The way I have it setup for myself there is everything vanilla to MF to other mods stuff just like anyone else would do. This game can be a real butthurt emo when just one thing is done wrong. Take the sanctuary restored series of mods here on nexus for example, I helped the author track down a bug with xmarkers and activators that if disabled in sanctuary you can get certain quests to work like the first BoS radio distress mission and so on. Everything has to be just right with mods or this game screws up all over. The unofficial patch mod page is a good read for how much stuff can go wrong all by itself without mods.

  5. You have to heavily edit the leveled lists in this mod because they screw up the unique legendary vanilla weapons and the melee weapons are messed up too because of this mod. You also have to make a merged patch between this mod and all other mods you have affecting guns and armor leveled lists. Without some neutering this mod can screw up your game. For me the only major issue I have left is that when switching between auto and semi fire or different scope options it doesn't show the message box indicating the change but the gun does change.

  6. It is hard to find things that are not tainted by fake science like climate change and global warming stuff. Look at this for info on what has already happened because of the earth itself no human wars required: https://connecticuthistory.org/eighteen-hundred-and-froze-to-death-1816-the-year-without-a-summer/

     

    No matter what humans say they can do it is nothing compared to what the world can do with volcanoes and the only thing to upstage that is a giant asteroid smacking into the earth or worse the moon. People cannot kill this world but this would could kill a lot of people.

     

    The ozone layer can repair itself and life comes back to a place after a while like chernobyl or japan but it does take a long time and people suffer and die quickly from nuclear war in large numbers. Most likely we won't kill each other with nukes it will be more of these reactor meltdowns at worst. Humans never change we do the same things all the time because our passions never change.

     

    I don't think we will see a war with north korea more likely fat boy will be taken out by his own people after showing just one sign of weakness just as he has done to those who came before him. A superior enemy doesn't have to do a bunch of chest thumping to scare their enemies only a weak enemy has to do that sort of thing. Either his own people take him out and their regime sinks into decay or china performs a midnight cou and removes his regime in some sort of agreement with south korea but that would only happen if china went capitalist and dumped communism completely. Right now their economy is contracting so there is less support for north korea than they would like to give. The most likely scenario is that a new world reserve currency comes along someday and replaces the dollar from somewhere in asia it would have to be china who else has such huge economic power? and that would only happen if they went capitalist. Imagine the opportunity of a new currency with little or no restrictions and taxes (for now) it would be like the dollar was to europe all over again. People would flee the dollar and go into that currency and with china as a capitalist country there would no longer be any support for north korea so it would just be korea again in a day or so. Other dictators would dry up real fast too it would be a game changer for russia I don't think they could continue to support the usual suspects they way they do now. At some point in time the human race will decide (finally) that marxism doesn't work and just abandon it so that gets rid of a lot of wars and nation building efforts from any side. Wars after that would have to be about limited resources and the egos of worthless politicians with their corrupt agendas. We laugh at dictators and their banana republics but no country is perfect and I don't think any country can defeat the military industrial complex which has been around as long as humanity itself.

     

    Maybe space travel would force wars and those who want them to travel away from the earth to some other planet to fight each other like mars but I don't think we would ever actually see WWIII unless it was guaranteed partially assured destruction for whoever thinks they could win such a thing. One or more sides would have to totally overtake the others in missile defense and destructive capacity at the time they were able to strike and know that for sure not just an estimate or a guess. Of course by the time that sort of thing can be done those weaker empires would fall and be replaced just like they were throughout history.

  7. It wouldn't be totally like that because some parts of major countries don't have any military targets for nukes to be sent to. Each major country knows where the others nukes are because of a treaty the only thing they don't know for certain is where each others subs and ships and planes are during WWIII. Still the whole of a country would not be burned to a cinder and whoever survived would be living in those non target areas most likely farms and rural areas where animals live in large numbers. Thanks to the invention of walmart and walmart distribution centers you won't have to worry about running out of stuff in the short term instead you will be worrying about how to keep one of those places all to yourself and anyone you give a dam about. The whole thing would play out as groups of survivors against each other. Maybe at first common religions bring people together so they don't kill each other but once the stuff starts to run out things will get hairy unless they can actually work together and do things like grow their own food and make their own basic medicines so not just one but several doctors would have to be involved and many farmers and animal doctors too. Get a base like that going and survival is possible in the short to mid term but someone is going to have to turn the factories back on and make some stuff like asprin or antibiotics and other complex stuff. By the time something miraculous as that happens any army left standing after the war would already be near and trying to take over whatever is left. Not just one surviving enemy country but any and all would be roving over the affected major countries looking for whatever they wanted. Any left over govts from those hell holes would then be in charge of whatever is left of the world so lets see... drug cartels that survived and gangs that survived plus dictatorships that were too small fish to fire a nuke at would be fighting for control of things.

  8. I'm just really happy we don't have horsies in a beth game for once. You have to park them all the time and it is just a pain to deal with them and if you dismiss it you always see it after fast travelling or some other bug. Do you guys know what you have to do to maintain a horsie in RL? thats right just like that one episode of family guy every other day. I'm not doin that hell no! So power armor is better replacement which is why we don't have horsies just get the car start sound mod for power armor and you are good to go.

  9. It would be much more interesting if the setting for the next fallout game was choosing from several different characters that are living in different parts of the country and you have to play through a few days of their lives pre war then the bombs fall and you have the start of the game no vaults or time travel just survive the bombs as one of those characters in a different part of the country. I would think that a common branch between all of them would be you have to travel to some other part of the country to escape death because each game so far has a main game area or map so they won't make all those different states as playable areas. So when the bombs fall each character has their own escape route to this other part of the country for different reasons they know someone in the army or they are in the army or something similar that would allow them to escape. Once they reach that common land whatever state it is, that is where the game starts Maybe the player encounters the other character choices as npcs in different parts of the plot here and there so it becomes more interesting to try each one and see where the other goes in different saves. Some would be members of a major faction like the BoS or enclave or whoever while others are not.

     

    Trying to keep up with all the fallout lore is boring and the old games are just not the sort of thing people these days want to play so if they did make another game it should be a reboot at this point. Starting from a vault is just so boring and done to death. Lets see the bombs fall from different perspectives and interact with the original factions from day one. I always wanted to know exactly what went on the day of the bombs falling and how it all played out. Did everyone just drop dead from the bombs or what? Why did the chinese drop troops into a state that was getting nuked? Reading the terminal entries in fallout 4 it seems that way and where are all the dead chinese soldiers and their stuff? We have to depend on mods to get that stuff and other stuff that should have been there. I don't like the idea of eating 200+ year old food and expecting some rusted out power armor to just start working as if it were new. It would be so much better to start from the beginning and to finally explain the vaults and the enclave and all the lore stuff in detail.

  10. I extracted these things with bae and took a look at them in nifskope2 latest build and the field scribe hat looks fine but in game the neck portion clips through ANYTHING except the field scribe outfit. The BoS uniform hat looks like it shrunk up in the washer and dryer. The neck is too short it should slightly overlap the uniform neck and not clip through anything else. I think I know what is going on but don't know the details of it all. I use the very top of the body scaling triangle in the character menu so my character is lookin like super man no fat and none of that skinny guy stuff nope he looks like he served in the army. Because of this the scaling of anything that character wears is stretched way far out for example heavy combat armor arm pauldrons go all horizontal because the shoulder muscles are increased and I think this affects the neck area too so things like the field scribe hat get stretched out at the base of the neck. There must be a variable somewhere to fix this stuff for the field scribe hat maybe bone data? but the BoS uniform hat/hood whatever is really screwed up. Can someone fix these two things?

  11. I just downloaded snappy house kit mod thinking it would be a good replacer for this mod but the problem is I like the foundation stuff that comes with this mod. Does snappy house kit give fancy foundations? I'm also kinda sick and tired of building the same crap wood house for settlers with snap'n build too so I wouldn't mind uninstalling it and going with snappy house kit only but those foundations come in handy for things like fireworks stands near walls and covering up that big hole left over after scrapping croup manor with scrap everything mod and some other stuff I can't remember right now.

  12. Look at how vault 88 works and it is just boring underground stuff that mini workshop thing from vault 88 should have been how nuka town USA worked so if you went into the marketplace there would be one and if you went outside there would be one and maybe one more outside to cover another area then one more inside fizz top grille. Any place you couldn't build in nuka town USA would have the garbage cleaned up and interiors would change to allow some npcs to live in there and take over the shops of the old npcs so if you killed all the gangs their vendor spots would be replaced by trader npcs. I have always thought why not build in nuka town USA? I can understand not building in other nuka world areas they are more of an adventure kind of place but nuka town USA come on it was obvious since you have to spend so much time there.

  13. I wonder if beth ever considered this kind of thing when they were planning beth.aids this will happen often enough to keep beth down and force some console gamers to move on to other games. Why play when some modder will pull their mods anyway? will be the common thought in console gamers heads. Their attention span is much shorter than pc gamers and we all know the console market is the money maker for developers so this will affect them in a negative way. How many copies of fallout 4 and each DLC sell each month? Will those figures be affected by this kind of thing? If I only had a console I wouldn't buy games like fallout 4 or if I did I would stop playing it after a couple of big burns like this.

  14. I just discovered that there are no 45 degree roof parts for those 45 degree windows and walls and doorways yeah just great. I don't understand what permissions problem there would be when it appears that ALL the stuff in this mod came from the vanilla game files. This really sucks and even worse is how much progress the author made in fixing it before giving up on it. There is a trello page still up with all the fixes they did like a whole lot of fixes and we will never see them unless the author posts them. What the hell is this crap atlas shrugged or something? wtf?

  15. Now that I think about it there was some talk the author was just sick and tired of playing fallout 4 or just bored with the game and couldn't be bothered with their mods anymore. Who knows for sure except the author so we can only wait for them to say something.

  16. Wearing armor or clothes that have the sharp enchantment will raise your charisma higher than 10 or 11 which causes MOAR settlers to live at your settlements plus any mods that raise charisma like that toilet and shower mod. Best thing to do is get a mod that shelters all beds as long as they are built in a shelter of some kind and get your settlers up to between 24 and 26 depending on the location. Some places like taffington or covenant can't handle more than 20 settlers without major fps drops.

  17. thanks for the replies I thought about screenshotting it too but I want to get it exactly where it is supposed to be. Sometimes beth leaves a lot of room for those uv to fit into but sometimes they don't and if a weapon like a sword has a blade texture cut in half it will never line up right once altered for example. I might try blender to see if I can get it from there but dammit I hate blender makes me feel like I'm going in for a root canal every time I try to use it.

  18. WUTWUTWUUUUUUT???????????? Ah hell no why did they remove that mod? dammit what is with the mods going away this time? beth.aids is a given so it must be something else going on? I remember reading the author had wanted to update the mod for some time now but never got around to it. The mod definitely needs fixing it has some bugs with roof pieces here and there.

  19. Even worse than a mod set to hidden and just not having access is that you can't remove that mod from your tracking list so it just sits there cluttering up your tracking list for as long as this site exists. I use that mod and track it too I'm surprised to see it hidden though I am having one problem with it and ronnie shaw going missing every time I fast travel to the castle she is gone I have to use console command to get her back. She goes to her spot again in the armory but if I travel away and come back again she is gone again. Maybe that is why it is hidden something must have changed in the game since the mod came out and the latest patch for the game. Maybe people were spamming the mod page with the same bug?

     

    I wish I could untrack the CAST mod since it doesn't seem like it will ever be unhidden so I can untrack it.

  20. We all know how to export uv maps for textures with old nifskope for skyrim but I can't figure it out for the new nifskope2 for fallout 4. How do I export the dam things? Maybe the nifskope2 dev is sadistic? I want to edit some textures for armor but I need to know exactly where something ends or begins and can't do that without uv maps. I really really hate the default marine armor textures it would be nice to have some decent looking leather bags on there and belts other details instead of this brownish grey mess with old bullet holes and stuff. I could make it an addon so player can upgrade their armor to the restored look with a few additional points to damage resistance whatever I just really hate those crap defaults and want to replace them badly. Other texture mods on nexus just black everything out or do something I don't like so makin it myself seems like the best way to go I just can't get uv maps can someone help with this?

  21. Danse stands directly behind me and shoots me in the back almost every time he is following me I have to remember to jump out of the way as soon as he starts yelling something. He seems to get stuck a lot in the interior cells though if there is a lot of crap everywhere like desks and other obstacles though. I always setup ada with full assaultron parts I have that RILF mod too hehe well who doesn't and give her a gatling laser right arm with assaultron laser head. If she doesn't incinerate someone she will beat the crap out of them with a melee attack but she always starts off with the gatling laser. She can move so fast as an assaultron that enemies can't get away so I just focus on other enemies attacking her until they are all gone.

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