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Everything posted by dragonslayer2k12
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Mesh and texture not appearing properly when equiped
dragonslayer2k12 replied to jonozilla's topic in Skyrim's Skyrim LE
What about the addon section? -
LE Surprised this hasn't been made yet.
dragonslayer2k12 replied to Icuonuez's topic in Skyrim's Mod Ideas
But you know what I'm talkin bout right? Lol those guys are creepy and they have creepy expressions on their faces! -
Mesh and texture not appearing properly when equiped
dragonslayer2k12 replied to jonozilla's topic in Skyrim's Skyrim LE
You must have forgot your 1st person models? World models are what make them look right when dropped so you must have just made the world models only and forgot about the others. -
Skyrim beta patch 1.7 has officially gone live
dragonslayer2k12 replied to sinnerman69's topic in Skyrim's Skyrim LE
Can you post a link to that please? I wanna collect all the major fix mods and use those regularly. They should be stickied somewhere for everyone to find easily because I bet the only way we will ever see a fix for stuff like that is when a modder does it not the company. -
Help choosing new parts
dragonslayer2k12 replied to KaosLosstarot's topic in Hardware and software discussion
I built a sandybridge system earlier this year for someone and it ran just fine was very fast. The 3xxx series processors have that cheap rubber stuff under the TIM to hold it down instead of soldering so it causes some problems with cooling because the TIM doesn't sit completely flat over the cores and one of them will get hotter than the others. Found a video on youtube for it the other day forgot to bookmark it but this guy popped the TIM off his 3xxx processor and cleaned off the rubber mess then used something else in place of it to keep it flat and secure. After that he posted cooling results to show it was working right compared to the beginning of his video where one of the cores was 99c! Sandy bridge processors don't have the cheap TIM they use soldering so you never have to do this with sandybridge. You get a new 3xxx chip and you run the risk of getting uneven TIM and hot temps/bad cpu eventually. Don't even think about overclocking because the results are terrible and temps are horrible to manage if you get a bad chip but sandy again doesn't have this problem. From what I read socket 2011 is only slightly faster anyway and the memory difference will only be felt if you do huge amounts of 3d rendering or some other activity that will eat up 32gb or more of ram? Maybe photoshop but if you overclock it crashes photoshop anyway lol. Get a gigabyte board stay away from asus for the rest of this year. I think they have some bad batches of stuff for a while now. Other forums out there are full of people complaining about asus boards and bad rma experiences with them. I used to have an asus board and the main benefit I noticed is they boot faster than gigabyte boards by a few seconds for the POST stuff not talking about booting windows just the POST stuff before windows loads. I have been running an X58A-OC gigabyte board for a year now with no problems. Running at 4ghz on a core i7 960 and 12gb of ram at 1600mhz thought I might slow down the memory to stop photoshop from crashing so much since X58 suffers from memory speed issues when overclocking. -
Just learned something, I backed up the source folder and then went into my mod with ck and added the items under the scripts tab and the default script I wanted to alter. Then I went to the quest stages tab and altered the appropriate area in the stage I wanted to alter. This is a thane quest alteration for solitude so I am dropping in stuff that I added in the scripts tab because if I don't add stuff in the scripts tab it can't be called in the quest stages tab which I only learned because I tried to only alter the quest stages tab at first. Anyway if I save my alterations of quest stages tab the ck will compile the script and gives no errors (because I did it right YAAAAAAAAY) so then I save my mod and close ck. When I go to the source folder I notice that the file is now slightly bigger so I copy it to another place then replace it with the backup file from my source backup. Load ck again and notice that while my properties are there under the scripts tab, the quest stages alterations are not there so they are saved in that file! So no matter what I have to give that file with my mod and presumably the .pex file too in the scripts folder. All of this is very confusing because from what I have read so far from these forums and google searches, the psc files are made by the modder but I never made the original versions of those files so where did they come from? Did the ck generate them when opened for the very first time by me or did the game generate them during installation? So what should I do then, duplicate the script file in windows then change the name slightly at the end and then try to get ck to use that file instead of the original for that quest? Won't that mess up anything else in the game that might call on that quest script? Dam if it does I would have to find all uses and alter them for each script I rename ugh:-(
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Nobody said anything about the creation kit altering the source script PERMANENTLY!!!!?????? I was messing around with one of the thane quests in the ck and I clicked on the scripts tab then select the script that has the same name as the quest then properties. When I add a new thing to that script and click ok it is added forever! Noticed there was a pex file in the scripts folder but the actual script file is psc guess that stands for papyrus script compiled. So I read around here somewhere the misc.bsa file contains the original script files, I went to extract them with BSA extractor tool and noticed they are .pex not .psc so is this a problem of using the wrong tool to extract them or do they all get compiled during installation? That would suck if I have to uninstall/reinstall the game just to get one little script file working again. Why would the ck do something so volatile like that anyway? I noticed that the ck adds a same named file only .pex of the script altered in the scripts folder so I deleted it thinking it would just go read the default again in source folder not knowing that the source file was altered too. What I am thinking is that maybe there is a tool that can be used to delete the added items from the original script file? Also maybe I need a different tool for extracting the file from the misc.bsa file to get it out properly as .psc? EDIT Ok if I go to the scripts tab again and select that script and then right click it I get the option to edit source then I was able to delete the items I added they were at the very bottom so I just deleted them and selected save then the file compiled correctly with no errors but it is still 5kb in size I never checked to see what the old size was so who knows:-( There is a pex file of the same name in my scripts folder now though and it is only 4kb in size so I don't know if the default should be the same. This SUCKS! What if I edit other scripts do I need to backup my entire source directory BEFORE editing any default scripts? The pex files they are the files used in my mod then? That is what goes along with my mod when I finally finish it so others can use it properly? I am definitely backup that dam directory after this mess, also I am gonna restore the backup after modding to see if that makes any difference when working with ck. Wish I had backed up my source folder before now though:-(
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Tutorials WITHOUT "youtoob"
dragonslayer2k12 replied to Allannaa's topic in Skyrim's Creation Kit and Modders
For the last month I have been making my first mod, it is mostly texture modding and changing the looks of certain things but at first I had a difficult time with it because working with textures is hard to do but if I had that texture template tool then it might have been easier! As long as the template is exactly the same as the default templates from the game for any file loaded into nifskope then this method would be a great help to anyone doing texture mods. Some armor textures like ebony (no my mod is not for ebony) are extremely dark and hard to work with for first time modders but this method would fix that kind of problem thanks for posting it. -
First time making a mod I check skyrim and update then go into ck. After saving one time I just check my saved esp file I made and select it as active file and then go into ck. I would think that if I want to use another mod as part of my mod that I already had installed I would have to check it along with skyrim and update before starting the new mod in the beginning? adding another mod into a mod later on might mess things up but then merging mods would be done like that? But I don't think you have to make other mods master files just have them checked right?
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Creating a different game with the creation kit?
dragonslayer2k12 replied to zombygeek's topic in Skyrim's Skyrim LE
I was just thinking of something, what if some people remade oblivion and other good TES games with skyrim engine and ck? Don't use the original resources but instead make their own based on those original resources? At some point in time it will probably be attempted maybe if TESonline sucks or flops because there won't be a sp game after skyrim probably until what, 2014? Beth is busy making TESonline right now so anything sp after skyrim has to be on the back burner at this point. We will probably see some more DLC and that would be it. They would want us to play TESonline after that for a long time so they wouldn't make anything new sp or DLC for one year or more? How much time passed between one TES game and the next anyway? I would try to play the older games and have tried oblivion, made it about 30% 40% of the way through oblivion before I couldn't stand it anymore it was just so boring. The combat was boring, the vampire thing was annoying and I missed a whole quest because I console fixed my way out of vampirism. That one guy that lived in the vampire town he was so annoying had me following people all day to see if they were spying on him he was a nut and I can't stand him! Please if you or anyone else remakes oblivion with ck in skyrim just leave that guy out lol he was terrible but his house was kinda interesting. -
Tutorials WITHOUT "youtoob"
dragonslayer2k12 replied to Allannaa's topic in Skyrim's Creation Kit and Modders
The video tutorials I have seen are based on searching for something and then finding a video from the search results thinking it has something to do with my search but when I get to the video it has nothing to do with my search at all. Also for some reason many video makers have horrible accents I can barely understand them and really can't stand listening to their voices! The creation kit wiki is kind of vague and confusing it needs to be remade with modders in mind because that is what the creation kit is for, modders so they need to fix it to be more clear and concise. They tend to jump ahead a lot and go straight to making rooms and dungeons and houses without explaining how to do some basic stuff and why the ck does certain things like mess up custom outfits with npc and why do armors get cloned when you just add a duplicate or altered version of something say shoes or gloves or cuirass, save and then come back and under armor you expand it and there is two versions of the item you altered one with the correct naming like for example FineClothes01 and a clone like fineclothes01. Why would it need to clone that whole item when you only duplicated the gloves and named them something different or changed the model files to be different models? Both items have the exact same info in them too so what is the point of that? But you won't find that discussed at the ck wiki and from what I can tell anywhere else either. It would be a great help around here to see step by step how to make a new or altered weapon, armor, clothing, jewelry, npc, item, and explain why this why that etc.for each involved part of the ck. Also quest altering tutorials with detailed explanations but I think most people don't know enough to do this simply because the ck is so complicated and the game is so buggy. Maybe the basics could be done but the complicated stuff like quest and routines with solutions for bugs and what causes them would be very difficult. Probably beth don't want to spend time explaining that stuff. We get too much info we could make our own games and ignore TESonline next year lol. -
What woulld you like to see in the next DLC?
dragonslayer2k12 replied to sinnerman69's topic in Skyrim's Skyrim LE
Really? Maybe you own some shares of a game company huh? -
What woulld you like to see in the next DLC?
dragonslayer2k12 replied to sinnerman69's topic in Skyrim's Skyrim LE
Every game is made now with DLC in mind so they leave out entire sections of the game and release them later as DLC to make extra money. The way they have production of games setup now it really does look like they make the DLC later but they should have just made all of it part of the game to begin with but this would make release dates and development cycles longer which of course publishers don't like. This is why kickstarter is becoming so popular because whoever funds it doesn't have to care about publisher greed they only have to care about what they are funding and their motivation for funding is to play the game not make money on it. Any game made in 2004 or older has no DLC that I can remember atm only expansions or addons so you got the whole game but these days it is all about the money and the shareholders:-( -
It might be a stupid question but...
dragonslayer2k12 replied to Dovahkiin069's topic in Skyrim's Skyrim LE
Wow the trailer was a lot longer than what I remember seeing on the tv commercial (tv sucks) and that liberal spam ad at the very end of the video ugh... The music was not there on the tv commercial it was different must have been added in by someone else. He is most likely wearing steel armor but it looked like a dark grey tshirt? Also that metal stuff on his chest looks like hide armor bits. So they mixed up the armor on the actor simply because well who knows? Maybe the torso armor was not available or they just were just in a hurry or the tshirt was to get the attention of the average gamer who wears tshirts a lot. Also that is clearly a steel sword he was using. -
What woulld you like to see in the next DLC?
dragonslayer2k12 replied to sinnerman69's topic in Skyrim's Skyrim LE
The rest of the game lol:-) Seriously though a lot of bug fixes first before any more content. I really hate having to use the console just to play through the game even at default with no mods and everything updated to the latest version. I don't even have dawnguard yet and I think that is a good thing according to all the bug complaints around here. -
Creating a different game with the creation kit?
dragonslayer2k12 replied to zombygeek's topic in Skyrim's Skyrim LE
I have always wondered how far TES universe would go? What would the future be like for that planet? Giant skyscrapers built with science and magic blended together? Swords and axes would be no more but probably replaced by magic and something that looks like star wars stuff. Yeah it would probably closely resemble star wars but the force replaced by magic and the bad guys replaced by daedra. I think it is possible to make a whole new game using the creation kit but I have noticed that some details of the creation kit don't work like some tabs bring up an error message here and there. Also this game is buggy and so is the ck so getting anything to work at all would be very difficult. I can't get balgruuf to wear pleated shoes AND his default outfit he is either naked with new shoes or clothed with old shoes and it has to be something buggy that won't ever be fixed. There are loads of other problems like that in the game that nobody seems to be able to fix right now and no response from beth about it either. If you make a whole new game you will have to go whole hog with it! Replace everything don't use any of the original resources, sounds voices models anything everything totally replaced by another game. Would be great to have a totally different game but it would take away so much of your life it would not be worth it you need a team of people to handle the work load that is for sure and they all have to be experts at modding the game. -
Doesn't the game files have a skull by itself somewhere? I know I have ran across broken skeletons before and after beating one their bones scatter and their heads fall off too? So there should be a skull file somewhere right? Also it sounds like your having texture problems during export somehow.
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werewolves : no point being one ?
dragonslayer2k12 replied to whismerhill's topic in Skyrim's Skyrim LE
I don't like to play the whole warewolf/vampire thing because... 1 The game is bugged and I keep getting those guard remarks about fur in my ears etc even long after I completed the companions quests and cured myself of it. 2 I really hate the twilight movies/stories YUK! 3 This whole warewolf/vampire thing has been done to death and I prefer slaying these things instead of being one of them anyway. 4 Bad experience with vampirism in the last TES game oblivion was bad enough to make me want to use the console to get rid of it, this time console won't get rid of the lycanthropy bug so I have to wait for bugesthda to fix it:-( 5 There are other things to do in the game lots of other things to do. -
It seems that even if an npc has the something for sale and are also supposed to be wearing it that still won't fix the problem of the npc not wearing it. I checked my changes to the college mage outfits to see if the expert or master robe wearers were wearing the replacement boots I set in their outfits and nope they are still wearing those clippy apprentice boots. I think the game will only allow an outfit change from one default outfit to another and it has to be the whole outfit not just the shoes or whatever. Changing from their default outfit to a custom made outfit results in naked mode yet wearing replacement shoes lol. The only thing I can think of is that it is because my save file is the problem. So if I start a new game and go to the character in question they should be wearing the custom outfit? Has anyone got an answer for this?
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What can I do to cripple the Black-Briar family?
dragonslayer2k12 replied to Omeletter's topic in Skyrim's Skyrim LE
I remember reading around here somewhere that each npc has two personalities, one is the type the player interacts with and the other is a simple attack mode type. The two types become obvious when you try to clone the npc? So clone her and then make her a follower and sacrifice her to bothelia botheia whateveritsnameis. Tell her to activate the alter and then stab her in the heart as she becomes a monument to that daedra. -
I started to try and fix a few little things in the game, like the clipping shoes worn by expert and master robes wearers at the college of winterhold and also the jarl/yarls fur lined boots tried to change them out for pleated shoes in the outfit section of the ck but they don't show up? I also got tired of seeing belathor wearing that poor looking crap outfit so I changed his outfit to merchant variant outfit with fine gloves that I made too and it worked! But jarls/yarls don't change their shoes? Maybe they have to have the different shoes in their inventory? Belathor probably had all that stuff for sale in his shop maybe that is why it worked for him? That shouldn't have to be the case though it should just work. Maybe because I have a save game and their old outfits are in the save file and won't go away? I tried searching these forums for answers but kept finding info like go to the outfits section of ck and change it:-(
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LE Surprised this hasn't been made yet.
dragonslayer2k12 replied to Icuonuez's topic in Skyrim's Mod Ideas
Card games... well since a lot of those card games are small time business I would think they would be extremely overly sensitive to anyone using their images anywhere that they are not making money. I don't know if you have ever walked by or accidentally walked into one of those nerd places in a mall somewhere where they let people play card games and trade stuff but some of the people in there are scary people in those places! Super obsessive and will tell you off instantly just have to see you not even make eye contact and the condescending remarks go flying out of them so fast! Hate those guys lol and those are the types that run the card game brands. They probably look at places like this on a half hourly basis everyday just to see if anything even remotely like their stuff shows up here lol. I am probably exaggerating a bit but you have to meet some of these cards people before you can really understand how bent they are. Ususllay overweight and sporting a ponytail and a bad look on their face:-( Nice cards though would be great to see some quality stuff like that available in the game. -
I vaguely remember a huge uproar over spears either being taken out of a previous TES game or not added to it officialy many years ago. Maybe this is where the whole spear popularity stems from for some players?
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Will this be a noticeable load on the game like decrease in performance in any way? Because what is done with one thing will eventually be done with ALL things and how is the game going to handle all those things using vertlet at the same time?
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Need some help if someone can do it I don't have any fancy 3d programs and I just need to remove something from a mesh. The farm gloves meshes farmerglovesm_1.nif, farmerglovesm_0.nif, and farmerglovesmgo.nif specifically I want to remove that cuff with the strings under it from the back of the gloves. I made a texture to make them fine gloves as a seperate item called fine gloves in game with ck but I cannot get rid of that cuff even with texture alpha tricks the mesh part still shows up. So if someone can just delete that part on the back just chop it off right where it ends and the rest of the glove begins that would be great. I really hate the way those gloves clip through various types of clothing like thane outfits and high king outfits etc. Maybe post them up as a modders resource too? Bet I am not the only one that doesn't like the clipping. Thanks to whoever can get this done soon really appreciate it and I will post credit for them in my mod when I get it done too.
