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dragonslayer2k12

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Everything posted by dragonslayer2k12

  1. To fix the problem with the missing ring while wearing fine rainment or the male version of what elsif the fair is wearing just mod the outfit in the creation kit and where it shows the body parts it covers, deselect the ring part. Now this works for that outfit but the variant of it that torygg is wearing works just fine un modded. I don't understand why this is but it is.
  2. Um, ok how did he do that?
  3. This one is good http://skyrim.nexusmods.com/mods/16438 I want to mod it for myself someday soon and make it not craftable but buyable and maybe merge it with the backpack mod http://skyrim.nexusmods.com/mods/13732 Then make some addons like some kind of big long bag that holds swords and axes because how can you carry all that stuff where does it go? How can you carry more than one or two shields? That has bugged me since I started playing that you can carry so many shields where do they go? I know shields are worth money too but it would be better if you could only carry two max, one on your arm and one on your back, follower could do the same so you could at least carry two found shields and make some money come back later get the others or just leave them there are other ways to make money.
  4. DOH! Well it is a good thing that I beat them all lol. They really had me convinced that someone was murdered around there somewhere and a dead naked body was some person they found lol. I was south of riften at the time this first happened to me. Also after becoming guild master of the thieves guild ceremony and all I decide to go to that farm far south of the town at the bottom of the grey beards temple stairs and while doing a minor side quest of finding 10 of this and 20 of that for some lizard lady I get a visit from the local thief telling me to give him all my money! Oh man why didn't he know did he not get the memo? So he fought me and I beat him too and took ALL his stuff even if I didn't need it lol.Left him there naked for being the FNG and not getting the memo. Those bandits are really sneaky gonna have to go looking for more of them trying to fool me as sort of a quest.
  5. This idea makes me think it will be some kind of DLC later on where you get to kill off all the bad daedra or even all daedra in the game. The hall of the vigilant or what ever the stendarr types call it might as well have DLC HOUSE written on the outside of it lol. I keep hearing some goofy idea of a theme song called DLC HOUSE in my head everytime I think about that place. Maybe to be more friendly to future game plots you get to fight each daedra for your soul and if you defeat them they let go of you so you don't have to kill them just beat them up badly?
  6. Well it pretty much sucked to play as a nord and walk in to solitude for the first time and see a nord being executed the same way my character was almost executed and this time no dragon to distract everyone yet the player could have been that dragon. It should have been that if your level was high enough and speechcraft were high enough that you could have stopped the execution and it could have been another quest to go on to save the nords life. Like the queen would tell you that only by going to some place and retrieveing some item or defeating a powerful enemy of solitude would the nords life be spared and he would have to wait in jail until you came back with the item or proof of the the death of the enemy of solitude blah blah. His kid relatives running around saying sad things about him afterward sucked too. The way the endings worked out it seemed like the people of skyrim were better off if you sided with the imperials. Elsif was all sad faced lol when I helped ulfric win haha! She was sitting on that throne like she had to go to the bathroom all the time and her expression kinda fit with that too lol. Solitude was all tore up after ulfric won and stayed that way but if the empire wins then windhelm is less damaged and cleaned up quickly too. For some reason though whiterun is slightly damaged forever? Would be nice to be able to buy the houses of npc that were run out of town after the civil war was over. I can't stand the imperials and just run them through when they try to rob me on the road but it makes them look completely corrupt. I hated to kill all the stormcloaks during the civil war because they never try to rob me before during or after the civil war. Stormcloaks seem to be made up of honest people that are really fighting for something important, empire is just people in the army doing what they are told because they are paid well. There should have been a way to find out if ulfric was just a power hungry jerk or not as some kind of quest where he either reveals his true intentions or proves he is just trying to protect skyrim afterall. Would have made for a much better ending for the civil war and if he was not a power hungry jerk then the quest to find out would lead to another round at the negoatiating table to end the civil war with some discussion and more story told to the player about the thalmor. If he turned out to be a jerk it would be the player job to kill him maybe tullius or that mean lady whatshername could have tagged along or maybe hadvar could be there to report what happened to tullius etc. There are better and more entertaining ways the civil war could have ended it just feels like they didn't really give a crap.
  7. I hate those bugs they are annoying and funny at the same time. The naked dude courier is the most funny but why are there no female naked couriers hmm? That naked lizard guy that is only naked because he has some enchanted circlet which can't be worn at the same time as his robes? You would think that while they were making him it would have been obvious but nope. Sometimes I think they leave crap in like that just so someone will mod it out and add to the collection of mods for the game to make the game look like it has more people interested in it than it should have.
  8. Has anyone made this yet? This really bugs me that after finishing the main quest and basically killing the most powerful dragon in existance and he was the end of everything too so I get some respect from that one dragon that flew me to the far away place and paarthunaax is my pal but the other dragons just continue to think they are the sheet and continue to attack normally? So if I go to a minor hold and I have been fast traveling all the time the dragon will show up as soon as I get to a minor hold. I can't even travel around minor holds without this happening and it is annoying particularly in riverwood or falkreath where the stupid things buzz around and only land on buildings where I can't get to them. By the time they land several npc are dead and I have to load from a save and stay at the edge of town where there is just enough space for them to land and fight me without burning npc to a crisp before I can defeat them. So I was thinking there could be a mod where you install it after beating the main quest so you won't get dragons attacking while you are in a major or minor hold but once you get out of the town and back on the road you are fair game for those hatin dragons:-) You need the dragons to attack when you are early in the game but after reaching level 81 there isn't much point to it anymore since your rep is already high just about everywhere and you defeated dozens of dragons in minor holds already. This would also be useful for anyone trying to use a player owned house mod in a minor hold.
  9. The creation kit can really grate on my nerves! Why does it create a duplicate name under the armor section? For example I am trying to add a set of fine gloves to fineclothes01 listed under the armor section so I expand armor and select fineclothes01 and then doubleclick the boots there on the right listed as clothesfineboots01. The details window pops up for fine boots and I change the ID to clothesfinegloves01 and then change some things to be gloves instead of boots and goes on the hands instead of the feet etc. I make the armor addon item too simply by copying the farmergloves item listed there changed the name of course and it shows up in game just fine but when I exit the game and go back to creation kit, open my mod the fineclothes01 is listed TWICE under the armor section! Original is FineClothes01 and copy is fineclothes01 they both have the same info in them too so what is the point of that being there? Also it appears that the number ID of my fine gloves conflicts with apachi sky hair mod. Fine gloves that I made use 02000D62 under the armor section and 02000D63 under armoraddon section. How do I change the numbers so they don't conflict? What happens when two mods of any kind conflict like that? How do you solve that problem? Does that problem happen a lot?
  10. I was thinking about that too but a sword is a sword, it is sharp and dangerous. Maybe the game could handle this the way headshots work, 2x damage! message could pop up for more skilled hits during combat like it does with headshots with bow and arrows. Moving in different directions makes the character swing the sword a different way and there is the power attack move which is basically a heavy swing from overhead usually. Also having a weapon in each hand makes for different combat than just one weapon in one hand. So why not move that fancy damage potential to skilled swing animations? I thinik smithing is probably one of the most popular skills in the game so it is experienced by the most number of players. After smithing is probably enchantment which I use to fill in for low damage of weapons at lower experience levels but after hitting level 40 or 50 it feels like enchantments are a waste of time in relation to weapons because the weapon damage is so high.
  11. I really couldn't stand oblivion, it was so boring after a while that I just stopped playing it. The combat was always the same moves it was really boring. Skyrim has the killcams and different combat moves but the special moves like chopping stuff off need to be more on que and less up to percentages. Would be better if targets would completely vaporize or burn to a crisp if hit by a high level character say level 81 lol. The crap dialogue and the lack of details in some areas makes playing this game annoying. I get to a high level like 81 and I become the harbinger and the thane of everywhere and kill the most powerful dragon in existence who was basically the end of the world and all I get for it is some stupid guard telling me that if I cause any trouble he will haul me into the dungeon of dragonsreach himself? So I ran him through without hesitation lol. But seriously why didn't they make that level of detail in the game? Some people should call you harbinger or thane or whatever you achieve not sneakthief. The biggest annoyances for me though are things like roaring fires with no chimneys like in breezehome or anywhere else and for some reason no basement for breezehome! Just a simple basement with a lot of bookshelves and one mannequin would have worked just fine. Of course the bugs too those are terrible I can't stand all the bugs. I have played through the game only once, missed the dark brotherhood quests because I chose to eradicate them then later found out why they were so significant killing the king and all:-( I can't bear to play through this game a second time without significant modification. No way I would spend that much time to get the same thing again expecting it to be better or different somehow. So mods it is but I haven't been able to start a new character yet. I keep finding new mods to mess with and adding them to a list of mods that I will use when starting a new character lol.
  12. This is something that really bugs me and I can't find anything that gets rid of it so if anyone can link to some info that would be great. Basically if you are at level 30 for example and your follower just started out with you and they have a crap weapon, you wanna go to a forge and max out a good weapon for them so they can hurt something finally but the damage done by that lower level follower is not the same with that weapon that you the player at level 30 can do? So the weapon maxed out at the forge by you lets say it does 150 damage but in the hands of your new guy follower it only does 50 damage? I really hate that it just breaks the immersion of smithing for me. Why bother smithing and improving tempering when it only benefits yourself? What I like to do is eventually upgrade all my allies that are followers. Travel around and upgrade them to what suits them best then return them to their home. This I think would help the orcs in that one orc stronghold where the giants keep attacking for example. Has anyone fixed this yet? is there a mod that changes this? The only problem with modding it is that it would probably break a bunch of other stuff? Edit Also forgot to mention that if you come back to that same weapon later at level 50 it is instantly more powerful as soon as you get it into your inventory than it was at level 30. It should be that you have to smith it further to make it stronger so smithing has a purpose not just level up and instantly all weapons are stronger.
  13. Hey thanks for that! I will check it out and see if I can learn how he made the appearance different after tempering. Some details about my mod... I am getting rid of the dirt on clothes and shoes that I mod. I hate seeing that dirt on clothes even on clothes that I just bought from a shop. Why didn't bethesda make it so that after a while your clothes get dirty and if you use the clothes iron, an actual default in game item, you could clean your clothes and make them look like they did when you first bought them? But no it seems that all clothes even high king and queen clothes are dirty and nasty lol. So I have modded out the dirt for those important type clothes but common clothes like farm clothes etc are left alone because they should be dirty. Something else I have noticed is that some characters like belethor should be wearing merchant clothes but instead he is wearing crap clothes. The guy outside his shop that won't shut up about him has better clothes than him for some reason. Also, why didn't they make fine gloves to go along with fine boots and clothes? Farmers get gloves but rich people don't get them? We have always seen rich types in middle ages settings wearing tidy white gloves lol they don't want to touch common things or people with their bare hands but in this game only farmers get gloves:-( I am gonna try to change that soon.
  14. My mod is coming along well but I am stumped with a minor problem. I am modding the fine rainment outfit for males and females, noticed that the ring is hidden when wearing the outfit as a male? The alternate outfit embroidered garment shows the ring just fine. Looked in the creation kit and looking at both outfits they have the same options selected in the body parts area so why is the ring missing? I have everything updated to latest versions so that is not the problem and this little bug was there before updates came out anyway. I have also noticed that some shoes clip a lot with their corresponding outfits like for example yarl outfit clips with yarl shoes aka fur lined boots. I didn't notice this when using all default stuff but when I modded the textures I could see the clipping. Why would bethesda leave stuff like that lol? They could have just chosen pleated shoes for all male yarls and it would have looked just fine. Also the expert mage robes clip a lot with their default shoes but not with the arch mage boots which seem to be made to fit that outfit. I am gonna post some pics soon just working out these bugs.
  15. MODS! Lots of mods for everything! Spend your life away modding things lol. I am in the same boat but want to go through the game again but do things better this time. But if I play it again I don't want to look at the exact same game again that would be boring. So mods for characters and clothes and weapons and armor and houses and whatever. Beats waiting around for dawnguard which has been spoiled to death by game review sites and kiddie console videos on youtube.
  16. Well crap, I started out developing a thane stuff improvement mod and now I am finding myself editing clothing textures and making alternates of clothing textures and making clean clothes versions of important clothes no more dirty clothes! I guess I will be done with this mod someday lol. What is bugging right now though is why is there a clothes iron in the game? Does it work or something or is it just clutter? Then I got an idea, what if there was a way to make the game use dirty version of a clothing item after one game our or if the player traveled outside the city walls of any walled city but some holds are non walled so I guess after an hour or a few hours the clothes the player wears would change from clean to dirty? Then the clothes iron could be used to make them clean again? Sounds like something scripting related for sure.
  17. I left that hole for rennn to stick his head through:-) @oliv897 Ah yeah ok that makes a lot of sense now, yeah I would not be happy to see something like that either after some strange experiences too. I remember as a kid that some people would keep tarantulas as pets and watching those things eat lunch everyday for a week was the last straw for me and spiders. The sooner you don't have to live near a fish tank the better off you will be. The longer something bothers you when you are younger the worse it will be later on it life. If rennn does make a mod for you it would probably be best to just make them stop moving and not seen as enemy when you the player is nearby and like you said the stuff they leave behind could be found in something else instead.
  18. Don't some of the blacksmiths in the game say something like "let me know if you need something forged" or something like that? Maybe tie in any dialogue options to that if possible? The problem with paying the blacksmith to make it for you is that it will look just like simply buying it in a shop if there is not the forge animations to go along with it I think.
  19. So the opposite would be someone making fun of him then? I would rather say something to make him think than to make fun of. This being the internets and all I am surprised someone hasn't done it yet though. I wasn't saying I don't like the mod or that is is unnecessary and I didn't understand just how much he doesn't want to even see one of those fish so I made some suggestions but I am interested in knowing why someone is having a problem like this because it is something completely unknown to me. I can understand fear of tigers lions snakes guns etc but not something like this. There was a news report on tv many years ago that highlighted a company helping people deal with their phobias in the real world with interactive versions of those things in a VR game but I never thought I would hear about a phobia of the opposite of that. It really is better to help than to say nothing and if the person begins to think about the why of something it would go a long way in overcoming their phobias. They won't think about the why though if they are not encouraged to do so. I don't think bethesda intended to build a mental test that subjects you to phobias into their game but for this person that is probably what that feels like. Now to be back on topic, as the OP said if the slaughterfish were gone some quests would not work so maybe if they were not rendered and then frozen in place so they can't move or be detected as a threat so fast travel won't be interrupted by enemies nearby warning too.
  20. But they are dead floating guts up in the water they can't do anything to you. How do you travel through a marketplace then? Where the stalls outside have fish hanging from a bar or in a player owned house where they are hanging from a bar near the ceiling? Also they are items in the game not reality so they really can't do anything to you. I know you have some kind of phobia but what you have is not nearly as bad as what some other people have like fear of dogs or cats which is really strange to watch. The worst is probably fear of spiders or scorpions or other creepy things because at least with a cat or dog you know they can only go in certain places and they sleep around the same time as people but bugs and spiders always seem to get near you when you are asleep and also when you don't know where they are and they are almost completely silent so you can't hear them coming. You can control your problem because it only exists in a game and not the reality that you live and sleep in.
  21. After playing through all three mass effect games I can tell you that I don't want anything else to do with bioware! Hmm ya know some of those armors look like default skyrim armors particularly that one with the dwenmer looking helmet hmm... The site owner for this place doesn't want any conflicts with anyone over IP and if any of you had to run a site and got nastygrams in the mail every day about some files uploaded to your site were illegal yeah you would shut that down real fast too. Not only that but this site is hosted in the UK? Them some stiff upper lip folk over there with their strict laws and heavy penalties for breaking laws especially IP laws. I hate IP crap but it is not going away in our lifetimes unless the major countries of the world nuke each other or the mayans were right:-(
  22. Would be nice to just have a script that runs for your character and it instantly kills any slaughterfish nearby so they float to the top of the water and you just pick them up! Then you don't have to replace them or remove them from the game. This would also help with keeping your follower from going all OCD on slaughterfish every single time you get anywhere near them even when a dragon is flying over.
  23. Too bad there are not more sliders in the default game. Would like to be able to get my characters faces just right not just close enough. Pressing the console key ` and typing showracement then press enter and you get the character creation menu. Be careful not to change sex or race if you do it will erase all your skills and experience? You have to type in your name again and press enter when exiting that menu but otherwise it works.
  24. Exactly, no internet except to go here lol and not even additional browsers or anything just win7 with all updates and latest drivers etc. Use some old junker for the internet. Of course you wanna mod at some point so modding setup could be on the main pc too and the creation kit need to be installed on the same pc as the game. I have two SSD drives my m4 on the sata3 controller and another on the intel sata2 controller. The m4 is windows, drivers and swap file ONLY and the other drive is for everything else. I think that if you fill an SSD drive past 50% you lose some performance from that drive. Fill it most of the way and it will be slow. So if you split up your uses between two drives you should have better system performance. Crucial M4 256gb drive is now less than $200 on the net and 128GB is $100 I think. I wish I had the cash for a 256 m4 so I could dump this samsung sata2 drive to an external setup for carrying files around. Then I would be on the sata3 controller ONLY to minimize delays between controller chips and cut down on any problems between drivers of two different controller chips.
  25. Probably as a patch and the game will probably move up to 1.6.95 or 6 or something. There has to be some bugs there for pc version that will have to be fixed to get it to work right and they need to fix some bugs in the latest pc skyrim anyway so why not get both problems sovled at one time? I hope that is one of the reasons why they make us wait 30 days for it.
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