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dragonslayer2k12

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Everything posted by dragonslayer2k12

  1. There is that 2k texture mod around here somewhere and if you take some bits and pieces from the official HD patch and just throw them in the game directory instead of using the whole patch the game runs better. The official HD patch has some bugs that mess up the game cause stuttering sometimes for me. I have the same video card as you and latest drivers. Sometimes If I get anywhere near a fire the game slows to a crawl if the HD patch is enabled. But extracting HD armors from the patch seem to do ok. I am trying to find a good mix between what works from the official HD patch and that guy 2k texture mod and some other texture mods for clothes and fancy clothes. Haven't tried CBBEv3 yet but want to get to it later though and better hair mods too but some of them look way too metro for my taste lol.
  2. The fun of the horse riding if you are old enough to remember probably came from playing that first zelda64 game on the nintendo 64 system. That was fun at the time shooting arrows from that horse while riding and now all these years later here it is in skyrim! Like you said the people here probably talked about the lore more than the developers ever did and that is because these days it is only about money not art or culture or anything else. So we have to depend on the modding community every time a game comes out to fill in the gaps left by the developers. I really hate that because the best experience of a video game is the first time you play it and know nothing about it yet. Bugs and left out lore ruin the immersion and the first time experience to an extent.
  3. This happened in vanilla game and also after I added my own version of someone else mod so it seems consistent. The mod I made adds silver ebony armor and mail to the game as completely new items. They are craftable in the forge and findable in the world and buyable in the world. I have never made any weapons mods and still don't have any weapons mods installed. The name bug happened in riften, I had been collecting ancient nord swords and greatswords from nearby ruins and just dumping them in the main chest at the player house in riften. I had some ancient nord swords in there and then came back later with a nord hero sword that I had enchanted with two enchantments and custom named. So I dropped that sword in the chest and went out with some other weapons maybe they were daggers I ended up enchanting and then came back later to get my gear and noticed the name had changed. The enchantments were still there but the name went back to default nord hero sword. Thanks for posting why the damage stats change I didn't think the experience level would change a weapon instantly like that even without smithing first. Also I had that amulet from the three brothers that killed their dad that wore the amulet originally blah blah and I took it off and put it on a lot depending on what I was doing. I would usually change to a better prices necklace and that one dragon priest mask that gets better prices when in town to get better prices for stuff I looted or found outside. Edit Oh wait I think I remember that maybe at one time that sword was on the shield rack above the fireplace in my house in riften and it is a known bug that rack messes up things so maybe it came from there hmm:-(
  4. Another idea, how to change what the player is given when they become thane? I want to add the guard shield for each city to the items given to the player when they become thane. Currently there is one quest for solitude that gets the player the solitude shield when they complete the quest so only the rest of the city shields need to be altered but where to find the list that shows what the player is given for thane? Maybe give the player some guard armor and helmet too so it all goes together. I don't think I am the only one that hangs the city shield in the player owned house on the shield rack above the bed and puts the thane badge of office weapon that that rack too? If I find out how to do this stuff I will post it here.
  5. I wish I had the knowledge and experience to make my own meshes because I would love to replace the glass armor. I thought about altering the textures like a lot of other people on here have done but in the end I decided to wait and see if I can learn how to model and try to do it the better way. I know it takes a long time to learn and you just want to play the game more than anything but there is some fun in modding from scratch. The hardest thing has to be all the details like weight calculations and texturing. Maybe someone that is really good and modelling can help you out with a design? I played through the whole game and tried all different kinds of armor combinations, some of the best looking stuff mashed together are ebony and dragonbone/dragonscale and maybe daedric. Get some silver ebony armor mods and it looks even better with dragonbone/dragonscale. I tried glass and elven but the color difference is a put off in some configurations. There are some steel elven and glass mods though so maybe mixing those together would look better?
  6. Many times if I had an ancient nord sword of any kind and then had a nord hero sword too in my inventory then stored it in a chest in my house and then came back later to get one or the other the stats would be different and the custom name if any would be gone. Also if I have used a grinding wheel even if didn't smith anything just used the wheel, the stats would go back to normal on all weapons in my inventory but sooner or later they would increase again. Dragonbane would go to nearly 300 and so would any ancient nord swords, nord hero swords and skyforge steel swords and steel swords. Did they fix this in v1.6 because I have not updated yet for fear of recent 1.6 bugs.
  7. WOW! I wish I had replied in this thread AFTER reading it instead of where I first replied some days ago in another thread about the story of this game. Didn't read a lot but some and agree with imperistan about a lot of things. What I can't stand is the story of this game it is really messed up. The writers want you to pick a side and stick to the consequences of it but there doesn't have to be an all out victory for one side or the other. They could instead be convinced by the dragonborn and his slaying of the head dragon and trip to heaven and back aka sovengarde to cooperate and wipe out the thalmor. I haven't done the dark brotherhood quests yet because I got all worked up and just wiped them out for commander maro but I am sure I missed something in there about WHY a certain emporer had to go not just that he had to go. Of course I am sure that a DLC will be made that allows this cooperation but how will they solve the problem of the player finishing one side or the other of the civil war if they make such a cooperative DLC? So they can't do that they have to instead just make it so that either the player becomes the high king if they sided with the empire or some important npc does that likes the player and then the story goes on to defeat the thalmor. I doubt we will see the defeat of the aldmeri dominon in a DLC but thalmor hunting will do just fine. I lopped a thalmors head off once near falkreath during some magic quest after finishing that college quest line and becoming arch mage. Watching that jerk thalmors head roll down the hill was awesome and would have been even better if the game had bugged out and kept the head spouting thalmor snobbery the whole way down the hill lol. hopefully there will be some DLC or exansion at some point that allows the player to slay certain daedra... I am sure that hall of the vigilant would finally be useful for something in such a thing why is it there in the first place anyway? The only thing that makes sense in relation to not wiping out the thalmor is that some kind of DLC could be made that explains what happened to the falmer and only the thalmor really know or something like that. Keep in mind that elves have been oppressed in the storyline too so looking at the whole story after going through it I think that sort of thing will come out sooner or later. Oh and I voted the empire are the good guys only because I have played through both sides of the civil war quests and it really looks like the writers were trying to make the empire look better overall. Crying queens and smashed up imperial holds with missing kids of a jarl and some burning imperial owned houses makes me think that I should not have sided with ulfric. But I wish that I could have kept certain holds under stormcloak control to get rid of certain sorry arse jarls and keep more corrut rulers out in favor of clueless rulers that are supposed to be good lol talkin bout you riften!
  8. Yeah would be nice to know that stuff. I wiped out the dark brotherhood right away just did the quest for it without hesitation. Later I found out I missed a lot of good quests with the dark brotherhood:-( I hate the thieves guild I would rather just wipe them all out and clean up riften but that is not how the game works. Need the thieves guild for finishing a major quest that drags on throughout the game. I would like to think that most people don't want to be these things... Thief, cannibal, nightingale weirdo, servant of some bad daedra like botheia bothellia whatever her name is, killer of friends for that ebony blade quest, dark brotherhood assasin. I know I don't want to be these things and the game doesn't recognize the details of when the player is one or more of these things and how it should conflict with interacting with certain npc like maven black briar. She at some point talks to you about being a big part of the thieves guild during a ceremony but her dialogue doesn't change later on when she tells you that she can send the dark brotherhood or the thieves guild after you lol. Things like that are annoying they should have worked on that more. That makes me feel less inclined to do those quests next time around and it breaks immersion too so it changes what I would consider doing again or maybe for the first time later on. So maybe there are some percentages for that stuff too?
  9. Every time I fast traveled to morthal, two dead spiders would just spawn near me mostly in front of me for a while until I did most of the quests there. After that it stopped happening. Also when I get near the black briar merc house near riften for the first time but not too near it... this nord guy can't remember his name comes at me with an ax or something totally nuts trying to kill me! He has some war paint on his face and long hair. Name started with an s maybe? I remember I had just got to the side of a stream and was about to cross it when he showed up.
  10. I know I had a thread here somewhere with some ideas but it is gone now. I was asking in that thread is it possible to do some things with this game and so I will try to be more specific this time. I want to know is it possible to make the game use different mesh and textures for an item each time it is improved/smithed? There seem to be only a few levels of smithing and they top out at the legendary level. What if there was a mod that had different mesh and textures for an armor or a weapon each time it was smithed? That would be cool:-) I don't think anyone has done this yet maybe because it is not possible? I know how to use some of the basics of the creation kit... made a modded armor I found into a buyable and craftable and used by npc item and finally got it working correctly a while back. So I was looking through the menus and stuff but so far I am thinking it would have to be done with papyrus scripting? Also something that might break a mod like this would be those dragon priest masks because they lose their smithing when you put them on their storage carving in that one building later on in the game. It just seems kinda lame to have improved something and it doesn't visually change. So here is a basic list of how this kind of mod would work. There would be the basic version of the item that you can buy from the store or craft so it looks new or recent and then there would be the basic version that you found in a cave or a ruin so it looks old and worn out. Smithing the found version one time at low level smithing like for example the player is only at level 10 or something, so the smithing they do is minor, that would make the worn out found item look like it was just made or bought. After that the next level of smithing would move the item to the next mesh and texture level of that item. So there would be one set for each major level of smithing and the highest level looking the best. Armor that has pauldrons and doodads would not have them at the lowest level. They would slowly add on as the smithing of that item went up. Weapons would get gems and jewels added to them at the higher levels and when enchanted the gems and jewels portions would glow when the weapon is drawn like that big orc daedric hammer can't remember name atm it had that red glowing jewel in the middle. Rings and necklaces would look crappy and basic too and as the player reached a higher smithing experience level the jewelry they create would look better and if enchanted it too would have glowing gems/jewels. I AM NOT ASKING anyone to make this I am asking if it is possible to make this, I don't want my thread to dissapear again maybe the last one looked like I was making a request but I was not. There must be some experienced scripters here in papyrus that can tell me if this would work or not. Trying to think of some instance during a quest or in game where something similar occurs but can't remember atm.
  11. Just wait for a dragon to fly over and then land. Kill the dragon there and if you can manage to get the dragon to land inside the stronghold that would be even better but I don't think they will land inside of the stronghold it is too small to move around there. I talked to all the orcs during the day and did some business with them and then a dragon showed up. I killed the dragon and the usual ooh and aaah happens and then suddenly they are more friendly with you. You will notice that the first time you go to an orc stronghold the items laying around are red so you can't just take them but after killing the dragon there the items can be taken normally. Orcs are impressed by strength primarily so thats why that little trick works so well. The only problem is how to keep the horses from running off and getting BBQ by the dragon or keep the orcs from getting roasted too during the fight. For some reason one or more of any npc character will always end up directly in front of you just before you finally kill the dragon so don't get right up on the dragon if you can avoid it stay at sword length and watch for dumb npc they will somehow clip through the dragon while you are attacking it to get right in front of you.
  12. Exactly, it makes me think that at some point in time the head writer of all the games or maybe it was the ceo of the company was in jail for something and he just didn't like being there so we have to suffer through this lame criminal start to the game because of him and his baggage lol.
  13. Yeah that was one of the mods I was saying I had seen already. If those horns were not there I would use it but the armor is too gritty and dirty too. I remember seeing something with at least three different loud or semi loud colors just can't find it anymore.
  14. I can't stand how every single elderscrolls game starts off with the PC in jail or in trouble. The beginning should be different based on who you start out as. Maybe a nord would get this beginning but not an imperial, Starting out as an imperial should give you a spot on the specops team that captures ulfric so you can see the whole thing from a different perspective. You could still end up in helgen, just that you would be standing next to some officer or whatever watching the executions instead of being part of them. Starting out as something else like breton or lizard you don't even see that whole thing just you wake up in a bed at an inn somewhere but that would only work if the game allowed you to live another life besides dragonborn.
  15. I joined the stormcloaks because the empire was trying to kill me and all that. But the end result of stormcloak victory was terrible, lots of royal people boohooing and some cities were all messed up afterwards. So I reverted to an earlier save and went to the empire instead. I noticed that the aftermath of an imperial victory is cleaned up much better than that of the stormcloaks. Either the writers were trying to emphasize just how much of a jerk ulfric really is or they were trying to convey the consequences of joining the wrong side? I skipped the whole civil war thing until after completing the main quest line to kill the main dragon which made it possible to play some other quests that would have been missed otherwise. Taking over whiterun for the stormcloaks messed up the jarl's kids, some of his kids were missing after he moved into the basement of the blue palace. So it is obvious that the writers are trying to convey that the stormcloaks are bad ultimately. I hate the empire though, this one corrupt group of imperials south of riften tried to jump me for not paying their stupid fine so I gutted them all and took their stuff. I thought they were supposed to be all civilized and uphold the law? Well guess not for some of them. The idea of joining a rebellion in a game is more interesting because there is more room to make a difference I think they should have handled the civil war differently so that the battles were not complete takeovers of cities but instead to finally come to an agreement with the empire that no matter what the thalmor want, the people of skyrim will do as they please. Would have been cool to have a team up series of quests afterwards where both the empire and stormcloaks worked together to throw out the thalmor and supply troops to the borders of skyrim and high rock to hold off the aldmeri dominion but I guess that would take away from DLC opportunity later on lol.
  16. Something that has been bugging me since completing all the quests is that places like winterhold and morthal have destroyed buildings that can't be rebuilt and used. Would be nice to have a series of quests for each place like those where the player has to go gather up workers, carpenters craftsmen etc to fix up a town and also merchants and other types that do business to come and live there and do business there. To restore the hold to what it once was and even the weather might get better too if the player recruits a wizard or some other type that can change the weather or make it possible for the player to use clear skies shout to change the weather so it is less harsh or better than it was?
  17. I have looked all over and at some point I think I remember seeing some really fancy samurai armor that replaced the default blades armor but can't remember what it was. I know about the very popular mod that has those two ugly horns on the helmet that is not it. It also wasn't that onimusha or revenge armor. Did any of the blades armor mods get taken down in the last few days? Maybe it was one of those if that happened:-( I can't stand the default blades armor it is so boring and looks like the shoulder parts were modeled in 2004 or something lol. I am not requesting for someone to make it I just want to know if anyone has seen anything new or different that has gone missing lately?
  18. You can get training from someone at the college of winterhold and some other places I can't remember atm. But you have to keep advancing your main level to get to the next round of illusion training.
  19. I am really tired of that leftover lycanthropy bug in the game AFTER I cured myself on that one quest. I still get the guard comments about fur in my ears and howling dog at my house I hate it. The vampirism quest in oblivion ruined that game for me. I just ended up using console command to get rid of it and missed the whole quest for the cure because it was so lengthy and annoying. Thankfully now you can just cure yourself at a shrine or with a potion of cure disease but warewolf bugs will infect you forever in skyrim:-( I really hope that after this crap dlc they make the next dlc another province in the game world or what they could do is each major DLC could be another province added on and minor dlc is strung between what is already there.
  20. Yes +1 this! Also chop people in half at the stomach or diagonally if you have a blades sword equipped. There should be wounds on their bodies too and if you chop them in half their clothing or armor is not salvagable. I can't stand seeing a dead yet alive looking enemy lying there on the floor as if they were never attacked after a battle even worse after I ran my sword through them with a finishing move killcam strike.
  21. I knew there was a reason why I should wait for them to fix the latest update and now I am glad I still did not update the game yet.
  22. Some ideas I have for those capable of using them! For weapons and armor too, why should the weapon or armor look the same after smithing it even one time? The base item should look ok and HD but not the best it can look. Only after smithing to the next level should the item improve in appearance with details, better shine etc. At the end of the smithing range the item should look as detailed and shiny as it could be. Also weapons and in some cases armor when smithing to the highest level should require jewels and gems of some kind and for weapons there should be some kind of visual FX for them when they get to the highest level non enchanted like the jewels/gems get put into the weapon and they glow when you draw the weapon and stop glowing when you put it away. For example the skyforge weapons and armors should have that conan movie pristine look to them. Remember that scene at the end of the first conan movie or was it another conan movie lol, his girlfriend spirit was there to help him out at the last battle with those two guys and she was all super hot and shiny. Yeah that look exactly for skyforge weapons and armor when you smith them to legendary level. Enchanted weapons have crap FX on them! I really can't stand that barbeque sound they make when they are spawned or drawn or used. Yet the dragonbane has that cool FX going on... could various other enchantments be like that instead? That flowing glowing look? Maybe weapons with fire enchantments could be somewhat flaming until they are drained. After recharging with soul gems they flame up again? Same for other enchantments:-) The default steel shield really sucks it looks like garbage, some other steel shields I have seen around here not so good either, would be nice to see an all steel on the top side shield and keep the wood stuff on the back where it would make sense to see it where it would be used to dampen force of attacks instead of being all steel and getting that stinging feeling in your hands from using it. I know it is just a game and your character doesn't feel things like that or do they? But it would help with the immersion a bit more. I found myself using the blades shield later on in the game simply because it looked better and looked like it could deflect better than other shields even though the armor rating was lower. Oh and dragonbone heavy shield is really ugly hope someone can make a new mesh soon for it.
  23. There is always a thread like this for many games that are on pc and consoles. The truth as I like to think of it is, pc is the best gaming device for certain games for the consumer but console is the best gaming device for developers. The pc forces the user to think first and do second. The user can't play the game until they install the game. The user can't get the correct settings in the game until they go to the options menu and set all the detailed options like vsync and resolution which require thinking like what kind of monitor does the user have and what is the max resolution of their monitor? Thinking is good for the consumer but bad for the developer because thinking and asking questions leads to improving intelligence and learning. It also eventually leads to asking the question of why does the game cost so much? Why are DLC made instead of just putting them in the game in the first place and other popular questions. The majority of people in the world are not smart, they are ok but they are not geniuses. A minority of people in the world are really smart and an even smaller minority are actual genius types. As pc users we are not the smartest but we are smart enough to ask questions and we have arguments with developers that will never end. Console users are the vast majority, they don't want to think and they just want to play a game and then go buy another game and play that game. They don't ask why they just play and they don't like people that ask why this and why that at least in my personal experience this has been the case. Console users don't have to be smart to play a game, everything is already set, controls are already programmed. Just pick up and play the game who cares if you finish it or not. The most money to be made is in the console market because you guessed it, the majority of the world that is interested in gaming uses consoles of some kind. Home consoles, handheld consoles, cell phones ugh..... ipad too. It is easier to make money from people that don't ask why and won't want to be challenged to think why this and why that. PC gamers complain because they have specific needs and the PC platform is best suited to handle some games and of course piracy makes PC gamers unwanted as customers by developers. Devs are gonna go where the money is, the money is in the majority where nobody asks questions they just hand over money on a regular basis. Now if consoles get more complicated then the home console crowd will start to ask why and start to think because at some point in time the more complicated a console gets, the more expensive it gets. There seems to be something related to people that spend more money on electronics to what they do with them aka think about why this and that aka pc users. So if the industry allows consoles to get too good and good will only come from more complicated, they will start the ball rolling down the hill of losing their money because less of the gaming majority will buy home consoles after a while and they will move to casual games like ipad and cell phone ugh! and hand held. None of the players in this scenario can have their cake and eat it too. There is a constant struggle of one side to get their way against the other, either the pc gamer gets the quality they expect for their money or the console gamer gets the quantity of games they want to buy or the industry gets the greedy rewards they think they deserve. It is not a crime to make a profit but it should be some kind of shame to be greedy.
  24. So is level 81 the highest level the player can get in game? I am there and half way through 81 but only because of the last few things I could do and find to push the level meter higher without using console. I noticed that fighting even at 100 causes the meter to move very slightly though.
  25. Lol it is because this is my first time signing up for a skyrim related forum and I feel like that kiff guy from futurama finding someone to complain to about captain dufus for the first time lol.
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