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Posts posted by dragonslayer2k12
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Does a mod exist that will auto launch a clear sky firework from a wired firework mortar if that mortar is loaded? Would be nice to have this so after fast travel or sleep and a rad storm shows up this mod would launch that mortar by simply flipping a switch wired to it. Player has to go flip the switch back off and reload the mortar afterwards though. I usually build a mortar wired to a switch at every settlement so I can get rid of rad storms and rain right away while working there. Really sucks to wake up and go to get into a cwss redux shower then have radstorm raining down on me and have to go run all the way to that mortar and set it off.
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I was just thinking about something I read posted by unofficial patch mod people and it has to do with that annoying lag before settlers will start doing things they are assigned to do or do something you just assigned them to do. Basically from what I remember reading there are a lot of scripts running on those settlers every time you go to a settlement which is worse when fast traveling there. The biggest offender of this is abernathy farm it always takes a good 30 secs for any of the npcs there to start doing something or to accept assignments and it gets worse the more npcs you have there. No matter what you do that wait time is required by you the player at least 30 secs sometimes a whole minute to see them all go do something and finally accept assigments. Best thing to do is avoid going to settlements like that once you have them maxed out but of course presto gravey will send you there to do another dam radiant MM quest it never fails.
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Getting the almost worthless vault tec dlc will get you the overseer terminal looks like a big white computer with a connection on top. Using that allows you to assign settlers to jobs and see how many you have unemployed stuff like that no mods needed.
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Sometimes I fatman that one caravan guard after saving my game then load the save again until he stops saying something stupid hehe:-)
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Do they ever stop whining about how dirty their fingernails are or how hard it is to live on a well fortified walled off minuteman protected green grass lots o food and good feelz settlement? It would have made sense if their dialogues would have changed as much as the provisioner clothes do. I have mods that add happines and sheltered beds... all of that stuff but I still get that one jerk tellin me easy livin this ain't... really? It sure ain't easy livin fighting off all those deathclaws and radscorpions and behemoths just to clear out a settlement then fight them some more while building it with NO HELP from settlers just complaints about stuff that haven't been built yet like water and food no it sure ain't easy livin dealing with you stupid smelly ungrateful settlers!
Why did beth make these things so badly?
If that stupid caravan guard tells me about makin a move one more time I'm gonna get that mini muke minigun mod and just keep firing it at him and anything around him too.
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You realize they have the chinese suit in their game files since f3 and all a guy would have to do is minor touches to get it up to date.
So are you saying the chinese stealth suit files are somehow burried in fallout 4 game files?
They own the damn files mate. They have the base .max files they can just open in the modeling program and work on.
Ah thats what you were getting at then, well that costs money and time but yes they could do it but why not let someone else release something as part of their new shiny system instead? Would be nice to know if they did such a thing or not but I think we will find out soon just like last time with steam paid mods where they had content ready to go as soon as they announced it.
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You realize they have the chinese suit in their game files since f3 and all a guy would have to do is minor touches to get it up to date.
So are you saying the chinese stealth suit files are somehow burried in fallout 4 game files?
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I just saw that chinese stealth suit after watching some vids again. When did they make it and the other stuff? Why hide it until now? Maybe that is stuff already done by "third parties" and waiting to be released when this new crap comes online? Who are those third parties that made those things anyway?
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Anyone noticed what mods they showed in the videos? That backpack mod looked familiar wasn't it on nexus? How long have we been waiting for that fallout 3 gauss rifle they just pumped it out in time for that video like it was nothing.
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Open season should have been done totally different and killing the gang leaders is not murder as long as killing raiders is not murder wth?
What the should have done was based it on what the player was wearing after fighting the overboss. Show up as the MM general in that uniform and they immediately go aggro on ya. Show up as silver shroud same thing maybe tie it to BoS armor pieces or uniforms too. They could have also done something to check if the player has listened to the radio signal and if so then some new dialogue with kells or preston would have opened up and started open season IF the player finished the overboss while wearing the appropriate attire. After exiting the area while wearing the right stuff the related faction supports would spawn all over nuka town and help the player get rid of the gangs. This would still allow the player to go through the nuka world quests as long as they didn't dress as general or BoS member. Oh and make the slave npcs run for cover good grief.
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Where is the giant asteroid is it here yet?
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Well you know what I mean, not made by arthmoor and co which is kinda strange I guess they don't like new vegas.
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Wasteland melody .50 cal machine gun mod works great for strong I max one of those out and give it to him with 5000 rounds of ammo nothing survives it lol.
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I thought about playing new vegas but the animations are something I just can't stand to look at and the bugs are really bad in some quests. I can't figure out which mods to get for fixing things and there doesn't appear to be any unofficial patch for new vegas. Even worse the power armors look like crap in new vegas did anyone fix those things?
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Any mod that changes sanctuary and messes with any of the xmarkers there or activators like shaun's crib and some others will screw up a lot of quests it seems they are tied to these xmarkers. I noticed this while quince99 was modding sanctuary and had this same problem with the fire support quest. The first sign of trouble was the signal was active but there was no broadcast playing just an empty signal.
I noticed you have modern firearms mod installed... you have to seriously neuter the leveled lists in that mod or it will totally screw up vanilla weapons like unique weapons and some other stuff. You shouldn't need the CUTE mod because the contents of it are built into modern firearms mod. You have a lot of oddball mods in there and wasteland ordinance mod has some issues here and there.
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Why did you guys pick miami florida? what about texas or new yaaawk or manhattan or some other place fallout stories kinda sorta elude to? could have picked new mexico too or detroit somewhere the BoS would have traveled to since they only go to places full of tech and secrets.
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Dammit I haaaaaaaaaaaateee this bug! I have to assign a big dam sentry bot between the slog and finch farm because for whatever reason the provisioner no matter what they are always walk behind the dam forge instead of down the roads that lead to finch farm. Why the hell do they take that path anyway? or even worse they just walk right through the forge area and for whatever stupid reason those three brahmins are just standing around near finch farm how do I get them to live at finch farm?
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They already did it is called snappy house kit but the parts are a lot more snappy in buggy ways but they are workin on it:-) I switched from snap n build to snappy house kit and I ain't lookin back. Combine that with settlement transfer mod and you only have to build once.
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I always think of the meshes we have as the A version of the power armor upgrades for armor pieces. What I am thinking is that as the upgrades increase so does the thickness and bulk of the armor pieces so by F level it looks like big chunky ablative armor just like a tank would have. So the jetpack would be mostly a square by F level and pretty much the whole suit would be kinda squarish or really bulky even if it was rounded in design too. The helmet would appear to be the least armored simply because the visor has to be see through unless the design changes to use fancy cameras in the eyes so there is no actual glass or window eyes anymore thus making it actually somewhat RAD proof in appearance.
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Wasteland melody has that .50 cal heavy machine gun mod but since he never made any reload anims for it the gun never uses reload and the magazine feels like it is on the wrong side of the gun but dam if it ain't big and looks like it needs PA to operate. What we need is a properly animated M60 machine gun though.
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RABBLERABBLERABBLERABBLE!!!!!!!!!!!
I've been there but not to that extreme it just feels boring and numb now not frustrating like the op has experienced.
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When I had my cpu voltage below 1.4v that far away bug was happening to me sometimes. Once I went up to 1.4v it has not shown up again so far after several months of running at that voltage. Sometimes I would get rainbow bugs and sometimes it would be purple like a normal map then revert to uh, normal when I got close to whatever was bugged.
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Better thing is to give them better tactics so they attack with melee after the player is overwhelmed by shooters but not yet in cover. What they do is force you to focus on them first and that allows their shooter pals to shoot you. They are a good challenge but it would be better if they would do things like try to hit the fusion core of the player or another npc wearing power armor and set it off or try to blow themselves up when they get close like the super mutant suiciders do. Raiders are nuts so they would fit right in with that tactic but gunners wouldn't do that I guess they would be more inclined to try and knock the player down with some critical melee attacks. Just shooting at enemies is boring because the whole thing is over just like that. Enemy hiding behind something? throw a grenade or molotov and force them out then shoot them. Give your companion a highly accurate rifle and the enemies go down fast too. I find it funny watching ada melee some poor unfortunate raider to death she can beat the stuffin out of em even with only one hand lol. I just wish melee attack animations didn't suck so bad, makes all the kewl sword mods seem useless.
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OP did not mention some things, is this a laptop or a desktop? If a desktop are you overclocking it? any overclocking on the video card? Battlefield 1 for pc caused a lot of desktop overclockers like me who were trying to keep their cpu voltage low or nowhere near 1.4v to just go ahead and set it to 1.4v or stop overclocking. So it could be that if you are overclocking otherwise if everything is default settings or stock settings then it comes down to dirty computer case for desktop or clogged up cooling fan for laptop because people always thing laptops are like toasters or tablets and just use them on anything like giant really thick bead covers or heavy carpet or their dog or whatever then the fan chokes out and the laptop burns up.
Only other thing it could be is if a desktop then yeah bad video card or going bad power supply too.

NCR Ranger vest Seperate or over Evil detective style clothing
in Mod Ideas
Posted
That sounds more like police body armor kinda thing which is what I have been bugging the author of westek mod for since he released a pic of it a while back.