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Shanjaq

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  1. Hi, just a quick update: I've been hard at work on the Networked Scripting Model, and here's a demo I've whipped together this evening: The Barter Barrel. This enables you to trade items with a friend in real-time. The scripts are quite simple and I encourage all you scripters out there to have a closer look, because now you too can write multiplayer plugins! See the readme for details on how it's done. Here you go: http://www.ravensky.org/shanjaq/betatest I would love to hear from anyone who wants to start their own multiplayer add-on, and will try to help in any way that I can. Enjoy!
  2. This project does not reverse-engineer Morrowind, it is a combination of utilities similar in function to the FPS Optimizer and Morrowind Enhanced. Multiplayer was not the goal of the chief utility being used, Morrowind ScriptExtender(link down until Euro-RPG returns...) The ScriptExtender does many things to make the life of a Scripter more bearable. A new String datatype is made available, you can now iterate through items in a container and perform tasks with each one, you can even force an NPC/Creature to attack targets chosen in real-time(instead of hard-coding a combat situation.) There are countless benefits to using the ScriptExtender, but the only drawback is that you will need Tribunal/Bloodmoon or GoTY for it to work. Basic Multiplayer is only a base template for an overarching Networked Script Model, which will permit any Scripter to write plugins that share data with other players. Every action and event must be scripted, that is why it has been such a challenge to synchronize game worlds. I won't be able to cover every possible mode of player interaction, so I have focussed on the development of this Networked Scripting model to enable others to "fill in the blanks". My ideas may not represent what the community wants out of a Multiplayer Morrowind experience, this is your chance to make it how you like. The files are updated here as of [12/28/2004]: www.ravensky.org/shanjaq/betatest You may notice a change in the interface, please follow the new Readme.txt for updated instructions. If you want to write your own multiplayer plugins, please refer to Readme_NSM.txt. It's a bit of a roughdraft, but it's a start!
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