I've already put this on suggestions. But I want to add it here so it could have more exposure. Let's say there three or more mod conflicts, in this case four mod conflicts, Mod A's (Markarth Fixed AF) meshes conflict with Mod B's (LUX main) meshes, Mod A overwrite Mod B, Mod B's meshes conflict with Mod C's (Rugnarok) meshes, Mod B overwrite Mod C, Mod C's TEXTURES conflict with Mod D's (Bendr-Skurkbro's) TEXTURES, Mod C overwrite Mod D, Mod D's TEXTURES conflict with Mod A's TEXTURES not meshes, Mod D overwrite Mod A TEXTURES. See, vortex thought there was a cycle between these mods (because it used a simple logic), which means A>B>C>D>A, but actually there is no cycle because Mod D only overwrite Mod A TEXTURES not the meshes. I don't know why it did this, am I only the one who experienced this?
I love vortex but as much as I love it, this thing wouldn't have happened in MO2, that's why MO2 is one step ahead from vortex.