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Venitien

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Everything posted by Venitien

  1. It work! it's funny to use, but when weapon is sheathed it's strange. Does a solution exist to keep the weapon in the back even if it's used as a one-handed weapon? I'm sorry to ask as many questions but i'm a total beginner in using CK. Thanks a lot for your help.
  2. I don't know if WeaponBack is related to where the two-handed weapon is placed when not in use because in my test, the character keep the axe on his back.. But you can try with the same method but replacing WeaponBack by Weaponsword or something like that i suppose...
  3. Thank you for your answer, i did all you say with nif files in nifscope, the only things which i can't do is to replace the 1stperson nif by mine, i can only choose in a list... and unfortunately, with only the steelbattleaxe.nif, it doesn't work... Can you help me again? Thanks!
  4. Hi, I wish use a battle-axe (two-handed weapon) as a war-axe (one-handed weapon). I did it with the CK but when i test it in game, my character make movments without the item. The Battle-axe stay in the back of my character, but he does movment as if he has the axe in his hand and the enemy takes damages... To make this I have copied the steel Battle-axe data, and i have changed the "equip type" in "one-handed" and the animation by the "one hand axe" one... Someone can help me to make it work like in this video: ? thanks!
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