In gameplay, supermutants are very limited on what they can use. From my observation, They can only use 2hareloadF automatics (assault carbine) and 2hareloadi automatics (lightmachinegun). Now I have an AK that uses 2hareloadM, it's custom so I'm gonna assume supermutant won't be able to use it. I'm thinking of creating a non-playable AK that uses 2hareloadi that's usable by supermutant, but when they die/drop the gun, the gun would turn into the playable 2hareloadM version of the gun. Question is, how can I write a script that does that?