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genarus

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  1. Update: So i only got around 13 mods actually running and did some more digging and ran LOOT on MO2 did not do much and the t-pose is still happening but only when no weapons held. When crouching and or wielding a weapon/spell there is no t-pose only when walking/run with weapons holstered. Double checked the versions and everything is on par like it should be so still looking. Any thoughts?
  2. Fixed one thing run into another... Nothing out of the norm it seems Running SE on 1.6.353.08 >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam.<<FNIS Behavior V7.6 5/15/2022 9:24:35 PMGenerator: C:\Users\Genarus.000\AppData\Local\ModOrganizer\SkyrimSE\mods\FNIS Behavior SE\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exeSkyrim SE 64bit: ??.??.?? - Skeleton(hkx) female: Default (99 bones) male: Default (99 bones)Patch: "SKELETON Arm Fix" Reading FNISBase V7.6 ... All Anim Lists scanned. Generating Behavior Files.... Creature Pack not installed 0 animations for 1 mods successfully included (character). 1 Warning(s). Just stuck in T-pose when running/walking Haven't found a fix and MO does not show any issues.
  3. Yes i know this was just having difficulties finding the SE version for it =P. Still puzzled how i got the AE dlc for it and the version still at 1.6.353.08... Got another problem that popped up too...
  4. Wait do they separate the mod database by editions? Probably why i couldn't find it! Thank you Update: So that fixed it and its working now thanks again
  5. Ok and which one would that be? game version is 1.6.353.08 the versions that are updated to bounce all over from 1.6.6/1.6.9/1.6.15/1.6.16 and 1.7.3 and then they got 1.4 and below currently using SKYUI 5.1 so which would be safe to test?
  6. No i just have the one installed
  7. So been trying to get my MO 2 to launch and it will load up the dos screen then go away and show it running on MO 2 then just close like the game closed and just go back to standby. Further investigation i run into this. You have one or more form 43 plugins. They are: • SkyUI.esp Form 43 plugins are modules that were made for Skyrim LE (Oldrim) and have not been properly ported to Skyrim Special Edition, which uses form 44 plugins. This usually results in parts of the mod not working correctly. To be converted, these plugins simply need to be opened and saved with the SSE Creation Kit but their presence can be an indication that a mod was not properly ported to SSE and so can potentially have additional issues. Online guides can have more information on how to correctly convert mods for Skyrim SE. I am running skySE. I have SKSE and it runs as advertised when doing it manually and not through MO 2 and shows up fine in game but i just cant get the game to fully launch on MO 2
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