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MattiasXCII

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Everything posted by MattiasXCII

  1. There are many mods that Id like to have an ESP file so i can prioritize them in my load order but they don't so i can't. If there is a way to do this please chat with me. im interested to learn. Please let me know if there is a way to prioritize a mod without an esp file. The ones I'm talking about don't seem to conflict with anything in "manage rules" but are somehow being overwritten by other mods.
  2. I have a solution for anyone who wants to use vortex to install morrowind rebirth, follow these instructions. 1. Download morrowind manually 2 Use the program 7zip or equivalent to open archive 3. open the morrowind rebirht data files in your 7zip archive 4. create 2 new files on your desktop or documents, name them "Morrowind rebirth esp's" and "Morrowind rebirth Data files" 5. copy the esps to the "Morrowind rebirth esp's" file and copy the regular files (mesh, texture, ext.) to the "Morrowind rebirth Data files" file 6. left click on both of these new files and use 7zip to compress the files. 7. open vortex and go to the mod page, then drop both of the compressed zip files into the drop box. 8. Deploy mods. 9. be sure to go to the load order page in vortex and check mark all the esp files. there should be 6 of them labeled skills, tools, birthsigns, mercenaries, game settings and main. I find installing morrowind rebirth this way rather then just copying them directly into the gmae is less messy and results in less bugs and missing meshes.
  3. I have this same issue execpt the vortex_deployment.json isnt found in my data folders. what do i do? both Fallout 4 and Skyrim SE are usless now because of this. full error message Failed to parse manifest: "Unexpected token '', " Fh"... is not valid JSON" Backup couldn't be read: Failed to parse manifest: "Extra 32639 of 32640 byte(s) found at buffer[1]"Error: Failed to parse manifest: "Unexpected token '', " Fh"... is not valid JSON" at readManifest (E:\Vortex Itself\resources\app.asar\renderer.js:5260:67) at E:\Vortex Itself\resources\app.asar\renderer.js:5266:90 at tryCatcher (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at Promise._settlePromiseFromHandler (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31) at Promise._settlePromise (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18) at Promise._settlePromise0 (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10) at Promise._settlePromises (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:729:18) at _drainQueueStep (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:93:12) at _drainQueue (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9) at Async._drainQueues (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5) at Async.drainQueues (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14)Prior Context: at E:\Vortex Itself\resources\app.asar\renderer.js:9965:16 at withActivationLock (E:\Vortex Itself\resources\app.asar\renderer.js:5289:227) at E:\Vortex Itself\resources\app.asar\renderer.js:4842:232 at tryCatcher (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at Promise._settlePromiseFromHandler (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31) at Promise._settlePromise (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18) at Promise._settlePromise0 (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10) at Promise._settlePromises (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:729:18) at _drainQueueStep (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:93:12) at _drainQueue (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9) at Async._drainQueues (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5) at Async.drainQueues (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14)
  4. For the past couple of months ive been using the console command "placeatpc" to spawn in objects inside my player home. i use the "move" and "rotate" command to get them where i want them to be and the all works fine most of the time. However often when I exit the game and load back in Morrowind has forgotten where ive moved the objects to or how ive rotated them. Ive looked into mods already but the ones ive found only let u manipulate items the you can carry in your characters inventory. What im hoping for is someone who knows a console command that with lock in place the objects ive spawned in using "placeatpc". If anyone could inform me of something like that id very much appreciate it. Looking forward to hearing from you guys! Thanks so much.
  5. Title says it all really, I have windows 8 and all it tells me is "A problem caused this program to stop working correctly. Windows will close the program and notify you if a solution is available. I wish i had more info to give but i don't. nmm works fine for morrowind and new vegas but it can't even load up for oblivion. crash always happens right in the middle of nmm loading up its logo. Ps. I'm still a little new to the PC scene so please have patience with me. If dealing with non-tech savvy people bugs u then perhaps we shouldn't talk, although any information is still useful if u want to share.
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