Jump to content

MattiasXCII

Premium Member
  • Posts

    6
  • Joined

  • Last visited

Everything posted by MattiasXCII

  1. I have this same issue execpt the vortex_deployment.json isnt found in my data folders. what do i do? both Fallout 4 and Skyrim SE are usless now because of this. full error message Failed to parse manifest: "Unexpected token '', " Fh"... is not valid JSON" Backup couldn't be read: Failed to parse manifest: "Extra 32639 of 32640 byte(s) found at buffer[1]"Error: Failed to parse manifest: "Unexpected token '', " Fh"... is not valid JSON" at readManifest (E:\Vortex Itself\resources\app.asar\renderer.js:5260:67) at E:\Vortex Itself\resources\app.asar\renderer.js:5266:90 at tryCatcher (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at Promise._settlePromiseFromHandler (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31) at Promise._settlePromise (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18) at Promise._settlePromise0 (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10) at Promise._settlePromises (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:729:18) at _drainQueueStep (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:93:12) at _drainQueue (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9) at Async._drainQueues (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5) at Async.drainQueues (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14)Prior Context: at E:\Vortex Itself\resources\app.asar\renderer.js:9965:16 at withActivationLock (E:\Vortex Itself\resources\app.asar\renderer.js:5289:227) at E:\Vortex Itself\resources\app.asar\renderer.js:4842:232 at tryCatcher (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\util.js:16:23) at Promise._settlePromiseFromHandler (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:547:31) at Promise._settlePromise (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:604:18) at Promise._settlePromise0 (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:649:10) at Promise._settlePromises (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\promise.js:729:18) at _drainQueueStep (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:93:12) at _drainQueue (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:86:9) at Async._drainQueues (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:102:5) at Async.drainQueues (E:\Vortex Itself\resources\app.asar\node_modules\bluebird\js\release\async.js:15:14)
  2. For the past couple of months ive been using the console command "placeatpc" to spawn in objects inside my player home. i use the "move" and "rotate" command to get them where i want them to be and the all works fine most of the time. However often when I exit the game and load back in Morrowind has forgotten where ive moved the objects to or how ive rotated them. Ive looked into mods already but the ones ive found only let u manipulate items the you can carry in your characters inventory. What im hoping for is someone who knows a console command that with lock in place the objects ive spawned in using "placeatpc". If anyone could inform me of something like that id very much appreciate it. Looking forward to hearing from you guys! Thanks so much.
  3. Title says it all really, I have windows 8 and all it tells me is "A problem caused this program to stop working correctly. Windows will close the program and notify you if a solution is available. I wish i had more info to give but i don't. nmm works fine for morrowind and new vegas but it can't even load up for oblivion. crash always happens right in the middle of nmm loading up its logo. Ps. I'm still a little new to the PC scene so please have patience with me. If dealing with non-tech savvy people bugs u then perhaps we shouldn't talk, although any information is still useful if u want to share.
×
×
  • Create New...