Recently started a little project that aims to simply match the averages for the Second Wave option Hidden potential to more or less equal the averages of not having the option enabled. While I'm certain I've got the hp and aim gains down pat, I stumbled across some interesting findings during my escapades. I've found that while while Xcomgame.upk has an object called TacticalGameCore.LevelUpStats which HAS code for the second wave option, it doesn't appear to do anything on the randomized level gain front... Despite having an entry for MECs. Though this might be because of the SoldierStatProgression in XGTacticalGameCore within XComGame.upk What actually seems to handle this is the XcomStrategyGame.upk object XGStrategySoldier.LevelUpStats - Which unfortunately doesn't include mobility boosts at all - which also explains why i've NEVER seen a soldier gain a mobility in all the time i've played Enemy Within. I want to add the probability for mobility gain for each class back in - but I'm at a loss as to how to do that with PatcherGUI. I'm pretty novice with code, and while I can read the default code of Xcom in UE explorer without issue, the code for Patcher is something I've yet to really decipher. I can do simple digit hex edits using the program, but anything more advanced like pseudocode I have yet to figure out, despite my efforts. The readme included hasn't been of much help, and I've gotten farther looking at examples written already - but the vast majority are beyond my scope. So. I ask you guys - how would I add a %chance to gain a mobility on level up for a class inside XGStrategySoldier.LevelUpStats? I've been trying for most of yesterday to no avail. Nothing has compiled yet.