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Everything posted by Kinlar
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I have experienced this exact problem because of an experimental mod I made for myself and therefore I know one possible reason for the problem described in the OP. If you have an interfering AI package running on the player character at the time you try to use a crafting station, the crafting action gets interrupted just as described in the OP above. This is probably why one person above posted player.tai as a solution. It's certainly NOT a solution and I doubt it would work. The reason people experience this problem is most likely because of a bugged quest either in a mod or in the vanilla game. To put it simply, your PC have an active AI package which would run if PC was AI driven. This is what interferes with the crafting actions. In my experimental mod, this problem was caused by a sandbox AI package I had added to the Player NPC, which is a type of AI package that runs all the time. Normally, this isn't much of a concern as AI packages attached to the player character (PC) are only activated when the PC becomes AI driven, in other words controlled by the game itself, which usually happens very rarely and for a short time in the game, unless you activate it yourself either by a script or a console command. Also, while some NPCs have their own default AI packages, it doesn't make much sense for the PC to have a default AI package, what is more common however, is to attach an AI package or a list of AI packages to the PC via a quest. If you have this kind of a (most likely bugged) quest in your game, you could simply stop it or reset it, in order to fix the problem. Could be a vanilla quest or a quest in one of your mods. How does one find that quest? Well, I personally haven't tried it myself but one possible way is to load your entire plugin list into TES5Edit and find the quest aliases with AI packages referencing to the Player NPC with base ID 7. You could also try disabling mods one by one and find out which mod contains that quest. In any case, if this is also the situation for you, what you need to do is to find the mod, or the quest with the interfering AI package and disable it, either by stopping/resetting the quest, changing the quest alias to null etc., there are multiple ways to fix it, as long as you know that is what's causing the problem. Hope this helps.
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I've had this problem for years and I almost always run into it in a lengthy play-through, yet I still don't know what causes it, but I can assure you, it's not your graphics card or your INI settings or your sky texture. I currently have two subsequent saves, one with the stuttering night sky and one without. There's absolutely no change in any settings between them, the timescale value is the same and absolutely no change in mods either. I just finished my business in Torvald's Cave and then went to Mzulft. I noticed the problem when I got out of Mzulft but then I realized the problem had already started as soon as I entered the place. There's about 10 minutes between these two saves and sometime in between Torvald's Cave and Mzulft entrance the stuttering started. I'm not saying that these two places have something to do with the problem, but it's very likely a bug caused by the game itself. Could also be a bugged script (either a vanilla script or from a mod) or too many of them, or a script or some FX attached to something it wasn't supposed to. Whatever it is, it's a bug.
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It is impossible to display the second magnitude. Placing a <4> does nothing but displaying a number 4 in bold beside the actual magnitude value (e.g. mag=30 and 304 is displayed). The game only considers <mag> alone as a tag in the description field. If you take a look at other effects using the Dual Value Modify archtype, such as the one for shock damage, they all use phrases like "half of", "twice as much" etc. because of the same reason, they cannot display the second actor value in the description field.
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I've fixed the link. Well, what can I say, it's just pathetic.
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This is a really annoying problem and probably caused by the game engine itself as mentioned above. Well, at least I'm now aware of what causes the problem. So, if you want to prevent the game from inverting your SHIFT key functionality: - Do not activate anything (e.g. container, loading door, inventory/spells menu, NPC dialogue with options etc.) while holding down the SHIFT key. And if you currently have the inverted SHIFT key functionality: - Activate anything (e.g. open up your inventory, a container, etc.) *without* holding down the SHIFT key, and then close it while holding down the SHIFT key. Same for loading doors (i.e. doors that take you another cell), activate the door without holding down the SHIFT key, and then upon seeing the loading screen hold down the SHIFT key until you're transferred to the destination cell.
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Yes I keep seeing that myself. Don't know if there's a fix but there's already a thread about that. http://forums.nexusmods.com/index.php?/topic/926440-help-npcs-sinking-into-bar-stools-screenshot-and-load-order/
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The problem seems to be in the game's executable, so only Bethesda can really fix the problem, with yet another patch.
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Just noticed this issue today. My character no longer blinks, her eyes are always open. When I use showracemenu command, she blinks just once then stops blinking again. I had a backup copy of 1.8.151 files and when I used 1.8's executable instead of the latest, my char started blinking again. I changed nothing else, just used the older TESV.exe.
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Also getting a static (corrupt sound file?) when I talk to Sinding in his werewolf form but I'm pretty sure Sinding had a proper sound in Skyrim 1.6. Either one of the later patches (official/unofficial) or one of the DLCs broke it.
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You might have noticed that the stars at night, actually the night sky itself rotates (around the planet whatever it's called), almost like a ticking clock. I find it quite distracting. Is there a way to stop that or at least make the movement more subtle (without changing the timescale)? Update: It seems this is either a mod issue or a performance related problem caused by running scripts, again might be mod related. Started a new game and the movement looks much more subtle, barely noticeable. :confused: I also notice that in the new game I started stars in the night sky sort of twinkle, unlike my current game. :confused:
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Hi there, Been using a follower mod of my own that adds several generic followers to the game. Recently added a few new relationships between these followers. For example, I made two of them sisters as well as allies of each other and three of them have become "friends" with each other etc. I notice that if one of the "friends" die and the others around see her/his corpse lying on the ground, they fall into a great depression, which is of course just the thing I wanted to achieve. Sometimes however, they panic and run away, hide themselves under a rock etc. in that situation which is definitely not a good thing for me and I'm worried that they would do the same in the middle of a fight. :) How would you set these sorts of relationships between followers you create for the purpose of making them more "real"?
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I left one of my followers near the river in Riverwood. She was a follower I created in the CK who simply uses the default sandbox package. Anyway, after I left her there, she started filling up a bucket with water from the river and she kept doing that. Perhaps there's an idle marker at that point, haven't checked it in the CK, but no idea what exactly she did there. Was she searching for gold or something or perhaps she was very thirsty. :) Has anyone seen such a thing in their game?
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Having the same problem with skyrim.nexusmods.com, it keeps logging me out.
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When I disenchant one of these I get to learn "Fortify Magicka" enchantment, however in the item description of these robes it says "Magicka regenerates 75% faster" aka. "Fortify Magicka Regen". Is this some kind of a bug or am I missing something here? BTW, I already know "Fortify Magicka Regen". This page kind of suggests that the robes have both of the effects. :wacko: http://elderscrolls.wikia.com/wiki/Necromancer_Robes_(Skyrim)
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Had the same problem. My double enchanted sword looked fully charged before I quit the game. When I reloaded the same save, half of the charges was gone. :down: The two massive enchanting bugs, apparently still not fixed... http://elderscrolls.wikia.com/wiki/Enchanting_(Skyrim)
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FYI, you may use player.showinventory command to see what those invisible items are.
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These are my mods. I don't think it's mod related though. Guard Dialogue Overhaul.esp Lost Art of the Blacksmith.esp Smithing Perks Overhaul - Balanced.esp Weapons and Armor Fixes.esp Weapons and Armor Fixes - Hacks.esp Complete Crafting Overhaul.esp ValsCraftingMeltdownAlpha.esp ThalmorStandalone.esp MashupUNP.esp Craftable and Placeable Havok-enabled Bedrolls .esp BarenziahQuestMarkers.esp Follower Trap Safety.esp NonEssentialChilds.esp no_essential_COs.esp ApachiiHair.esm TemptressVixen.esp CMNewCompanions.esm CMNewCompanions.esp Natalie - Healer Follower.esp UFO - Ultimate Follower Overhaul.esp FollowerWander2.esp Proudspire Manor Refurbished.esp Proudspire Manor - Torch Holders.esp ChangeMyNordVoice.esp lt_better_horses.esp The Dance of Death.esp moveitLWT.esp My Home Is Your Home.esp mpn.esp
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I don't know. Is there such a mod? Apparently, I'm not the only one... http://www.neoseeker.com/forums/52479/t1730270-weird-amusing-glitch/ I just found a video of a similar attack... Update: Fast traveled to Whiterun, nothing. Then fast traveled again to Riften and there they are. So funny, one of the draugr ran away and went inside Maven's residence. LOL.
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I just fast traveled from Solitude to Riften and right at the gate, attacked by a dozen of draugrs including at least one deathlord, along with one or two necromancers. I actually couldn't count how many they were as it was very dark. Has something like this happened to anyone? I've been attacked by dragons before or a couple of bandits or mercenaries etc. but this, I've never seen something like this before. It seemed as if they were attempting to take the city! God, that was scary, actually I'm still shaking... :) Update: Attempted to fast travel to Riften stables instead and again attacked by the same group! Don't know what's going on. LOL
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Hi! Which settings would you recommend for saving normal maps, or Skyrim textures in general, to prevent compression artifacts (blocks)? I get good results without compression and with RGBA8 format, but I'd like to reduce the file size as well. (The settings can be for GIMP's or NVidia's (Photoshop) plugin or for Paint.NET)
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I'm currently on the quest "A Night to Remember" and inside Morvunskar. One of the warlocks near the forge seems to have the ability to turn my summoned creatures (atronachs) against me. How is that possible? Is there such a spell/power in the game? Whenever I summon an atronach (flame or frost) near them, after a brief fight, the creature turns against me as if they were summoned by the hostile warlock. Is this a game feature that I'm not aware of, or is it a known bug, perhaps a mod related problem? Although I don't actually use any conjuration related mod. Update: Apparently, there is indeed a spell in the game to turn and control summoned creatures (named "Command Daedra"), although it's interesting that the warlock knows that, as it's an expert level spell.
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What can I upgrade in my computer to make Skyrim better?
Kinlar replied to ccarambe's topic in Skyrim's Skyrim LE
Honestly, I'm not really familiar with the latest cards, in fact I've been thinking of buying one for myself. All I can tell you is that,if you are happy with your ATI/AMD then consider upgrading to their latest series, which is the HD7xxx IIRC, or 6xxx series depending on your budget. I'm sure you can find many guides on the net. For example, the following is a performance comparison of various graphics cards on Battlefield 3 at 1920x1080 and HIGH settings. Should give you and idea. http://www.tomshardware.com/charts/2012-vga-gpgpu/13-Battlefield-3-DirectX-11-B-Performance,2968.html (also includes prices) -
What can I upgrade in my computer to make Skyrim better?
Kinlar replied to ccarambe's topic in Skyrim's Skyrim LE
Hi ccarambe, Your graphics card is the bottleneck. A HD4650 will never give you a playable frame rate unless you lower your resolution down to 1024x768 or something close. A 24" monitor presumably has a much higher native resolution, therefore requires a much more powerful graphics card at that resolution. So either upgrade your graphics card or lower your resolution. If you decide to lower your resolution to see if that makes any difference: - Set the "Aspect Ratio" to Standard - Set Resolution to 1024x768 - Set the settings to medium first and experiment with it by using "Advanced" settings. HTH -
@Thenryb My CTD fix may sound totally irrelevant, after all, what does your inventory have to do with your spells? I really don't know. Perhaps the player.resetinventory command not only resets your inventory and gives you some starting gear, but does something else that fixes the Bound Sword CTDs? BTW, did you have an invisible item in your inventory, like I mentioned in the fix?
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Hi everyone, I also had this problem just about a hour ago for the first time. At first, I thought it was a random crash, then I realized the spell itself was the cause of these CTDs. Whenever I used "Bound Sword" spell, I got a CTD. Then I googled a bit, even watched a video about it on Youtube, read posts about it on various forums and many people mentioned that the CTDs only occur when the spell is used in the right hand. It was indeed the case for me as well. Apparently, there isn't any fix for it yet, except the one above, which is TBH rather ugly, as it removes all active effects including racial powers. Well, I think I have found a better fix. I might also have found the reason for the CTDs as well. Read on... ************************************************************************************************************************ HERE'S MY FIX FOR BOUND SWORD CRASHES (CTDs) ************************************************************************************************************************ First of all, you must empty your inventory to see if there's anything wrong with it. BTW, this is an optional step and you may skip it if you like. Anyway, store all the items in your inventory in the nearest container (can even be a corpse). If you have items that you can't store in a container (such as quest items), then drop them using the following console command (unfortunately, you need the ID of that item to do this)... player.drop <ITEM_ID> <Count> (Count : Number of items you want to drop) (Here's an example, to drop 1 Unusual Gem use, player.drop 9dfbb 1) When you get rid of all the items in your inventory, you'll probably notice something strange, an invisible item in your inventory that weighs 1 (maybe more)! Well, never mind that, whatever it is, we'll get rid of it. To do that use the following command... player.resetinventory Now you have a bunch of stuff in your inventory. The command above resets your inventory and gives you a set of starting equipment. At this point, you may try using Bound Sword. Hopefully you won't get CTDs anymore. Notice that you haven't lost any of the active effects! So pick up the stuff you stored in the container and move on to a new adventure. Problem solved! ************************************************************************************************************************ Anyway, to cut a long story short, all you need to do to fix this is to reset your inventory! You may just use player.resetinventory and move on. There's absolutely no need to use player.resurrect, don't use it. You may try player.recycleactor which doesn't remove racial powers and perk effects, but the cleanest solution is the one above.