Thanks for the tutorials! I have a problem now though. I exported a female head from max to zbrush in obj format (optimize off, nothing messing with verts checked on) Edited it, added a morpher below skin and it worked perfectly, then exported it. Made the adjustments in Nifskope In game it looks fine, except when the character blinks! Once the female blinks the skin explodes a little and it looks all freaky. How do I fix this, or even just get rid of the blink animation? Since it is a morph animation and not a skeleton one I could not find it! Any help with the correct settings to import/export objects for morphing would be appreciated too!