Hello Everyone, Thanks in advance to any who may contribute to my aid with the following problems. I've been working on a new race mod for several months now, but just cannot figure some stuff out on my own. Issue# 1 - I'm trying to apply an on hit spell when the player causes a critical hit. My hope was to use "GetLastHitCritical", I haven't gotten it to work. Here's how my perk currently looks. Worth noting is that if I swap out the fuction name "GetLastHitCritical" with "Is Undead" and then go smack something that's undead, the spell triggers just fine. For this reason, my error must be in the use of the "GetLastHitCritical" condition or maybe the target parameter's that I've tried. [sEE ATTACHMENT #1] Issue# 2 - I'm want to slow a target by X% whenever they are poisoned. To accomplish this task I set up another perk with the "apply combat hit spell" and made a spell with an attached magic effect that slows by X% for Y seconds. Now I can slow whomever I wack with a weapon by whatever % that I deem balanced, but have not been able to limit the effect to only triggering when my attacked enemy is poisoned. I tried a bunch of stuff with the fuction name "IsPoison," but that didn't seemed to work. Then I was playing with the keyword "MagicAlchDamageMagica" thinking that maybe aftering being poisoned with a damage health type of poison, the enemy would be tagged with that keyword, but that didn't seem to help either. Issue# 3 - I want to boost poison damage by X% while the player has a perk. This can be done with the "Entry Point" ModSpellMagnitude (5000 was just a huge # for testing purposes), but as before I've been unable to limit this boost to only appling to poisons. [sEE ATTACHMENT# 2] Maybe the solutions to the poison condition is that the creation kit doesn't have a function to identify such a condition. If that's the case, might there be a way to tag an enemy with a custom keyword, after they're hit with an attack, while I have a poison applied to a weapon? Maybe this will require a script that has an OnHitEvent that uses some sort special way to check if the players weapon is poisoned... Bah... I'm just guessing now. Well, thanks in advance to anyone who may choose to help figure these questions out. P.S. - if you can think of another mod that had effects that trigger on a critical hit or when an enemy is poisoned, please let me know their name and I'll go peak through their code. :smile: