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Zork13

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Everything posted by Zork13

  1. Until SKSESE is ready we can use this! It isn't as good as chesko's mod, but it works. Download the 'loose files' version, not the '.bsa' version. http://www.nexusmods.com/skyrim/mods/36192/?tab=5&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddiscussions%2F%3Fid%3D36192%26page%3D1&pUp=1
  2. The safes require picking of a lock, but have no keyhole. Could somebody make a minigame mod for safes that requires cracking the combination?
  3. I thought while picking a safe, without a keyhole, 'Why does this safe have this pick style? There's no keyhole.' I don't know how to mod myself, but someone with skills in the craft could possibly do it. For the safes that have a combination, make the menu come up as a dial to crack the safe instead of picking an imaginary keyhole.
  4. Does anyone know a mod that changes the power armour exit script? Or can tell me how to do it myself? The long press E is really annoying when I want to mover objects.
  5. Is there a mod that changes the long press E to exit power armour? I get annoyed every time I try to pick an object up but instead exit my power armour.
  6. Fantastic thank you! I failed to find this upon searching for a fix.
  7. I have noticed in the 1.5 update the character save is given a stamp '[M]' beside thge name. Upon disabling mods, to see if this cursed mark would be romoved, the '[M]' was gone and was listed saved into my unmodded character folder. I see Bethesdas point making achievments being diabled if you use godmode items and such, but if you use visual and weather enhancements -like myself- achievments should still be available. There must be a file somewhere that has a masterlist of .esm's approved by Fallout, finding it is the key. I don't know how to mod myself so I havent opened any of the game files files, but I did check the dlclist.txt plugins.txt and loadorder.txt for possible listing. Someone with more knowledge on how those three files perceive args and lists could work it out.
  8. I thought it would be a good idea for power armour to require coolant. Coolant would slow AP drain. Without coolant the armour will damage itself. As a hardcore addition if the armour gets too hot it hurts you, and or the core goes critical and ejects. The catch of the core ejecting is that you can't install a new core til it has cooled down, and to make it even more difficult make it so you have to exit your frame to reload cores.
  9. someone should make a mod to switch to unarmed and back with a hotkey. I have spent so much time switching my spell off when im out of magicka and punching my enemies either to death or till it regenerates.
  10. The download at http://alexander.sannybuilder.com/skyrim/scriptdragon/ doesn't work it just brings me to the home page. can someone put in dropbox or something like that please?
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