Jump to content

rowy1

Members
  • Posts

    11
  • Joined

  • Last visited

Everything posted by rowy1

  1. These are three game play elements that really worked in Bethesda's previous games, and I'd really like to see them return IMO. Obviously revamped and updated, and maybe they should require a bit more timing and strategy, along with fallout's locational damage, it would be sweet. What do you all think? Would you like to see a more advanced melee combat system in Fallout 4, as well as ranged and thrown weapons?
  2. These are two game play elements that really worked in Bethesda's previous games, and I'd really like to see them return IMO. Obviously revamped and updated, and maybe they should require a bit more timing and strategy. What do you all think? Would you like to see a more advanced melee combat system in Fallout 4?
  3. These are two game play elements that really worked in Bethesda's previous games, and I'd really like to see them return IMO. Obviously revamped and updated, and maybe they should require a bit more timing and strategy. What do you all think? Would you like to see a more advanced melee combat system in Fallout 4?
  4. Hello, I've installed oblivion with all of it's DLC's along side with the fcom superpack, and when I exit the sewers after the tutorial, no messages come up telling me about the quests like they do in the vanilla game. All of the esps and esms are active. If anyone knows anything about the fcom superpack, could they tell me if it changes the way that the dlc quests like Knights of the nine, frostcrag spire, and the shivering isles are started? Thanks
  5. Modders and Residents on the forums, please help me, and future Fcom users to install this amazing mod package! As you all know, Fcom is old now, over three years, and in that that, a lot of the links that have been used on the Fcom website have become broken, and the files they lead to, lost. A lot of modders for some unknown reason decided to upload their mods to sites like rapid share, that are in pretty bad form at the moment, and the files are impossible to find again. I need help finding working downloads for Wacry EV and it's latest patch. A heap of mods I need in the nexus say "file not found" when I try to download them, though from what I've read that comes and goes. Is that right? Any help or advice in getting this mod to work is appreciated thankyou!!
  6. I remember the days of playing Oblivion, and the amazement I got from installing FCOM with Francesco's, Oscuro's, and Martigens massive mods, along with Bobs armory and other smaller mods. I notice that there is a Skyrim monster mod, and immersive armors that are pretty good, but are there any plans for something the equivalent of Oscuro's or Francesco's? Thanks.
  7. Hello, I own Skyrim on Xbox, and as you all know, with one of the recent patches smithing was made incredibly tedious and annoying. I want to delete the patch file, just while I make 200 or so iron daggers, and then download it again and hope everything goes back to normal. The only problem is I have dawnguard and hearthfire as well, and am worried that deleting the patch will either corrupt my save or make me lose my equipment from the two dlc's (as you need the latest patches to play the most recent DLC). Thanks in advance, and please don't be angry for me wanting to do this I just find this new smithing needlessly slow.
  8. I'd love to see ayleid ruins re-done with the skyrim engine and new puzzles, enemies and stuff. If they were made again, I think I'd like them heaps better than the dwemer.
×
×
  • Create New...