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Executor64

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  1. ok narrowed it down to OOO and All natural esp. Cannot run both at the same time, although i am using bashed patch. What do you do to run OOO and Weather - All natural in the same game ???
  2. goddamnit i have hit another dead end i have uninstalled FCOM and replaced it with OOO, but i cannot make my game run OOO All the other mods work (game runs without OOO), but upon activating OOO it crashes on startup Am i missing some patch here? Active Mod Files:
  3. solved today, had to unplug half this stuff to find out FCOM was causing the crash, must've ticked an extra fcom esp got rid of fcom and it loads fine
  4. nah i rebuilt it that's the problem, i cannot remember the plugins i activated before the crashes (i have not used oblivion lately) as far as i remember they were generic patch names for either BC and UL. I reinstalled BC and UL (newer versions) but it didn't help might be patches included outside in other mods, not BC/UL
  5. ty for your reply Wrye is giving me nothing, as nothing color - related changed betwen my last playable build (it was literaly me ticking 2 or 3 genericaly named patches or something) I have cared not to activate all natural - indoor weather filter (he is red and missing a master- open cities something- that i do not use) Other than that i have cut at least 25% of other mods out of load order in hope of better clarity (there isn't so many mods as many UL and BC patches) perhaps leaving a stray patch for a mod -for example there is Oblivifall lousing my religion merged patch, and seperate city patch - but doesn't change the crash any fresh eyes are welcome
  6. If anyone could take a peek at my esp list, i seem to have activated an unwanted patch or other addition esp. for one of the mods, as i could have loaded the game before, and now it crashes on startup. I cannot remember the exact file, and would appreciate fresh eyes on this. Active Mod Files:
  7. a quick glance at better cities nexus page, they have taken down the patch for OMG, which i guess means either they are not planing further support for OMG, or they are making an updated patch for the latest versions of both mods (note in my last comment the versions that patch was created for are not the current ones for BC), in which case they are sure to test it and discover any potential problems. Like you said, there are some other minor conflicts appart form the land tears, and the more i think about it, the more OMG seems hard to make compatible with a mod of this size. It adds too much stuff outside the Academy architecture (quests,npcs, an underground vampire city ? :-/ ? ). So if it's not a city based mod, and i doubt all the effort is worth it at the end of the day. One is better off installing another oblivion game with giskard's mods, that is to separate the major architecture mods into giskard's and the BC group thank you for your assistance with this btw! :blush:
  8. FIXED it appears Origins of the mages guild (version 7.3.1) is not compatible with Better Imperial city.esp First, if you want to avoid crashing the game upon loading you need to put Origins of Mages Guild.esp *after Better Imperial City.esp Once you have done that, the landmass of certain imperial city districts is deformed, regardless of the BC-OMG patch (for BC 5.3.0 and OMG 7.3), which is the only patch i have ever seen for the two mods. If anyone heard of a newer patch please let me know, otherwise be warned OMG 7.3.1 and Better Imperial City 5.4.0 dont play well, which is a shame since i do enjoy origins of the mages guild, and other giskard's work (although i understand he hasn't been releasing patches for other mods to start with)
  9. thank you foe the tim, i will revert to using boss as it is what i built load order in the past. Have just seen Mod Organizer and it looks useful, but as you can see by my respond time in this forum, i'm rather occupied these fiew days
  10. Yes i understand what you are saying, and i think so as well, but so far it is a slow process of putting all the pieces in the right place I use both mod managers, OMM for maybe 2-3 mods, NMM for archiving and categorizing mods and for "drop in data folder" mods, and the rest are Bash installers I must see about that separate better cities, if it doesn't tear down too many patches
  11. yes i read mod descriptions I am not asking for someone to replicate the issue or anything, I have made Better Cities work with all these mods in the past (just tested the old mods list from previous pc and they do not work on this new install) I have no issues in the game apart from city interior cells having altered ground as i mentioned before, no other issues... thank you for your interest in the matter
  12. was avoiding that particular method of unplugging one by one also, start building the game up from a fresh install it IS a game built from a fresh install (on my new pc), its a fresh install of my regular mods + oco2 and some quest mods i hadn't had the time to play before. also, im having doubts about the new dungeon mods, adense epic dungeon, sundered keep and forgotten realm... not a single UL orBC patch on their nexus pages smells of conflicts
  13. thank you for the info, i will try that out. For the record though, i have created a better city game on previous pc with zero land tears it was beautiful snif :,( the fault always lies in some tiny changes to the city streets by other mods, which i have solved in the past by lowering better cities esp in load order, something i cannot do now because after certan point down the load order the game crashes after loading game. Must be the massive quest mods but no way to be sure
  14. Anyone willing to take a look at this mod list Active Mod Files: Cant get Better cities full.esp and Better imperial cities.esp in the right spot LOOT sorted the mods above, but all cities and imperial city have land tears and altered landmass http://static-1.nexusmods.com/15/mods/101/images/16513-1-1289769826.jpg Tried moving manualy and rebuilding bashed patch, but moving as far down to All natural.esp crashes game when loading
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