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Everything posted by andresfe4671
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Hello everyone, I could use some guide in this, I'm working on a script and I dont know how to do what the title says; Let's say I Activate a safe, I added some code that executes right before showing the lockpick minigame, but, I need to get the formID of the safe I just activated, so I can compare with another formID, the goal is to validate if the safe I'm "using" is a custom safe I added to the world, is that possible? Thanks!!
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ty for your replies! Actually I found a way to do it in a very strange but efficient way; turns out any event that makes you lose control or changes your camera values, named it conversations, sitting or being nocked down, pip boy, everything resets that value, so, what I did was using NVSE and a function on it to bind the setgs command script to the right click, why? because right click in most game set ups is binded to iron sights, which is the main issue with the auto aim, hip fire isnt affected as much as IS by autoaim, so, every time you aim with your iron sights, the script runs and sets the value to -100, since that value, as far as I know, modifies the projectile trajectory once the gun is fired, serves me just right to set that value before firing happens, thus, while aiming. Been 4 hours of play testing and it works like a charm, I thought that the fact that you must keep the aim button pressed would somehow make a loop of the function or something like that but no, it runs just fine, no performance impact or anything weird going on, going to polish that script a little bit cause I used a mod made by somebody else as a base for my script so I'll make that standalone and make a publish to the nexus.
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Hello everyone, so, we all know that new vegas has a bit of an auto aim problem in 3rd person view, you aim to the head, bullet goes wild and hits the chest, this is very noticiable with laser weapons, but happens with every proj weapon in the game. A workaround / fix for this is the console gamesetting command that goes like this setgs fautoaimscreenpercentage -100 this is effective for fixing the proj going wherever it wants and actualy hitting where the crosshair is pointing, but has 2 major flaws, one, it's a gamebryo setting so it resets to default at every game restart, even loading a quicksave reset it, that one I could live with, made a quick bat file for setting it to -100 but, the MAJOR problem is that, the setting goes to default every time you talk to an NPC, that means every time you exit a conversation, you need to run that commmand, gets old fast, so I was thinking on two ways of handling it with some help from the big brains here, I suck at scripting so. 1. Make a script that executes that line (setgs fautoaimscreenpercentage -100) after one leaves any conversation, that asumming that you can call a game setting console command on an ingame script... 2. bind the command line script to a key, so can it be pressed on demand for easier setting. Can anyone give me a hand with this one? thanks!
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As the title says, looking for a FNV modder/animator who can create and modify animations for a gun published on the nexus, the gun: https://www.nexusmods.com/newvegas/mods/57969?tab=description 3rd person animations (Firing, Aiming, running, sneak) are working, aiming its the only one that needs a little polish and editing but its minimal, the 3rd person animations are taken from another public mod, missing 1st/3rd reload that needs to be done from scratch. 1st person animations (firing, running aiming) dont need editing as they work as i wanted, the only one missing os the reload that need to be done from scratch.
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Wow thanks, Im not good at scripting but now i know it can be done, im going to give it a shot, thanks!
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- weapon
- firstperson
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Is no secret that some weapon mods out there work better on 3rd/1st person, or have some cool animations that you can only see in 1st person stuff like that, i was wondering if you can force the view for a specific weapon through scripts or something on weapon equip. thanks for any replies!
- 2 replies
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- weapon
- firstperson
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Hello everyone, im looking for some pointers or people who knows they way around modding fallout 4; i started a pet project since i found a pretty decent 3d model (.obj) of the plasma rifle as seen in doom eternal, since both games are under the same company, i think it would be safe to assume no legal terms are being broken, thats my logic i could be very wrong bout that, anyway, my real life job is very time consuming, and the info about making a gun like this from scratch is either vague or underwhleming to say the least, i would really appreciate some help from you guys, or people who want to collaborate in this project are welcome, i will add a pic of the 3d model, it was open source and has textures alredy "mapped" idk if im even using that term correctly but it should give the people who knows about this stuff some idea of the base material to work with. fyi, im not a native speaker so you will have to bear with me, im not completely lost at english, im just not 100% fluent. here are some pics https://freeimage.host/i/5mYzeR https://freeimage.host/i/5mY07f i think the model was designed to be used on a 3d printer, i imported it to 3ds max and it does have things to work with i think. like the receiver and barrel clearly defined but again, im no 3d modeler, i know my way around the creation kit and fo4edit but thats as far as my knowledge goes. hope to hear from you guys.