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RavageShadow

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  1. What is another comprehensive modeling technique beside poly/box modeling for game characters?
  2. Started working with Blender but the interface was very difficult to get use to as I'm sure a lot would agree with. It does look like 3DS is becoming standard for professionals and modders. I have had the student license which Autodesk was happy to provide which I have to say is amazing seeing as the full version goes for $4,000 USD. I think I'll stick with 3DS because of the simpler interface also because I have some more experience with it than I do Blender. So here is another question to go along with full mesh creation. What modeling technique is the best when it comes to making meshes for games like Skyrim? I've been doing poly modeling in order to keep the poly count down.
  3. Hey there everyone so I know there is a lot of controversy over weather to use 3DS Max or Blender when it comes to creating original meshes. I want to know what specifically what software was used to create the UNP Body. I hope to be able to create similar meshes in the future.
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