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Everything posted by WHavoc
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NEW PICTURES!!! :) http://imageshack.us/a/img94/12/decontamination.png - A picture of the decontamination area... Still lacking some detail, needs decoration, function, and lighting, but the shape is there. Also, the door will not say vault 24... http://imageshack.us/a/img819/2563/innerentrance.png - A picture of part of the inner entrance area. Also lacking decoration, lighting is iffy, but I am currently busy with real life, so I think it is good progress. I have begun work on the details of these areas, as well as creating the first main floor... Just wait until you see it. :) As always, I am looking for input, critiques, and/or ideas. Thanks!
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retex and restat of the elite riot gear
WHavoc replied to rookthebunwolf's topic in Fallout New Vegas's Mod Ideas
Fancy! That looks nice. Good work! -
Lol... Uh James Bond? :P ;) Anyway. I am not sure if you can add a gun-like script to the pip-boy. You might be able to hot key an effect and make it play off the left hand, but I don't see any other way for that to be possible... Then again, I am not the most experienced person with the geck.
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Kudos for you! Thank you very much for unearthing that gem! This will work perfectly!!!
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Your own shop Fallout New Vegas
WHavoc replied to Dragonetti's topic in Fallout New Vegas's Mod Ideas
I am guessing that this mod was let go for purposes unknown? It is a shame... This would be a great idea to try and incorporate into my mod though. I just might do that. -
Virtual boss Battle simulations
WHavoc replied to skyrimmasterfuger's topic in Fallout New Vegas's Mod Ideas
This would be interesting to see. I don't have much experience with scripting things like this, but the easiest way I could see this being pulled off, is just to place the player in a virtual reality room with the boss. Otherwise, the whole event would have to be "simulated" (or called upon in script) without triggering the end sequences, or advancing the player in the quests. This would go nicely with a quest like the good old Super Smash Bros. Fight the bosses... Neat idea though. -
Doesn't the Mirelurk/Lakelurk use an effect that would be similar to the animation of FUS Ro DAH in Skyrim? I may be wrong, but in that case, ideally all you would have to do is create either a weapon with the effect, or attach the effect to a random holdable object. If you enhance and rename the script for the Mirelurk/Lakelurk's effect, you should be able to create you desired "spell." This might be an alternative to Coolblack11's idea, might being the key word, I am sure that script is better for what you are wanting.
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I am currently pursuing a script that uses z axis translation on an object, to create an elevator, but I might have to simulate it... I hope I don't have to, because I was hoping to use it as a way to show the player the vastness of the vault, through windows in the elevator shaft... Hopefully I figure it out, otherwise I have lost a nice feature... I have blender, but don't know how to use it... Perhaps I will figure it out, if I do, I will let you know. Those are excellent ideas! Do I detect an M. Night Shyamalan moment? I cant wait to see that. I like the idea of a disposal/sewage system. For this mod I was thinking I might do something like Logan's Run. Do you happen to be familiar with that (it is an older film)? If not, it just means that most of the vault dwellers will be killed at age thirty or forty, in order to maintain the ideal vault population. Some of the dwellers will be kept alive as leaders and advisers, but the rest will be executed and cycled into the ground or cremated ("Bring out your dead!"). I am not sure what I would want to do with nuclear waste though... I would like to think that they figured out a way to properly dispose of it. Otherwise, we are going to have some giant rats and roaches, or something else... You certainly sparked my imagination. Don't worry I am not entirely computer retarded... ;) I have both gimp and photoshop, my profession requires them. lol. I have also subscribed to some websites that have watermark free, royalty free images. I was just wondering if there was any particular method, because some of my textures keep turning out bad... Thank you very much though, you confirmed that I am just not drawing them correctly (size was fine, just bad shading). I am mainly looking for an interesting metal texture for the majority of the vault walls... I will have to look into that... I have some interesting applications for that. :) Thank you for all of your great comments and advice devinpatterson! My work on this mod continues onward. I am hoping to get more people involved... (Maybe they don't take me seriously because my profile says I am a Newbie) :)
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Does anyone have any tips on how to create HD textures? And what about making a waterfall? Thanks. I am almost done with the layout of the entrance, and I have begun writing the first part of the storyline.
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I am sure this is posted somewhere in the bowels of this forum, but I cannot find it... So... I need some functional elevators, with scripts based only off of static objects. So say a wall, that is laid flat, and is transformed (On the z axis) from point A to point B upon the activation of a switch (A or B). I tried a method that sort of worked without a script, but I had to make the elevator shaft so short, that I might as well jump. And, while I am very grateful for any help you can give, I also don't know the first thing about scripts other than references and the "if" statement. Thank you! Havoc
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Before anyone gets their britches in a bunch, better safe than sorry. :P
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I wish there was a ''Join the enclave'' mod.
WHavoc replied to marioperson's topic in Fallout New Vegas's Mod Ideas
It would be a massive project. I would love to see a mod like this though. Maybe after I finish my current project I will try to organize something like this. The only problem is, there are so many directions to go in. I don't think we could design anything like taking over the strip, it would disrupt the main storyline, not to mention the frame rates of having so many NPCs in a concentrated area. It might be possible to set up a hostile Enclave/Brotherhood/NCR base system outside of the strip. That might be interesting, difficult, taxing on the system, but interesting... Good idea. -
This was my favorite dlc of the few for FNV (Well, close tie between this and Sierra Madre). The thing that I desired most out of this dlc was a better ending. It seemed very inconclusive. I would love to see an expansion of the scientists' personalities, and to see them in human form. I also like the idea of new weapons and enemies... Overall, I just really like where this mod is going... A simple idea that might be fun to experiment with is zero gravity for the player (I don't know what that would entail for scripting, as far as editing the physics of the game). If you could figure out a way to only apply zero gravity to the player, you would prevent objects from floating away (just say it only affects lobotomites), or perhaps create an area inside somewhere with zero gravity. Perhaps the gravity field of big mountain malfunctions and the player must restore it... I look forward to seeing this mod, if you guys need any help, I would be more than willing to do whatever I can. Happy modding!!!
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Is there anyone that can assist me with creating a functional elevator, and editing the speed of an animation in nifskope? I need to edit the speed of a functional door. Any help is greatly appreciated. Also, are there any elements that people would like to see in the vault city? Such as a casino, or a movie theater? Anything else? Anyone else? (a cricket sounds) I will be posting some pictures of my progress in a day or two... :P
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Thank you very much for that! - I have never played any of the Bioshock games, but that might be something to look into. I have seen the atmosphere. Once I have finished this mod though, I have a great idea for an offshoot of a popular console game....
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Wow, quite a few mods under your belt huh? Well that is fine, I understand. I will continue working on mine, and we can continue to discuss ideas. Other than that, two separate mods it is! If you ever need any help with your other mods, just ask. I would be more than willing to lend a hand, assuming I have time. I would probably be most useful in writing, creating textures, or designing levels. Very true, and that is a great thing. The more perspectives that are brought to the table, the more likely the idea is to be successful. Talk to you later devinpatterson!
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This is also something that I would like to see in a mod, and was hoping to accomplish. So perhaps our ideas are not that different after all. On the contrary, the idea is to be anything but subtle. I was thinking of doing the calm side of the story after chaos breaks loose. The vault dwellers are finally free, but have no idea what to do with this freedom. At first the player is an outcast that only brings disease, and disruption to the vault. Then it is followed by the chaos and lies among the vault dwellers themselves, leading to sabotage (in the form of explosives ruining the vault walls), murder, torture, and such. Due to the explosion, an intrusion of ghouls ravage the outer sanctum of the city. A mad scientist destroys the rec-sector with a invasive, man eating plant system... All kinds of crazy things... I don't like subtle and quiet beginnings... Oh no. :) In addition, the entire idea circles around the vault. The player is looking for the perfect asylum, a giant snowglobe if you will, that contains the past. And he/she stands, watching its own owners blow it apart. Where shall we begin?.......... I would prefer to work on a single mod if possible (assuming we can find some middle ground) as it would take less time and could be more a expansive fit to our ideas, but I am not opposed to just doing two separate mods. (Although, then there are two of the "relatively" same ideas floating around in the nexus.) We would definitely benefit from brainstorming together either way. If we have to end up doing two mods, I suggest we make sure our mods are quite dissimilar, to be better for the community. I will be gone most of the day today, but I will continue to add nuances and great unexpected turns in the story. Have faith in my ability to make this a full and interesting storyline... This will be nuts.
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Here is a photo of my current version of the entrance to the vault. Aside from some minor tweaks on the placement of the rocks/cliffs and some improvement on the lighting, I think this will be essentially the final look of the Vault main entrance (unless if I make the door itself bigger, which I might. I am moving next to the caverns that lead to the vault entrance, and the interior of the entrance itself... I am hoping to incorporate something that actually looks like a miniature strip inside the vault city entrance. Nothing too expansive, but to give you an idea, the inside of the entrance dwarfs the size of the doorway. This whole structure is actually only the pre-entrance. The vault itself is "miles" below. Speaking of the core of the Earth, I would really appreciate it if someone could walk me through how to create a functional elevator... I know it has to do with translation of an object upon the player pressing an activator... I am not a script writer, obviously. Any help is greatly appreciated. http://imageshack.us/photo/my-images/803/vaulta1entrancev1.jpg/ (Current 9/20/12)
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Thank you very much for your comments and critiques, I appreciate it. Indeed I did leave out details, I didn’t want to lose the idea, but since I am obviously not the first one to think of it, I revised my first post, and gave most of the details I have as of now. Hopefully these are a bit more to your liking… Now for business :P -- You beat me to the idea… ;) I really like the idea you have presented, and I would love to work together on something like this. However, we do have some differences in our storylines… Your vault-dweller society lives above ground, mine is locked in. Your story involves a somewhat corrupt old world society trapped in the 50’s (am I right?), while mine is a quiet, peaceful, evolved (changed from the 50’s, but not affected by the outside) society, that sparks into chaos only when the player arrives. Despite these differences, our ideas do share some aspects as well… Perhaps we could collaborate? I have already begun expansive work on the vault, and up-front I will say that I do like the idea of it being locked down. In the same breath, I very much like your idea of their “superiority” and living aboveground in a secluded zone. Maybe we can find a middle ground? If not, I would be happy to follow your ideas (I am just looking for something to design...), as long as we can put at least part of my vault to use. It is far different from any enclave or regular vault-tec vault. ….Phew, and you said you wrote a lot…
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Perhaps I should have named the topic differently? Lol... Anyway, here is a picture to tickle your taste-buds... Note: This is a nearly texture-less image. Some of the work I have done so far. (A newer one has been linked in a post below this one... 9/20/12) http://imageshack.us/a/img801/9480/falloutvaulta1.png (Outdated - 9/19/12) Let me know if it doesn't work...
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The world was shaken, ripped off of its axis. Its continents were strewn about the seas, its skies thick with a deadly nuclear fog. Some found refuge in vaults, others were not so lucky. This you know, as you are one of the survivors. Every day is a living hell, filled with nightmarish creatures, and things looking to snack on your innards, but somewhere amongst this barren inferno, there is a perfect asylum… There is a beacon of old world organization, perhaps a long lost city of gold… So you packed your bags, grabbed your weapons, and set off on a lone journey to find paradise. The clues have led you here. Drops of dew seep off of the ceiling of the cave system. You fear you have followed a cold trail, carved out a path that may lead to your own demise. By the weight of your supply pack, you judge that you have maybe a day more of rations. Feet are swollen, back aching, mind half asleep, you press onward. After walking for what seems like miles through this maze of underground tunnels, you approach a bridge made of steel. Your curiosity peaks, you continue across. It is not long before you find yourself standing under the shadow of a massive wall of concrete; an ominous door hiding its contents. You fail to resist your human urges, and unseal the door. Its rusty and heavy unused gears clank as it rolls open. Moments later, you find yourself walking through the halls of a vault. Only after you are stripped of your clothes, your gear, and cleansed of all outer-worldly contaminants, are you allowed to proceed. You dress in the vault apparel, take a wad of old world money, and step into the elevator at the end of the large hall. The mechanism takes you down, lower than you have ever been before. Windows in the shaft provide a glimpse into what you have stumbled upon—a domain that is quite unknown to you—for better or for worse, you have discovered a forbidden secret of the old world… I am considering this mod a community created dlc, which means anyone can get involved. Have a good idea? Post it here, and you might see it in the mod, along with your name in the credits. Please leave comments with your opinions, or things you would like to see, and please excuse/point out any mistakes in my post. I have already begun massive work on the project, some photos have been added. The area (vault) in this mod does not use the typical vault layout, kits, sounds, or lights. Thank you for reading this. WHavoc