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TheLastMariner

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Everything posted by TheLastMariner

  1. Hello, all. I'm currently developing a quest mod for Fallout 4 and am at a stage where some characters have all of their dialogue lines, so I was hoping to get some general advice for acquiring and working with voice actors, as well as best practices for implementing the voiced lines within the Creation Kit. Things I'd appreciate more info on are: - The best places to get hold of voice actors (who preferably understand that they'd be volunteering.) - How to format the in-game dialogue lines for voice actors. (E.g. Do I write a traditional script, and if so how does that work if the conversations branch off? How much context do voice actors need?) - Ways of efficiently implementing voice files in the creation kit. - Any other general advice in regards to voicing dialogue for mods. Thanks!
  2. I'm gonna be the best knight. The best one.
  3. TLDR: My unique supermutant's new face textures don't work and just appear as the vanilla supermutant textures in the creation kit and in game. Help! Much longer, did read: So I'm trying to create a unique blue supermutant character for a mod. I went through the process of editing the vanilla textures, creating new material files that get their diffuse information from these new textures and then duplicating the vanilla skin, armor addon, and head parts to create unique variants for my character. The body and eyes were simple enough to create new variants of. I simply made copies of the vanilla armor addon and head part and then redirected the model to my new materials using material swaps in the creation kit. The face however seems to work differently. I made a unique version of the head part and used a material swap to tell it to use my new materials but in the creation kit and in-game the npc still has the vanilla, green face. I've tried the following fixes, none of which have worked: -Regenerating the face-gen textures and meshes with ctrl+f4. -Duplicating the vanilla supermutant face mesh and redirecting the material path to my new materials in nifskope. -Creating a texture set file in the creation kit and then directing to it in the head part settings. I'm totally lost on this one, so any assistance would be greatly appreciated. Thanks!
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