Jump to content

defunctdiety

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by defunctdiety

  1. Why would they invest the time and money in this that they are if they didn't intend to profit from it. It's not a selling point of the game, so they don't think it's going to increase sales, they are going toward micro-transactions. Pretty obvious really.
  2. Boo, Bethesda! I'm really not feeling like I need mods (like I did with the fallouts), but still this whole thing is crap. Definitely setting things up to profit off of modding.
  3. Yeah hotkeys are definitely broke for dual wield. Glad I'm not the only one that thought so. I dual wield and usemagic so everytime I go to a spell it unbinds one of my dual-weapos... SOOO aggravating.
  4. Well, I could do that but then I'm thinking I won't get the "special reward" for playing throughout with it... maybe that's a stupid reason to worry about it? I'd still like to know wtf is going on though... :(
  5. I can't start Hardcore Mode when leaving Doc Mitchell's... I started a new game after removing arwen's overhaul and implementing Xodarap's various files below (as well as the RHF files), I'm not sure it's linked to any of those though because I try deactivating them and still can't start Hardcore Mode on my way out of Doc Mitchell's... Does anyone see anything obvious? What follows is my load order as "Copy to Clipboard" from FOMM - FNV Thanks in advance!! Lings.esm FalloutNV.esm Weapon Mod Expansion.esm Imp's Timescale Adjuster.esp Weapon Mod Expansion.esp ELECTRO-CITY - CompletedWorkorders.esp Arwen_Camera.esp IIWR 2.1.0.esp XFO - 1aa - Accuracy Revamp - mild.esp XFO - 1be - Dmg - Skill-Var - 2x.esp XFO - 2ab - Armor - DR+DT - revamp - med.esp RHF-01b_Realistic_weight_Misc_Items (needed).esp XFO - 2da - Bleedthrough - 10% (from 20).esp XFO - 3ab - rarity - ammo - med.esp XFO - 3bb - rarity - caps - med.esp XFO - 3cb - rarity - meds - med.esp XFO - 4a - Perks - Paths.esp XFO - 4b - Perks - Perk Every Level.esp XFO - 5a - SPECIAL & Stats Rebalance.esp XFO - 5b - Skills - SP Formula Rebalance.esp XFO - 5c - Skills - Better Med Surv Repair.esp XFO - 5da - Skills - Sneak - mild.esp XFO - 5ea - Skills - Barter - Mild.esp XFO - 7b - UnMSG - Karma (Incl Sounds).esp XFO - 7c - UnMSG - Sneak Status.esp XFO - 8a - Cripple & Body Part Revamp.esp RHF-11_XP_Slower_100 (recommended).esp XFO - 8b - Speed Increases.esp XFO - 8c - Karma Rebalance.esp XFO - 8d - Gore Changes.esp XFO - 9a - Enemies - AI revamp.esp XFO - 9da - Enemies - NPC Healing - low.esp Better Binoculars Max.esp UrgeWasterScarf.esp Readius_NV.esp KDS Wearable Backpacks.esp populatedcasino-medium.esp DK_BulletTime_NV.esp noautoaim.esp instavats.esp Nevada Skies.esp Total active plugins: 41 Total plugins: 41
  6. I use the ship alternate start too, and I love starting over as well on some levels, but I absolutely hate having to go through things like the mage guild start up quests and the "standard" non-storyline quests that I do every single time. Basically I want to make a demon or dremora character but I want to be at the same point in the game that I am at now. I want to be able to make a different character, but with the same progress... I really don't know what I want LOL!
  7. Hello all, So, I don't know if this is possible, or if it is possible if it is achievable without tedious transcription... but I would really like to keep the basic data of my character, i.e. quests completed, levels attained, skills/stats raised, and ideally most of the gear/money/spells found and bought,etc. ... BUT I would like to do a fresh install of oblivion with some fresh mods, I've been modding for quite a while and things are starting to get muddled... Is this possible?
×
×
  • Create New...