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EndgameV's Achievements
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I indeed was told it was from that mod, I downloaded and looked through that mod and couldn't find it hence I am casting the net wider. If you find it though I am happy to be humbled.
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Can anyone tell me what mod this helmet is from and/or what it's called? Been looking for a few days but haven't found anything concrete. https://staticdelivery.nexusmods.com/images/1704/23156589-1669349309.png
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Custom Elder Scroll Activator - Scripting Issue
EndgameV replied to EndgameV's topic in Skyrim's Skyrim LE
Hey Xander, Thanks for the quick reply and the suggestion, I was thinking and that seems like a much easier option, Thank you. -
Hi Guys, I'm wondering if anyone could help on the issue of creating a custom Elder Scroll activator where, if the player activates it the game goes through the whole playing of the open elder scroll animation and blind the player, except through an activator not an equipable item. I've done some messing around with the default ElderScrollScript and haven't had much luck, is anyone able to help me out with this?
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Hi Guys, Got a weird bug here that's only just started happening. Every time I open the Papyrus Script Manager (with mods loaded or unloaded) the whole CK 'stops working' then crashes. This was working fine a few days ago. Anybody else have experience with this?
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Hi I was just wondering if was possible to generate LOD for one or two custom objects or for things from other mods? There are tutorials for custom worldspace LOD I know but they generate LOD for large areas and I'm just looking to make a few objects. This is more about trying to generate LOD for the temple of miraak since Bethesda didn't include one and I'd rather not have a big hole on my map.
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Is it possible to make the Temple of Miraak appear on the world map with the CK or a external program? I don't really like having a big crater on my map.
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Hi, I'm currently trying to make a script that works a separate set of the Skyhaven Blood Seal activators, specifically the blood rings and the light fx, which will unlock a door at the end. The original script is too reliant on the related quest and has a lot of connected master and sub scripts and I only want something simple. I'm not too versed in papyrus except for the simple stuff, so if anyone wants to have a crack at this or has any advice I'd be very grateful.
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Hi guys, Recently I've been having CTD's with no warning that have never happened before, always when transitioning from Before the Storm to Bleak Falls Barrow quests and (if i sometimes get past there) exiting whiterun for the first time, plus a couple of time in front of the three standing stones. This has got me very scare to play now even though I'm really wanting to have a complete game ready for Dragonborn. The reason I'm posting is I was fairly certain the problem wasn't because of a mod but now I'm not so sure, so if someone could be kind enough to help me check my mods list for me and warn me of any mods that might be the culprits it would be very appreciated. I hope it's just a mod else I have no idea how I'm gonna fix this. My mod list sorted using BOSS: 00 Skyrim.esm • 01 Update.esm • 02 Dawnguard.esm • 03 HearthFires.esm • 04 WARZONES - Civil Unrest.esm • 05 moonpath.esm • 06 Solitude A City Of Trade.esm • 07 portal2mod.esp • 08 HighResTexturePack01.esp • 09 HighResTexturePack02.esp • 0A killthemgenerals.esp • 0B Shrine of Azura LOD Fix.esp • 0C Unofficial Skyrim Patch.esp [Version 1.2.3a] • 0D Unofficial Dawnguard Patch.esp [Version 1.1.1a] • 0E HighResTexturePackFix.esp • 0F Unofficial Hearthfire Patch.esp [Version 1.0a] • 10 Realistic Lighting - Dawnguard Patch.esp • 11 Realistic Lighting.esp • 12 Realistic Lighting Patcher.esp • 13 StaticMeshImprovementMod.esp • 14 bladesfactionfix.esp • 15 CollectibleXarxes-nosteal.esp • 16 guardedborders.esp • 17 Lost Art of the Blacksmith.esp • 18 moredragonloot.esp • 19 ScenicCarriages.esp • 1A wildhorses.esp • 1B Auto Unequip Ammo.esp • 1C Chesko_LoreBasedLoadingScreens.esp • 1D 1nivWICCloaks.esp [Version 2.1b] • 1E dragonboneweaponscomplete.esp • 1F imperialdragonarmor.esp • 20 na_goldbrand_eng.esp • 21 skyforgedShields.esp • 22 Tribunal Maskes by Zairaam.esp • 23 Tribunal Robes by Zairaam.esp • 24 dr_bandolier.esp • 25 DeadlyDragons.esp • 26 quest_andtherealmsofdaedra.esp • 27 RIC_Dawnstar.esp • 28 gildergreen regrown.esp [Version 1.2.1] • 29 HallsOfDovahndor.esp • 2A moonpath_questdata.esp • 2B nightingale hall.esp • 2C quest_nomercy.esp • 2D RiversideLodge.esp [Version 1.3.2] • 2E quest_seaofghosts.esp • 2F quest_thebiggertheyare.esp • 30 lightweight potions and poisons.esp • 31 ArchmageTolfdir.esp • 32 armored-horses.esp • 33 Better Dynamic Snow.esp • 34 betterquestobjectives.esp • 35 dynamicmerchants.esp • 36 Headtracking.esp • 37 ImprovedScImpUniforms - Main.esp • 38 ImprovedScImpUniforms - WARZONES only.esp • 39 LegionArmorVariety.esp • 3A lush grass and trees.esp • 3B posesivecorpses.esp • 3C respectful guards.esp • 3D Thieves Guild Requirements.esp • 3E walk.esp • 3F ExpandedWinterholdRuinsExterior.esp • 40 tos_amber_guard.esp • 41 tos_laintardale.esp • 42 tos_oakwood.esp • 43 Unique Region Names.esp • 44 detailed outskirts.esp • 45 detailed cities.esp • 46 dd - realistic ragdoll force - realistic.esp • 47 better vampires.esp • 48 UnblockActivateNoWereNoMap.esp • 49 Vampire Lord Serana Fixed.esp • 4A Sit Anywhere.esp • 4B mjollfacelift-blondehair.esp • 4C WATER.esp • 4D barenziahquestmarkers.esp • 4E minemapmarkers.esp • 4F Bashed Patch, 0.esp • 50 Morrowind - The ashlands BETA 1.5.esp • 51 nighteyefix.esp • 52 tos_granitehall.esp • 53 dbcowlfix.esp • 54 EKJ-Mod.esp • 55 VampireClothingBugFix.esp • 56 OblivionGatesofSkyrim.esp • 57 Camps.esp • 58 MorthalFortified.esp • 59 InigoPerkPointGiver.esp Any help guys is greatly appreciated.
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Hello modders, I'm here with a very weird and very FUSTRAITING problem. I've just come back to skyrim after a brief span and after accepting steam converting it to a newer format, I started a new game. Everything was going fine at first until I had my first audience with bulgruuf and just after he told irileth to send toops to river wood, my game crashed and continued to do so in the same spot after that and some others such as in front of standing stones or just exiting whiterun. Now I've tried deleting possible trouble mods, verifying the game cash, trying all manner of supposed crash fixes, downloading wyrebash fixing conflict, downloaded tes5edit and cleaned all my esps and masters and even download BOSS to fix the load order and after all that I'm left with a game that should be pristine, but still crashes in all the same spots and the really weird thing is before that steam conversion I never had this problem before. So guys HELP and anything that could get me out of this jam would be very appreciated. I wanna play DAMMIT!
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Hello modders, I'm here with a very weird and very FUSTRAITING problem. I've just come back to skyrim after a brief span and after accepting steam converting it to a newer format, I started a new game. Everything was going fine at first until I had my first audience with bulgruuf and just after he told irileth to send toops to river wood, my game crashed and continued to do so in the same spot after that and some others such as in front of standing stones or just exiting whiterun. Now I've tried deleting possible trouble mods, verifying the game cash, trying all manner of supposed crash fixes, downloading wyrebash fixing conflict, downloaded tes5edit and cleaned all my esps and masters and even download BOSS to fix the load order and after all that I'm left with a game that should be pristine, but still crashes in all the same spots and the really weird thing is before that steam conversion I never had this problem before. So guys HELP and anything that could get me out of this jam would be very appreciated. I wanna play DAMMIT!
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First i just want to say I'm a big fan of this mod and the time and effort you've put into it puts you on par with the Tamriel-Reborn team, even more so since your team is smaller. However, I just want to ask if you have heard the rumors of the new DLC called "Dragonborn" that will possibly be set on Solstheim and how that might affect Solstheim 4E. Again thanks for all your hard work.
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Thanks a lot for your help Steve, the script does compile and ive added all the spells to the properties. Still doesnt work like i want it to but im still hunting through the creation kit for all the spells that cause sun damage so I'll get back to you on that. Thanks again for the papyrus help, makes me miss oblivion's coding language
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Hi Im just having a bit of trouble writing one of my first papyrus script. My aim is that when the player, as a vampire, equips an item with the script attached the item is supposed to remove the players sun damage according to what stage of vampirism they are at when equipped and restore it when unequipped. Scriptname Daywalkerscript extends ObjectReference Conditional int Daywalker Spell Property VampireSunDamage01 Auto Spell Property VampireSunDamage02 Auto Spell Property VampireSunDamage03 Auto Spell Property VampireSunDamage04 Auto Event OnEquip(ObjectReference akActionRef) Daywalker = 1 if (Game.GetPlayer().GetSpell(VampireSunDamage01)) Game.GetPlayer().RemoveSpell(VampireSunDamage01) Daywalker = 1 endif if (Game.GetPlayer().GetSpell(VampireSunDamage02)) Game.GetPlayer().RemoveSpell(VampireSunDamage02) Daywalker = 2 endif if (Game.GetPlayer().GetSpell(VampireSunDamage03)) Game.GetPlayer().RemoveSpell(VampireSunDamage03) Daywalker = 3 endif if (Game.GetPlayer().GetSpell(VampireSunDamage04)) Game.GetPlayer().RemoveSpell(VampireSunDamage04) Daywalker = 4 endif EndEvent Event OnUnequip(ObjectReference akActionRef) Daywalker = 1 if Daywalker = 1 Game.GetPlayer().AddSpell(VampireSunDamage01) Daywalker = 0 endif if Daywalker = 2 Game.GetPlayer().AddSpell(VampireSunDamage02) Daywalker = 0 endif if Daywalker = 3 Game.GetPlayer().AddSpell(VampireSunDamage03) Daywalker = 0 endif if Daywalker = 4 Game.GetPlayer().AddSpell(VampireSunDamage04) Daywalker = 0 endif EndEvent The way ive done it makes sense to me but the compiler doesnt like it, something to with the variables. Help?
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Guys I've found a fix to the 3rd person bug here Thank Keldis, mine works fine now