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terrymatrix

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Everything posted by terrymatrix

  1. If a mod says "bUseCombinedObjects=0" don't use it if you like your framerates.One of the mods is unsupported because of issues and A forest dropped my frames to 20 in places with god rays and shadows disabled. (I have been playing on ultra with 242 mods at 60 fps with my list)
  2. I use a combination of about 9 mods to perfect my greenery, obviously adding anything else would probably mess it up. Only 2 are on your list,1 has been mentioned (BNS LOD https://www.nexusmods.com/fallout4/mods/38872 go to files and pick the BNS one) Also at least 3 on your list ruin framerates, would i be trusting anyone's opinion if they use them,i think not. Honest opinion of someone that spent the last 2 days messing around with greenery (also changing enb and weather mods) to get my new playthrough looking perfect. The winners are : Vivid Fallout all in one True Grass Pine Trees redone Delightful ivy (this one to overwrite the other not so nice ivy) Commonwealth conifers redux Commonwealth conifers redux tree placement patch BNS BNS LOD (Main page is neuraLOD) Verdant Wasteland ( This will add a yellow tone to your enb and change the day cycle to summer, starts getting light around 5 , dark around 9, if you look in the mod folder you can find the two enb file {double click the creation kit symbol} you cannot delete them,but you can copy and paste your two enb files with the same name to overwrite them and remove the yellow tone) It is worth the trouble to make BNS look a lot better. Also for the look i use : water enhanced , lily pads and pond scum remover, vivid weathers and vogue enb (This may have other enb leftovers altering it slightly as i have just been downloading and overwriting files,instead of deleting them) This may have been a longer in depth answer than you or anyone else wanted,but i thought it was better than: No, dont do it ,the ungrateful children will complain if you do, wait for them to comment about the lack of LOD and how they wish the mod author would someday make it. Then add it and wait for the inevitable comments about how they wish there was no LOD and the mod author would someday remove it. Or you could make it optional and wait for them to complain about something else,then again if it's an option what is the point of this question.
  3. Sorry i posted this in the wrong place That would be from Endless Warfare
  4. I just started a new playthrough. I had an intense game of cat and mouse with a mirelurk king that was patrolling sanctuary while i cleaned out the houses.Can't wait for the look on prestons face when i bring the gang back to sanctuary and he thought the ghouls in lexington were bad. Anyone else enjoy the thrill of being the mouse. I died 4 times (Twice when i tried to take it on, twice when it flanked me) I think minigun,power armor,mama murphy then i can take him.
  5. https://www.nexusmods.com/fallout4/mods/24357 Many things including spiders
  6. The companions are just farmers and that dumb dog can just stay at red rocket. Ever since my first play through and the first companion blocked a doorway i have had no use for them.Until yesterday,when i had a thought,could you play the survival game with the character multiplier set to 0.1. The vanilla damage on 20 damage would be 20 x 0.5 x 1.5 = 15 The modded damage on 20 is 20 x 0.1 x 1.5 = 3 Companions now become my saviors and i love that dumb dog. "That's it dogmeat,hold that raider while i take 3 shots at his head with the shotgun" (and that's just the easy ones in concord)
  7. Sounds like a script, maybe left over from an uninstalled mod or a mod in your load order that makes creatures hunt you. Also you are level 12 and you killed a legendary Alpha Deathclaw which should spawn when you are level 91.
  8. Is there already a mod that makes them level with the player on the nexus ?
  9. I was checking out the creature's max health, which is around 32765 before it goes negative.Now i'm wondering which guns (not melee weapons) can turn that into a one hit kill and the max damage for each gun. ( i know the super sledge can be cheesed to 7987 before sneak,crit and chems)
  10. I have been buffing the npc's in creation kit,i was about to start doing the leveled ones (below human race) when i noticed VRWorkshopShared npc's at the bottom of the list, my instinct is to just ignore them,but i am curious as to what they do. Oh and if your curious,i linked the npc's to the time of day so for every hour they will gradually get stronger each hour for 12 hrs,then reduce back to vanilla each hour for 12 hrs, so you get stronger end game npc's, also you have a window at lower levels to get passed npc's. Almost done :yes:
  11. forgot my damn password and apparently didn't tie my account to my phone, That's just what a synth would say
  12. The High Resolution Textures DLC. Even with my "beefy" computer, the high-res pack takes a toll on the loading times in some areas, especially in the urban areas. I've toned down the graphics to the absolute minimum, so this DLC should not be a likely suspect. Erm downloaded it when it first came out,made modded fallout unplayable. There is more chance of bethesda changing their minds about exploiting their fanbase for profit than me using that again. You can get better textures from the mod list.
  13. Huh i don't get it, couldn't the guy download another weapon mod, i'm sure there may be one or two others on the nexus. But erm yeah, go outside and play for a bit. Then come back and read the list. 1) I make mods for me. 2) Because other people share their mods i feel i should share mine. 3) I don't care if anyone likes it 4) Enter a conversation with a civilian at your own risk (If the civilian identifies as console peasant,don't reply,just run,run for your life)
  14. Done,new version up. Update 1.1 Reduced the 3% attack/defence boosts to 2%, reduced the armour piercing boost from 2% to 1%, reduced crit damage and crit refill chance,also the exp boost's on mysterious stranger and solar powered have also been reduced from 10% to 5%. I use this mod with The 770 (130) Gameplay Overhaul
  15. I will be updating the mod in the next 1-2 weeks {Today is 4.10.2019} The change would be to the 3% boosts reduced to 2% to give the player lower end game power. Yes it's a copy and paste from the mod page,i am that lazy :thumbsup:
  16. Ha Ha Ha, i take your keith and raise you : gary , gary? , GARY !!!!!
  17. Sanctuary > Sunshine Tidings (magazine) Sunshine Tidings > Greater Mass Blood Clinic (combat rifle) Greater Mass Blood Clinic > Grey Garden (Adhesive plants) Grey Garden > Diamond City (combat shotgun and piper) All before level 5 :ninja:
  18. No crashes if you turn it down, i prefer mods that boost npc's on survival rather than multiply them, a single strong opponent is much kinder to your system than groups.
  19. I preferred : Endless Warfare (There is a automatron patch for behind Fort Hagen)
  20. Yes file size. With wars and peace both running have you noticed any effect on frame rate in testing ?
  21. I am curious as to how big this mod is. (I know it's not the size but what it does that matter's :rolleyes: )
  22. Who's played it,how far did you get (levels played) and when did you become too powerful etc etc.
  23. I am impressed that the mod author has managed to keep going for three years on this mod, keep up the positive feedback,encouragement and show some patience. (3 months of modding is hard going,3 years is amazing)
  24. oh and if you have nuka world two of the armors are linked to lone wanderer, can't remember if it's pack,operator or diciple.
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