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33mafiaman

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  1. Iâve been trying to figure out blender so I can port the Khvostov 7G-02 from Destiny 2 into Fallout 4 but I canât figure it out. I have the 3D model and textures and sounds, itâs just the rigging and actual mod making part Iâm terrible at. Can someone please do this for me? I have permission from Bungie to do so. Can anybody do this for me. There is a mod called Guardian Armory that has some Destiny 2 stuff already so itâs not a problem to do so.
  2. https://imgur.com/a/tfk5T0c Ever since I verified the integrity of the game files through steam almost every vanilla texture in the game is pink. Any idea what could've cause this and how do I fix it? Also the game started updating immediately after doing so. Also im using the Heather Casdin follower mod and the dual survivors nate follower and both of them have no voices, there dialogue shows up but there lips dont move and they dont speak.
  3. ok I did that but when I try to load it in creatin kit the model appears pink. I also tried updating the material path in nifskope and now it wont take any dds textures I add to it but it would with the old material that I no longer have. Is it possible my material editor is broken?
  4. OK I dont know what to do anymore. I deleted all my mods and fallout 4 folders for my own reasons. I recently redownloaded everything and now im trying to recreate my custom outfits but Outfit studio is not applying my material bgsm that I made with material editor. It used to work before I deleted everything but now it's not and I have no Idea why. Can someone please help me out. I've posted stuff here before and no one ever replies.
  5. so i've been having an issue with a ported mesh in creation kit and I dont know what to do. I ported over the outfit to fallout 4 by putting it in 3dsmax exported as obj, then converted the textures to dds, then imported to outfit studio on top of a reference body and exported as a nif and saved the project and finally It tried to put it in creation kit. But every time I put the nif link in the enter biped model text box creation kit crashes to desktop. I dont know what to do and i've ported outfits before using the same method and i've never had an issue until now. Also on another outfit that works fine I have this weird shiny texture in game on top of the outfit. It almost looks like a wet reflection. I've never had this before on outfits. https://imgur.com/a/78JfiFF
  6. so i've been having an issue with a ported mesh in creation kit and I dont know what to do. I ported over the outfit to fallout 4 by putting it in 3dsmax exported as obj, then converted the textures to dds, then imported to outfit studio on top of a reference body and exported as a nif and saved the project and finally It tried to put it in creation kit. But every time I put the nif link in the enter biped model text box creation kit crashes to desktop. I dont know what to do and i've ported outfits before using the same method and i've never had an issue until now. Also on another outfit that works fine I have this weird shiny texture in game on top of the outfit. It almost looks like a wet reflection. I've never had this before on outfits. https://imgur.com/a/78JfiFF
  7. So this past week i've spent a good portion of it trying to port the outfits on these models form different games into fallout 4 as individual armors with no results to mixed results (like textures breaking or the armor itself not showing up in game.) So im asking if any modder would be willing to do it for me. Please don't say to figure it out myself because i've tried every trick I could find and im done trying now. https://www.deviantart.com/junkymana/art/The-Last-Of-Us-Tess-Original-549031955 https://www.deviantart.com/doppelstuff/art/ROTTR-Gray-Henley-Basic-port-597844562 https://www.deviantart.com/doppelstuff/art/ROTTR-Remnant-jacket-Basic-port-595220378 https://www.deviantart.com/heliosal/art/Red-Dead-Redemption-2-Sadie-Var-4-810643411 https://www.deviantart.com/heliosal/art/Red-Dead-Redemption-2-Sadie-Var-7-810644249
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