Jump to content

harmonic

Supporter
  • Posts

    25
  • Joined

  • Last visited

Nexus Mods Profile

About harmonic

Profile Fields

  • Country
    United States

harmonic's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I don't tend to buy merch, but then I don't have money to burn, so *shrug*
  2. So many good games coming out soon...
  3. Well it is called "Destruction" magic :P and this is a realism mod. I ultimately don't think it would be any more powerful than the melee weapons cept for the range thing (and the awesomeness) and really its a stream of fire what do you expect? In my mind I still dont think it would be op against heavily armored foes or mages with shielding and wards (might want to boost the power of those) On the arrow headshots thing: imo it should be a chance based thing. Better helmet / mage shield / thicker skull means a much lower chance of instadeath. (in the mage shield case I don't think it should really be possible till the shield is down considering the hole-less nature.) maybe could make lightning spells damage mage defenses more quickly to balance fires destructive capabilites? (disrupting the magicka holding the shield or ward together)
  4. Here are my thoughts on the list so far: 1 the lightning spells and armor thing. If Nirn does physics at all like irl does having metal armor on would not make you more vulnerable to lightning. In fact if you strip a guy naked, cover him head to toe in chainmail, and hit him with lightning he would come out relatively unharmed other than perhaps burns from the metal and air overheating. Electricity follows the path of least resistance which in that case is through the metal. It wouldn't even touch his skin even if it was in direct contact with the metal. Electricity spells ingame are an anti-mage weapon and it seems to work better to me in that context. Make electricity spells almost useless if the target is covered completely in metal but devastating against other mages. Cold spells on the other hand could potentially freeze armor joints and make movement even harder even if they don't do extra damage. Fire spells would also make a tin man into a nice little metal oven, while the armor would protect against the initial burst over time the metal would start to burn the skin severely and take a long time to cool. Perhaps a long term burning effect for heavily armored foes that increases in duration and power the longer you apply flame? 2 For the weapon damage perks I see one potential replacement for two handed weapons at least. Instead of the unrealistic dame perks how about perks that increase attack speed? Any untrained grunt could hit someone with a giant hammer and do dame but without training and conditioning with that type of weapon you would find it extremely cumbersome and would probably barely be able to lift it let alone swing it all over the place effectively. 3 Hypothermia: I've been wanting this one for a while and I've got a few extensions potential to what you have outlined: for one thing make getting wet in a cold place have an effect. If I fall in a river in the middle of a blizzard that should have a serious effect like direct damage till you heat up again. In addition to the heavy clothing perhaps an amulet of warmth or something like that? Moderately expensive and it takes the amulet slot but saves you from lugging around heavy clothing. Potions of warmth also seems reasonable for those fell in a frozen lake situations (or perhaps when you want to dive into the frozen lake as a preventative measure) 4 As a pure opinion thing magicka seems like it is supposed to be separate from physical fatigue to me. I think slowing magicka regen when tired seems good but lowering your overall pool seems a bit off to me. Like when your tired you should still be able to draw upon your full power but once it's exhausted its a lot harder to get it back. Again that's just how I feel it should be. 5 Stamina imo should be given a much larger pool but slower regen. This seems more realistic to me (I can sprint for a lot longer than the guy ingame and I'm out of shape but once I'm done it takes a lot longer until I can go again) In game terms this also makes stamina management much more strategic and potentially gives stamina potions a use. You would be able to smash a few foes with full strength no problem but in an extended battle you would start to tire and weaken if you cant get a break. If you made all stamina potions long lasting regen potions it wouldn't make you last forever but it would make you last significantly longer for those long or difficult battles. Thanks for reading hopefully you'll like some of these ideas and be able to use them.
  5. I think that could be attributed to poor cartography. I could be wrong but iirc the scale of each region has changed a few times. The lore seems pretty good at showing that the people of nirn don't really know whats going on. For instance in lore it is commonly believed that the stars are holes in the wall around nirn that the magic from the other planes leaks out of. (or something to that effect) If you take the skill menu as lore the starts are really just stars though. So considering the technology level I think it could be easily explained away that the map in oblivion was a cyrodiil centric map with a bias to that effect coupled with poor calculations or bad measurements. Least that's my opinion.
  6. One thing that might be a good idea while your waiting for the construction kit is to put together a list of all the documented changes that happened to Cyrodiil in the past 200 years. You could probably get a lot of that off UESP. Then maybe do some basic planning on the theme and such of each city. Major landmarks should still exist and the basic layout and style of each city should be about the same. http://www.uesp.net/wiki/Lore:Fourth_Era#4E_0 Have you considered asking the Unique Landscapes guys if you can import their work? I don't think the landscape would have changed much so that would cover a lot of ground right off the bat with high quality land and then you could edit it later to make some changes befitting the 2 centuries. Plus no legal issues with that work. I can't help as I have too much college and not enough skills but I wish you guys luck and really hope this project comes together well.
  7. So let me see if I'm understanding this right. If you have a sword in your right hand and a shield in your left left click will attack and right click will block? But if you have a spell instead of a shield right will attack and left will fire the spell? That doesn't seem right.....
  8. All this has been explained. The disk will contain the game files and the steam install files. You still need to connect to the internet to validate it once which apparently requires a file of several MB to be downloaded but once activated you can play it offline however much you want. edit: http://forums.bethsoft.com/index.php?/topic/1242199-skyrim-and-steam/
  9. I here I am going through the making of trailer at half speed to catch all the details. At 2:10 right after the computer model of the bloody dragon is shown look on the guys desk. There's a model on his desk of a guy with a bright yellow chicken in a rather uncomfortable looking location. Possible finisher for the secret chicken-mace perhaps?
×
×
  • Create New...