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Deathtoheaven731

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Posts posted by Deathtoheaven731

  1. In response to post #24742594. #24742759, #24742849, #24742924, #24742934, #24743009, #24743059, #24743149, #24743254, #24743299, #24743359, #24743449, #24743474, #24743514, #24743524, #24743584, #24743604, #24743624, #24743724, #24743739, #24743769, #24743774, #24743884, #24743929, #24743984, #24744049, #24744139, #24744159 are all replies on the same post.


    FavoredSoul wrote:
    phantompally76 wrote: Sorry you feel that way FavoredSoul.

    We'll survive with or without you.

    We'll also probably be a lot more cautious with our praise and endorsements. And with our trust.
    popcorn71 wrote: If your complaining about the hate being spewed on steam then why post files to the steam workshop? If Valve will not moderate their comment section and you don't like what people are saying about your mod then just don't use the workshop. Not that I'm excusing the tolls, but why put your self in a possession where you are subjected to their hate in the first place?

    === Edit ===
    To clarify, I have not read ANYTHING on steam for several day. I currently have steam offline and firewalled. This all just seems too convenient to me and I don't really trust Valve right now.
    Orgaya wrote: For what it's worth, I agree with you.

    This whole experience has taught me that this modding community is a massive s#*! stain.
    FavoredSoul wrote: Fact is, the trolls are everywhere, workshop or not. nexus sites just do a good job of throwing a cloth over it. But its still there underneath.

    And you're right. I will delete all my stuff of the workshop cause it is just awful over there.
    dunmermagic wrote: I'm sorry you feel that way, but most major modders were against this. If you had some trolls get on your nerves, well that sucks, and if you feel the need to take down your mods, that's your choice. But nobody here owes you anything just as you don't owe us anything. That's the way it's worked for 13 years, and it's worked out pretty well if I do say so myself.
    jmenaru wrote: I agree with you 100% FavoredSoul. I never expected Bethesda to remove this just because of the negative backlash, but I guess I was wrong.
    FavoredSoul wrote: @dunmermagic

    "nobody here owes you anything just as you don't owe us anything"


    My point entirely.

    Mod-users are happy to use you and your mods while you're offering, and then just as happily ready to throw you away without second thought.

    You know what that is an example of? Taking another human being for granted for your own selfish needs.
    phantompally76 wrote: Bah, stop acting like you're a victim.

    6 days ago, selling your mods was illegal.

    Axeface wrote: I completely agree with everything you said favouredsoul. This farse has shown what this community can be, it's like a pit of vipers. One thing is certain, I am disgusted by this community now and I dont want anything to do with it.

    Now, I havent done anything really noteworthy for skyrim (althought I did take a very long time and effort making my small mods), but I have done extensive modding in other games, thousands of hours. The steam change got me interested again - I started drawing, I loaded up zbrush. I for one was really excited by the steam change and the quality mods we would have seen from it. It needed to be tweaked because is wasnt done well, but overall I think we are really missing out - both authors and users.

    "hahahahahahahahha. Its hard enough getting people to CLICK A BUTTON TO ENDORSE A MOD, you think for a second people are going to strain their finger to use a donate button to give me their 5c? Reality is right here buddy, where have you been living?"

    This is so true. I looked at my mods stats on the workshop that has 90,000 current subscribers - most days I get 0 'likes', on 'spike' days where I get a lot of dls (like a few days ago with 400 subs) I got 3 likes. I dont care honestly, but it shows just how sincere this 'we like to donate!' argument is.

    "Valve and Bethesda certainly fcuked things up, royally, for a long time to come. All I want to do is remove my mods cause at least half of the hateful, selfish people out there just don't deserve anything at all. "

    I was about to remove my mods too. Obviously mine are nothing mods, not like yours, but one has almost 100,000 subs. I just dont feel like I want to be part of this community anymore now.

    EDIT: I'm removing my mods, "phantompally76" and his comments has pushed me over the edge.
    Orgaya wrote: @FavoredSoul

    You're not alone with that. Have you seen other mod authors' pages that decided to use the system? It was a real gong show. Constant feedback of people acting like they are entitled to free content.

    @Everyone Else

    If this experience has taught us anything, it's that no one deserves free stuff. We certainly haven't proven it.
    FavoredSoul wrote: @ phantompally76

    If i'm acting like a victim its because you, just now, made me a victim. I am a victim of your hate.

    So someone wants to make 50c on a future mod that WOULDNT HAVE EXISTED IF NOT FOR THE SCHEME.

    Mod authors are, and always will be, victims of mod-user hate. The hate that has been written for mod-authors here. The hate that has been written for mod-authors on steam. The hate that you wrote against me just right now, and all of the hate yet to be written.
    nbtc971 wrote: You act as though someone hired you for a job. It was your decision and own desire to mod, no one asked you or forced you. In addition, when you created your content, you had to think at the time that you were doing it for free, so, if you don't want to do it for free any longer, then don't do it. I can't really blame you for that.

    Anyone who creates anything for public consumption has to know that lots of people are entitled jerks. If you didn't, then I'm sure that was quite the wake up call. I haven't read all the comments, I'm sure there are a lot of fools saying stupid stuff, but that's the world we live in. Some will choose to punish those who are grateful due to the comments of the lowest denominator and I think that sucks, but, I can't really complain about it because it's not my time and effort that's being taken to task.
    jfisha wrote: I'm just going to throw this in there, but I've personally never complained or wrote s#*! about a mod author because their mods are free. You can't complain about something you're getting for free, right?

    Of course, that's not true for everyone, but with a free mod if you hid somebodies comment or told them to "f off", I'd be right there with ya.

    However, if I paid for your mod, you'll f'nng take it and like it. You're no longer a person putting up free content, you're like the telephone company now, and I'm a very nice person but the lady that answer's the phone there absolutely hates me.
    SkepticalJoker wrote: FavoredSoul,

    No one is forcing you to make mods. If it's not fun, then why the hell are you doing it? Find another hobby, for goodness sake! And yes, it IS a hobby. It always has been. Nothing has changed on that front. Valve and Bethesda tried to do exactly what you claim mod users are doing: Take advantage of you. They wanted you to labor, then sell your labor to users, and keep 75% of the proceeds. The only people that win are Valve and Bethesda. Mod users may use your labor by playtesting and enjoying your mods, but they aren't making a profit off your work either. They're not asking you to make mods that they can then sell, while kicking back a measly 25%.

    This idea could have worked if the kickback was fair and there was some modicum of assurance to the consumers that mods would be properly curated. As it stood, mod authors were getting screwed, consumers were getting screwed, and the legality of it all was questionable to say the least. Valve and Bethesda did one thing right, and that was to shut this absurd experiment down.
    sunshinenbrick wrote: @ SkepticalJoker

    You speak wise words.
    phantompally76 wrote: FavoredSoul, I don't hate you.

    I'm just very disappointed with you.

    I don't expect you to lose any sleep over that.

    I'm not going to lose any sleep, either.
    Orgaya wrote: That isn't what the complaint here is. It's this idea that modders should never be given the option to be paid because the mod-user is entitled to free content for no reason. This simply isn't true or fair. And it's wholly disrespectful and incredibly insensitive to treat those who are giving handouts like dogshit.
    sunshinenbrick wrote: That is a rather minority stance here. I think you will find most people at the Nexus are in favour of the option to give back to those they want to give back to.

    EDIT: Isn't it actually technicaly, probably illegal to be even having these conversations now Bethesda has pulled the rug?
    jfisha wrote: I disagree, Orgaya.

    We were given the content. That's not a feeling of entitlement.

    If you and I were hanging out and I gave you one of my beers, I can't tell the rest of my friends that you're an entitled piece of crap because you took it.

    Let's not forget that up until three days ago, most of us here thought all the mod authors were perfectly fine with the way things were going. We've been thriving for four years, for Christ's sake.

    I don't think that point gets brought up enough
    FavoredSoul wrote: @nbtc971

    Its so flawed.

    THE ENTIRE MODDING SCENE IS ABOUT CHOICE.

    I make a choice to make mods.
    People make a choice to consume them.
    I make a choice to charge 50c for a particular mod...

    Yeah, no one asked me to be a modder. In just the same way, nobody asked you to be a consumer.

    I have a choice to charge 50c, you have a choice on whether or not to pay 50c.

    What gives you the right to come along and say you may not charge 50c?






    Orgaya wrote: @phantompally76

    You're disappointed in him... because he wanted to be compensated for his work. Ugh. It's just a game. You don't need mods. Sorry. You don't. None of us do.
    phantompally76 wrote: Orgaya, did you even read what you just typed?


    I agree with you. We don't NEED mods.

    We don't NEED to buy them, either.
    BadYeti wrote: Now imagine having all those mod users as customers. Having to solve their insane issues because you accepted their money. :~O It's the stuff of nightmares.
    digitaltrucker wrote: Indeed, once they've paid for it they DO become entitled at that point.
    FavoredSoul wrote: @ SkepticalJoker

    I'm aware that a 75% cut for valve and Bethesda made those guys appear greedy to a lot of people, but at the end of the day, its for the mod-author to decide whether or not the contract is fair, not the consumer. The decision gets made when the choice is made on whether or not to sell. I know that there are a lot of people who were ok with paying mod-authors for their work, they just had a huge issue with paying valve/bethesda that 75% for doing nothing but facilitate the exchange. But um... that's how businesses operate. There is ALWAYS going to be a middleman.

    I also think you are unaware of the volume of money that was actually being made by the paid mods scheme. Even with a measly 25% cut, the money being generated was PHENOMENAL.

    That mod-author with the skull face armor being sold at 1.99 per unit? that made at least 2100 sales before it was taken down. That's 4179$ of which 25% was his for a total of 1044$. Even after losing a few % to fees, that's a damn LOT of money for a few days of sales.

    If that was you making that money in 4 days, you wouldn't give a f- for 25%. You'd be more than happy to take what you got. Don't think for a second that if you were in a position to sell mods for that kind of money, that people wanted, you wouldn't leap at the chance.
    sunshinenbrick wrote: @ BadYeti

    And it is because of this that this ecosystem of different memebrs of a community is so important and unique. Bet you it was a f'ing nightmare here when things started out... come to think of it, there are still many volatile situations. One thing the people who run this site have compared to Steam and Bethesda, is experience in dealing with the massively dynamic world of modding.
    nbtc971 wrote: I didn't come along and say anything, because it's not my place, however Bethesda, in this case, did create the very tools you used to create your mod. They also created the game you are modding. Obviously they have the right to tell you if it's ok to profit from their work. I personally didn't make a single comment in favor or against the system. I did however listen and read opinions from my favorite youtubers and I felt like they made some valid points.

    If a system can be put in that is fair to everyone, then fine. I don't think gaming companies and Valve should take 75% of the freakin profits! I also want assurances that the mod is going to work when I buy it and after any other updates. In addition, I would want any mod conflicts to be reconciled in a timely manner, or eliminated all together. Right now I just don't think modders are going to be able to provide the type of service required for a paid product. At least not with Skyrim. For it work, we might have to have a new system for the next game.


    My paid non-internet office job, which I make my living off of, is to listen to people complain all day.

    If you can't handle a few trolls, then you shouldn't do anything involving the public. Everyone gets trolled. I was bullied as a kid but I grew from it. At least the people on your Steam page can't physically attack you.

    You go on about entitlement, but you sound pretty entitled to the recognition of your mods. Mods get recognition on their merit of usefulness, not purely because you put a lot of effort into it (don't get me wrong, the fact that you put effort into it has merit too).

    If you want to make money off of your artistic talents, make a game. I enjoyed webdesign and in a few work instances I made websites.

    Don't try to make money off of an open source community. That's another thing, and it's quite an unethical thing.
  2. In response to post #24738759. #24739069, #24739704 are all replies on the same post.


    WaltC wrote:
    WightMage wrote: Well said.
    Brasscatcher wrote: That's the best I came up with. The psychology that's been prevalent was "I wasn't really interested/didn't have the time anymore until..." Yeah, until the gleam of valve's silver set their eyes a-sparkle. I've been saying it for two days now: If your life's priorities are carrying you away from the game, go. We'll miss you, but there will be others. Making room for new talent is a good thing anyways. Don't sit here claiming that modding's costing you income or whatever. That's an addiction, and it's unhealthy. I don't feel a lick of guilt if your destroying your own life over a recreation. FIX your priorities.

    If you feel your skills are too highly-prized to make mods for the joy of it, if you NEED money to justify it, MAKE A GAME. OWN your IP and I hope you make a godzillion steambux from it!

    Modding will always be at its best when the only controls in place are the reckless joy of bending a game beyond its intended function, and sharing in that joy with others who enjoy it too.

    EDIT: Also, "entitlement" " deserves" and "work" should be filterable terms. Both sides have been misappropriating language to debate this mess and it's kind of ridiculous.


    Bravo!
  3. In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694, #24740734, #24740789, #24740809, #24740814, #24740834, #24740844, #24740859, #24740899, #24740939, #24740959, #24741039, #24741074, #24741079, #24741154, #24741159, #24741164, #24741289, #24741369, #24741419, #24741429, #24741444, #24741449, #24741529, #24741674, #24741699 are all replies on the same post.


    foster xbl wrote:
    phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

    Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
    Korodic wrote: You can be passionate & compensated... why can't it be both?

    Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
    foster xbl wrote: because...... I guess
    OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
    Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

    The entitlement users have was literally so obvious I could vomit. It's really disappointing.
    foster xbl wrote: where as 0% is more than fair?

    sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
    Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

    The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
    Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
    foster xbl wrote: "You can be passionate & compensated... why can't it be both?

    Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

    I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
    digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
    Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

    By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

    We could have tried to renegotiate the price split, but now the system is gone forever.

    foster xbl wrote: "Should writers of fan fiction be able to sell their work"

    This is a laughable point, the owners of said ip in this case were ok with the idea.
    And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
    Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
    sunshinenbrick wrote: I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

    Before this all happened of course :P

    EDIT: This is why we should perhaps try view this as paying for modding, not necessarily for mods...
    rickerhk wrote: "Modding has always been a labor of love"
    @Vesuvius1745
    You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?
    phantompally76 wrote: Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods.

    No matter how hard you work on a mod, no matter how many thousands of hours you put into it, no matter how strongly you feel about its monetization.......

    I don't owe you anything.

    And you don't owe me anything.

    That's the author/user relationship we have enjoyed until people like you got greedy.
    Korodic wrote: Except there was no legal grey area now, we were given full permission, but the way people reacted destroyed any chance of that. Exactly in the way OP stated. You may be okay with a donate button, but that's you.

    I wanted the paid option should I feel something I created deserved it.

    I feel like people just shoved their beliefs down my throats and I lost rights as a mod author in the process. >.>
    sunshinenbrick wrote: @Korodic

    But you are a fully fledged modder I gather and I commend you for it.

    The problem with the particular model that was tested on us over weekend was that it made modding very expensive for new modders who maybe using completely new sdk and game engines.
    foster xbl wrote: That's actually probably not the case....
    let's be honest, who will pay money for something free?
    Granted there are exceptions, but in truth they are exceptions.

    Before this happened, my mods totaling 15,565 endorsments, have received one donation.
    Think about this, out of the hundreds of thousands of downloads, 15,000 cared enough to show a sign of thanks, of those 15,000.... 1 person felt it was worth showing more.
    Donations are great, and in fact far more valuable ( to me ) than a paid price, (because it wasn't required) but overall a donation system will not be widely used.
    Vesuvius1745 wrote: For those of you who thought you could get rich off of peddling your amateur mods on Valve, I have bad news for you: you would have never seen a cent. Your "payment" would have been in store credit. Even the most popular mods on the Nexus, minutes after being put on Valve, were on various torrent sites. The bottom line is people won't pay for mods in significant enough numbers to make it worthwhile.

    You'll have better luck putting mods on the Nexus along with the donation button. If you get enough downloads, and people like your mod, you'll make much more than any store credit on valve (You get about 95% of the donation compared to 25% of the price on valve paid in store credit).

    Personally, I think if your motivation is to make money, your mods probably will be rather shitty. The best mods are those done by people whose ONLY motivation is the joy of doing it. If you insist on getting paid, then again, you should do something else as the modding scene is not /that/.
    flyingtiger16 wrote: @Korodic

    IN your file list it only shows one mod, which mods exactly have thousands of people up-voted? I'm not trying to attack you here merely curious as to your modding experience...I for one have none and I appreciate the work of the community.
    Korodic wrote: I've hidden all of my mods for the time being. I won't be coming back to the nexus for a long time (if ever) or until I feel otherwise. Too many people (who have never even made a single mod) feel entitled to the mods that we mod authors make.

    It's ridiculous. I don't owe any of you anything, especially when all of the stuff I've provided up until this point is completely free. We should be supported & celebrated. Instead we were called greedy and told to "go get a real job."

    People should have fought to get us a better price split instead of fighting the idea of paid mods themselves.

    Whatever, guess I will go invest my time elsewhere. Any work I make from now on will be private.

    Bye I guess.

    -nlm (-.-) mln-
    foster xbl wrote: "Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods."

    And no-one ever had to pay. It was a choice, do you have to buy every DLC for every game?
    Vesuvius1745 wrote: Oh, and to the guy who made the backhanded insult about me not having any mods up--I haven't modded for Skyrim, but I have modded for years on Morrowind and other games. But none of that matters because even non-modders are allowed to have an opinion on this for obvious reasons.
    sovs wrote: Why can't we have a optionable subscription based model on Nexus added to the premium services ?

    Then you can truly see who has donated and not, the majority will never donate a dime as it stands now.

    sunshinenbrick wrote: Isn't this about a sense of morality, which is what a community brings? Did people not see how quickly mods were ripped off and then flooded into piratebay? How has this been minimised in the past? By people looking out for each other and respecting each others work. I know it may not be a perfect system, and this weekend has shown there are things we can learn from, but it is probably one of the most creative and respectful gaming communities in the world.
    foster xbl wrote: It doesn't matter how many mods he has made, the point is his point of view should've mattered.


    Vesuvius1745 wrote: Korodic, you're a hypocrite, and I'll explain why: I will wager dollars to donuts you have used other people's FREE mods. You probably also dissected those mods to teach yourself how to mod, and you've also probably "borrowed" code or other resources from other people's work. That is the nature of open source. And now you want to take your marbles and go home because you can't peddle stuff on Valve that you only could have created by standing on the shoulders of others. Well don't let the door hit your ass on the way out (and you might also want to delete every free mod you are using as well).
    rickerhk wrote: @phantompally76
    So you are saying my sense of entitlement is 1000x more alarming than yours?
    I have thousands of hours making mods.
    @phantompally76, Vesuvius1745
    Never mind. I don't know why I'm wasting my time on trolls. Carry on.
    flyingtiger16 wrote: As a person who has admittedly been more excited to try out the mod rather then support the author post download, I feel I owe the modding community an apology. A fair question though, If a financially challenged individual enjoys the hard work and labors of love that go into making his gaming experience that much more rich (to the point where bethesda games are only purchased because of the great modding community). Should he be excluded from that community because tat person cannot afford to pay 2.99 for the over 150+ mods they have on an average load list?
    flyingtiger16 wrote: @ foster

    Your one hundred percent correct, I was over zealous and jumped the gun a bit there. unfortunately everyone who weighs in on this matter declares themselves a modder.

    @ Korodic

    apologies
    phantompally76 wrote: Here's another thought.

    If you want to get more donations for your mods, perhaps you need to step up your game and actually make mods that are worth donating for.

    I appreciate your talent. But I'm not paying for an apple retexture, or an unsupported mod full of bugs, or a mod that's still in development, or a mod that overreaches the parameters of the game engine and corrupts saves with bloat.

    And I'm certainly not paying for mods from self-entitled whiners who somehow think I owe them a living. I owe you nothing. And you know what? I don't have to use your mods even if they're free, either.

    so get. off. your. high. horse.
    foster xbl wrote: Nock to Tip
    True Bound armors
    Knocked up
    Fat Bastards
    Fully animated meals and potions
    Baby Mommas

    None of these are apple retextures, and if they're not worth your time
    feel free to skip, but you should not be allowed to tell others it's not worth theres
    WarfighterShaun wrote: You could argue it is equally as greedy for people wanting these mods always for free. In fact it is not even equal. The big mods like Isoku's, Chesko's and the like still had their current versions on the nexus for free which were awesome mods, now just because they then released new "paid" versions in which they hoped to get some investment from it. Maybe they thought it would allow them to mod for a living, allowing them to make bigger better mods in the future. Truth of the matter is they have already given a lot to the community and thus they are way less greedy than the lot of you who are accusing them of being so and outright saying you will not support the monetization of quality mods.

    Simply put if people do not want to pay for mods that is fine, do not get the paid versions, however then trying to make the authors look bad just because their new version is not free is downright stupid and even more greedy.

    Phantompally you are right in that with free mods, modders don't owe you anything however I would say users owe the modder appreciation for even the fact they chose to share it even if you don't like it.

    That is my take on it, hate me if you will.
    Smith099 wrote: The modders getting "profits" from their work on the Steam Workshop were never going to be able to make a real living off of this.

    From everything I heard on various sites about the pay system it worked as follows:
    Modder sets price for mod.
    Valve gets 30% of money from each sale. (Minus 1%-5% that go to "Service Providers." )
    ZeniMaxMedia/BethSoft gets remaining 70% and cuts modder 25% of that.
    Modder sees money only after their cut reaches $100.

    A part time job at the local burger joint is going to pay more in a week than any modder was going to see from any of those mods in two months.

    This was NOT a way to help modders make a profit, this was a way to help Valve and BethSoft make a profit. And THAT is the problem.
    Smith099 wrote: @rickerhk
    And maybe you should check sites like Oblivion Nexus and Morrowind Nexus, not just Skyrim Nexus.
    foster xbl wrote: @WarfighterShaun
    exactly, these guys gave big time, and were ripped to pieces by the very community they gave so much to
    jet4571 wrote: So I get shafted when parts of the 300 or so models in my building kit resource gets put up in a house mod on Steam and I see no money from the sale. Is that fair? Or I sell the kit and they make a hundred houses in separate mods and make bank off each one while I made enough to buy a beer. Is that fair? Just so you can make indentured servant wages even though it is plain and simply a bad deal for the whole community. Yeah I guess calling Valve and Bethesda out on their bull is a mistake if you do not care about everyone else.
    foster xbl wrote: @jet4571
    I can see your point as a resource author, but tell me this, didn't you make said resources
    for others to use?
    jfisha wrote: Korodic,

    Holy hell, man. Did the nails hurt when you were hanging on the cross?

    Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

    I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

    Calm down, man, for the love of God
    phantompally76 wrote: "Nock to Tip
    True Bound armors
    Knocked up
    Fat Bastards
    Fully animated meals and potions
    Baby Mommas

    None of these are apple retextures, and if they're not worth your time
    feel free to skip, but you should not be allowed to tell others it's not worth theres"

    I never said they weren't worth my time, or anyone else's.

    But they're absolutely NOT worth my money.

    I'm sorry if that hurts your feelings. I fully realize you think you're a unique snowflake and that you deserve recognition. But you're confusing recognition with monetary compensation. You have recognition. That's all you're getting from me.

    And if that isn't good enough for you....to quote Benjamin Franklin......"Tough".
    Vesuvius1745 wrote: @War Chesko and the others created those mods without expecting to get paid for them. Same with Foster. If the money thing is such a problem, why did they create those mods and offer them on the Nexus if they knew they wouldn't get paid for them? People have been creating great mods for years without any monetary incentive.

    But you know what? Modders DO get paid. They get paid in the form of all the other mods in the modding community. These modders have enjoyed mods others have put up for free, and in many cases were inspired by them to mod themselves, or to dissect those mods to learn, and even "borrow" code or resources from other people's work. And this is all fine. Sharing is what happens when you have an "open source" community.

    But frankly, modders now whining about how they aren't getting paid reeks of greed and selfishness--especially since they themselves have benefited as much as everyone else from the body of work that has been introduced into the community for free.
    Brasscatcher wrote: I'll keep saying it, as long as this is the part you all want to cling to. Modding: "Entitled", " deserves", "work" none of these terms apply. Nobody here is entitled to diddly. That goes for content creators as well as just users. Nobody deserves anything, except to have a place in the community where they can play without being abused. This isn't "work" because nobody hired you. You want a paycheck? Get a job. You want modeling/voice acting/scripting/whatever to be your job? Take your portfolio and shop it to devs. license an engine and make a game. Is modding too much effort or occupying too much time that it's cutting in to your lifestyle? STOP. That's unhealthy. If you go, we'll miss you, but we'll survive. There will be more creators, more users coming up behind you who could use the sunshine made in your absence to potentially flourish. If they too outgrow the modding scene, they'll be missed too, and so on.

    Entitlement is such a childish, disgusting concept. No wonder it was easy for bethsoft and valve to fleece you people! Yeesh!
    OiramX5 wrote: Kodoric and Foster Xbl

    I understand your point of view, but I really dont agree in slavery labor for Bethesda and Valve. You and other modders just will turn in developers of DLC's of low costs to them, dont you see that?

    You have spent hundreds of hours modding, but answer me this, you was waiting money for that? Or just having fun making mods?

    A lot of modders do AWESOME mods and should receive some money of that, I agree, but paid mods system is never gonna work (For a lot of reasons), we just see that this last days, we lost much (Modders and mods, like yours, and was really good mods).

    I think is for the best this, will spare much trouble and headache for everyone, and I really dont wanna risk another "Horse Armor" incident.
    uglykidcid wrote: Foster I agree with you. If you listen to both Chesko and Isoku there is a barrier between modding as a hobby and modding at the next level. Time is money and one can only put so much time into any project without losing money. Many modders are already at the point of quitting because they have gone as far as they will go for a hobbie. The community's premature overreaction has pushed many good modders away. As you say it's a wake up call. I spend a good 40 hours a week modding and have been modding for a decade but I share very little because to be honest the aggravation of support is not worth my time.
    foster xbl wrote: No mod i released was ever created with money in mind, period this is true.
    which is also why I stated my mods would remain free here, and on steam too.
    However I was considering the possibility of adding new mods to the workshop which were intended as pay mods from the get go. Once the option was available, how is it not my right to purse it if choose?
    BlueCorvid wrote: "Modding has always been a labor of love--not a way to put a Porsche in the garage."

    You think modders are after a PORSCHE? You know what people are after when they start asking people to pay for work they've done? Yeah, sometimes they want help making a big purchase -- a new tablet or a new PC, maybe a new game they really want but aren't really comfortable spending the money on -- but usually they just want to buy a burger, or a beer, or put a tank of gas in their car, or feed their cat.

    Furthermore: I keep seeing things like, "If modders charge money for their mods, then players with no money won't be able to use those mods!" Do you think players are the only ones with no money? I don't know where you live, but it's gotten pretty tough around here the last few years. If you can't afford things, I get that. Man, I GET it. I've got pennies in my checking account. I get it. Here's the thing though: we are not entitled to free stuff, and content creators ARE entitled to ASK FOR compensation for their work.

    There will always, ALWAYS, be wonderful people who make free stuff for the good of the community -- people with the means and passion to say, "No, it's fine, I don't need anything back." These acts are noble and charitable, and as a person who can't afford to buy content, I appreciate it with everything I have.

    While I wasn't particularly happy with the way Bethesda et al sprang this on the community and the way it was implemented, I think the reactions of community members speak rather more volumes more about THEIR greed than that of either Bethesda or modders. In this world we live in, where money is quite literally life, you cannot with good conscience say that people don't deserve to be compensated for their time or their intellectual property.

    There is this weird misconception going on that it's "modder who does it for the love of the game and would never take compensation just on principle" versus "modder who doesn't love anything but really wants to get rich and is holding his modding skills hostage." The truth is really more like "modder who loves the game" versus "modder who also loves the game, but needs gas money." For that matter, Bethesda itself is not some giant faceless behemoth just devouring cash like a woodchipper -- it has workers and game developers that all need to be paid -- again, mostly just people who just want to be able to buy a burger or a beer, or put a tank of gas in their car, or feed their cat.

    I am a person of little means, to be honest. I don't want to pay for mods. I can't afford to pay for mods. But I am also a content creator -- not a modder, obviously, but an artist -- and the little money I have in my bank account is due entirely to people who were willing to pay me for my services. That money feeds my cat, it bought my mother a birthday gift, sometimes it buys me a burger.

    When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve.

    Should CREATING or CONSUMING content be the luxury? Those are the only options.
    sunshinenbrick wrote: @OiramX5

    This is so true, for many of us who are seriously into our hobbies this is about the future of modding (with Bethesda games at least) and the dicey area of their developers free loading their work on to the modding community, For a fraction of the cost. Then when people complain things don't work they have a scapegoat.

    I want as much of the money I pay for a mod to go to the person/s who created it.
    foster xbl wrote: "I never said they weren't worth my time, or anyone else's.

    But they're absolutely NOT worth my money."

    this says it all.
    WarfighterShaun wrote: Foster it is completely your right. It does not make you look any less noble or whatever unless of course it happened to be buggy and you refused to support it but I am pretty sure you would not do that :P.
    foster xbl wrote: Edit: double post-sorry
    fftfan wrote: @jfisha
    "Paid mod scene is not going away. I have a feeling it's only been delayed until the next Bethesda game comes out. No one is telling you you have to give your mods away for free. You can: 1. Not make any mods or 2. Host them on your own web page and charge for them.

    I don't like the idea of paid mods, but I could care less if any modders went to steam. I planned on showing my disapproval basically only by not buying mods on steam.

    Calm down, man, for the love of God"

    I hope not, though I think it's a good sign they were so fast to remove the system. And that they even refunded everybody who bought mods from it. Bethesda/Valve could easily have just waited a number of months before considering removing the Paid option and/or not refunded anyone.

    IF they do actually bring it back for TES VI/FO4, I simply won't be buying the game. I oppose micro-transactions on principle. I'm a huge fan of Elder Scrolls & Fallout but I was and still am willing to say goodbye to both if the Paid Workshop returns.
    Shadow_Dragyn wrote: Yeah, I'm certainly done releasing mods. This is ridiculous.
    I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything.
    OiramX5 wrote: Foster

    Well, from where I standing, you removed your content of nexus (Steam I really dont like much) so is contradictory what you are saying about keep them here.

    I agree, you have the right of want that (You really want that 25% dont ya?), and I also have the right of disagree with that kind business, we are democratic creatures (Or least try most of time) and if the major part of community (even modders) dont agree with that so be it, is the will of majority.

    I recognize your work (Really like your mods, sad you remove they), agree about some modders should receive for the AWESOME work, but unfortunately the system of paid mods never gonna work. Is better that way.
    Thaiauxn wrote: @phantompally76, Vesuvius1745
    RickerHK has put more of his life hours into making my mod than anyone else. We're talking YEARS; and he offered his help out out of the blue one day with no strings attached. I tried to pay him once. He told me to keep my money, and did it anyway, and at a quality that can't be beat. Do you know what it takes to make a sacrifice like that? What kind of dedication it shows? Dude has put his free time and health on the line for us since 2012. I've never met him, but I'd die for that guy.

    RickerHK is irreplaceable to me. I can't say the same for you. You have a right to post on these forum. I have the right to make you think twice about coming back.

    Don't cross my people.
    phantompally76 wrote: Yes, it does. It may have sailed WAY over your head, but it does.

    Bottom line, you're blocked, and I'll never download, test, endorse, or even SEE any of your mods ever again.

    We done?

    foster xbl wrote: "Yeah, I'm certainly done releasing mods. This is ridiculous.
    I don't know if I'll even remove the ones I already have out or not... Over the course of a single week, the community I once loved became something I despise more than anything. "


    I do wonder how may other authors, myself included have removed, (or in my case hidden their mods, until they make a final decision) because of this backlash
    Korodic wrote: jfisha haha, I hope it can one day come back. Hopefully better explained, fair %, and in a more planned way. I'm not dying over here. I'm currently in the process of a new and improved arena mod. I'm just debating whether or not I feel like sharing. You can't tell me you don't see it (the sense of entitlement) in these comment threads?

    On Facebook people were far less civil and far worse.

    Vesuvius1745 - Thank you for pointing out what a hypocrite I am (without any evidence to your claim).
    Vesuvius1745 wrote: "When people refuse to pay content creators, content creators who can't afford to work for free either stop creating content or starve."

    Modders have been modding for over a decade without getting paid a single cent. There are some wonderful, professional mods that have been given to the community for free (Wyrmstooth, Perkus etc.) I used to mod for Morrowind. Modders do it as a hobby, in our free time, like painting, or planting award-winning roses, or *insert hobby here*. If what you said was correct, this site would never have existed.

    But it does. Modders will come and go for whatever reasons, but there will always be new modders to take their places, and there will always be people who have used and enjoyed mods from the community who are willing to give something back to that same community in the form of their own creations. That is the nature of this. I made some decent mods back in the day, but I don't think of it as giving my stuff away for free--I have downloaded and enjoyed mods other people have uploaded. This is the thing some people just can't comprehend about an "open source" community like the modding scene.
    MoonSpot wrote: After reading bethesda's blog and seeing the numbers that they posted, I'm feeling like an even bigger pile of poo than I did before.
    I hope that they try again on much better footing. They said that they're flexible with their share based on the numbers and community. So I'm more inclined to think of this a step one, rather than square one.
    If the cuts and prices can get to a point that this worldwide and diverse community can shoulder while remaining inclusive, then I'm all for it. Like the idea, did not at all care for how it was done...thus far, on the steam workshop.
    Vesuvius1745 wrote: @Korodic I thought it was clear, but let me spell it out for you:

    By whining about not being able to sell your mods when you have used the free mods of other people for years (and probably used the work of others in one way or another for your own mods), makes you a hypocrite.
    foster xbl wrote: @OiramX5

    My mods have not been removed, they were hidden until I think on the matter some more.
    Ventry wrote: @foster xbl

    Doesn't what happened give you a clear indication of what the public are willing/not willing to accept in regards to modding?

    If you are modding for the money then you have made an error in judgement.

    Modding was humming along just swimmingly until money was introduced.
    Now look where we are.
    Vesuvius1745 wrote: Oh, and Korodic, if you you donate $1.99 to every author of every mod you are using in your Skyrim game right now, I will apologize for calling you a hypocrite.
    foster xbl wrote: "@Korodic I thought it was clear, but let me spell it out for you:

    By whining about not being able to sell your mods when you have used the free mods of other people for years (and probably used the work of others in one way or another for your own mods), makes you a hypocrite."


    Another foolish point of view..... by this reasoning anyone who writes a book and sells it is a hypocrite for "standing on the shoulders' of the person to taught them to read, right?
    Korodic wrote: @OiramX5 I don't agree with the current system and would not have used it in its current state. I only wanted it to be adjusted. But that's only half of the problem.

    The other half is the people trying to deny us an option OFFICIALLY given to us because they feel modding should be free (regardless of what anyone else may think). This ideology is even present within this thread.
    jet4571 wrote: @foster xbl
    For free non paid mods. I did not make them so somebody could make a profit. If I made them so someone could make a profit they would be on TurboSquid with the rest of my models I am selling.

    I made them so people can make houses that are not the exact same as any other farmhouse and furnish them with a complete set of furniture. To give away for free so players can have a new and unique home.

    Another reason they are here and not at TurboSquid is so I can get some pleasure seeing them used and how they are used.
    foster xbl wrote: "Doesn't what happened give you a clear indication of what the public are willing/not willing to accept in regards to modding?"

    the same things were said from day one (and still are) of DLC, and like it
    or not, Dlc has been fully accepted and become the new norm.
    Vesuvius1745 wrote: Foster "My mods have been removed"

    It is your right to take your marbles and run home, but if you would like to prove this isn't just a temper tantrum, and you want to stand by your convictions, then you should delete every free mod you have, and every resource you have benefited from which was provided to the community for free (such as SKSE, ENB etc.).
    jfisha wrote: Why are people making this a mod user vs. mod author fight? What about all the mod authors of very popular mods who flat out refuse to take money? Where do these men and women fit into your idea of why paid modding might not be a great idea?
    Korodic wrote: @Vesuvius1745

    What exactly are you trying to prove? Nothing you are saying makes any sense nor could it ever since you don't know me nor what went into making my mods or how I did it.

    If I used someone else's mod within my own I received consent. I also did not donate $2 to every single author either. Why should I have to? Did you? I gave proper credit where it was do.

    I never stated I would sell the mods where I included someone else's work either. So there is nothing hypocritical here. Just because I wouldn't mind having paid mods doesn't mean I don't like free stuff or have used it. If those authors wanted to charge $ I'd be okay with that, I may even buy it because I liked it.

    I want paid mods to be an option for me in the future whether you like it or not. "Modders may come and go" is a poor excuse to try to take away their RIGHT given to them by Bethesda.
    WarfighterShaun wrote: And those who want to keep mods free can do. If I ever make mods they will most likely be available to the public for free. However I do not see why paid mods cannot co exist as long as the proper quality control and "rights" of what is used in said mod are in place first. It is not immoral or anything to release something for money.
    Sepherose wrote: I agree with the sentiment that mods are a labor of love, and I have mods up on a few of the Nexus sites. I feel that a straight up gouge like Valve/Bethesda were doing was horribly thought out. I feel that yes, mods should always be free, but there should have always been the option to donate to a mod author.

    Sure, down the line maybe they can handle this in a more tactful way. Here's one suggestion on it: Give thorough, organized tutorials on every aspect on their next mod SDK for whatever game they release next, to avoid the overly competitive attitude that could arise from authors that figure something out before everyone else, leading to them not being willing to help others. That is a pretty common practice whenever you mix money in with something, mitigating that possibility would be a great first step

    Second, they would give the modders 50%, rather than 25%. The 25% figure was laughable.

    Personally? I'm not going to monetize any of my mods. Open up the possibility to donate in some fashion? Sure. Hide my stuff behind a paywall no matter how cheap? Nope, not happening.
    foster xbl wrote: you've misread my post first of all, try again

    second I don't see your point at all, we're not having this talk over free mods, are we?
    third, I can't do that, because I don't currently have any mods I play with.....see the majority of my time in skyrim is spent creating mods, not playing it.

    700 hours Skyrim
    1500+ hours creation kit
    phantompally76 wrote: Do you want a cookie?

    NO ONE made you spend that much time playing a game. NO ONE.

    You are NOT entitled to money just because you sit in front of a computer altering values in Bethesda's Creation Kit all day.

    Am I getting through to you at all?
    Ventry wrote: and I applaud you.

    do it for love or not at all.
    This is how it was before "filthy lucre" was introduced.

    Can you see the damage it did?
    WarfighterShaun wrote: Of course the people who release paid mods are not entitled to your money based on something they chose to do. But likewise you are not entitled to their mods.


    "It will cull the greedy from the passionate, and you know what? That's just fine with me."

    Amen! Modding is an altruistic endeavor, not self-enrichment.
  4. Passion, community, open-source, and altruism triumph over greed. What a lovely story.

     

    I thank Dark0ne for his steadfast reasonable neutrality, if I ultimately disagreed with him, the modding community for standing up against the Great Workshop Paywall of 2015, and GabeN for being open to the voices of the community that made him so successful and revered. It was good to see you among the people in Reddit (I am not a user but appreciate that site nonetheless) answering our concerns, which were so many.

     

    Valve and Bethesda... you done goofed. You two have been lights in the darkness of our current era of gaming and to see you take the path of the Paid DLCs broke my heart. Nonetheless, you have chosen to repent, and for that you have my thanks. Many companies would not do such a thing. I and many others will be watching your next choices closely, but I do believe that this was not an act of malice... rather an act of stupidity.

     

    And to the modders who turned to the Paywall... you done goofed even more. Corporations are known to make short sighted decisions when they see a dollar as a matter of course and for them to take the long path is what earns them admiration. Individual humans, however, have a far greater bandwidth of ethics. Reading Chesko's story outraged me, because it was clear that all of you took a horrible deal. It is one thing to see monetary gain at the expense of an open source community that gave you praise and admiration for the joy you had coded, but it is another to do so for SO DIRT CHEAP. At least Occulus let itself be bought out despite ethical obligations to its Kickstarters at BILLIONS. You took a messily 25% cut, and a good portion of it from resources you didn't own. You set the worst precedent possible.

     

    But yet, I also believe this too was an act of stupidity. In most cases. Some of you later on openly spited the community and joined after the fact.

     

    No, you don't owe us the mods you create. Your creations are of your own free will, and you can add and remove them as you will. What you do owe us is basic respect, and by no means is that following the majority will. What that entails is considering what will hurt the community that has built you up... and not do it!!!

     

    But yes, you have my forgiveness and I hope that of the others here as well in time.

     

    Let us all come together to restitch this beautiful open source community of joy.

  5. In response to post #24627129. #24627504, #24627699, #24628164 are all replies on the same post.


    Deathtoheaven731 wrote:
    Nightasy wrote: Are you a professional 3D modeler or a professional script writer? Are you a professional working in a flooded industry? If not then you might want to take a step back and consider your stance. How many mods have you released for free? How many people have you helped in the development of mods. What has been your contribution to the modding of games?

    I can assure you that your answers to those questions don't even come close to mine own. Why do I bring this up you might ask. I bring this up because you don't know the position that many modders are in. I'd wager that in the back of your head you are only considering that you might have to pay for something you want. I come to this conclusion since by clicking your name you do not seem to have offered any mods to the community but have much to say about those that have.

    If someone wants to get paid for modding then more power to them. Have you considered how many modders this might bring back to Skyrim modding? Think about it for a bit and consider that many people have left Skyrim modding to pursue more profitable endeavors or simply because they got tired of it. Think what mods might come to exist because of profiteering. Hell, Skyrim wouldn't exist if not for the bottom dollar. And yes, I plan to release some paid for content along with some free content.

    I've always considered Skyrim modding charity but now that their is an option to make a few bucks well why not? I was essentially done with modding Skyrim but now that I've come to learn I can make a few bucks doing it I've come back to throw a few more up there. I would not have been doing so had the option to make money not become available. Don't bash people for trying to make a few bucks, times are tough all over.

    I'd also like to go on record stating that Valve taking a 75% cut is bull. Even turbosquid doesn't take no where near that amount of a cut. The modder does all the work including the conceptual design of the project. They should be the ones walking away with 75%, not the other way around. That is the only gripe I have with the matter but hey, what can you do?
    drwebs wrote: @Nightasy your response is why people pirate mods and will keep on doing it.

    "I cam back to ruin the community that did not pay me from the start" is basically what you just said.

    I look forward to see all of your paid work given out for free!
    Nightasy wrote: You completely misread my post. I'm sorry that you read it that way and that is not anything like what I've stated nor does it even come close. You apparently don't know who you are talking to and I won't take offense to it because you are new here. You should probably research me before you make assumptions about me. I've done more for the modding community then you most likely are aware of. I'm one of the good guys.

    Though I should inform you that your account and IP are most likely going to get banned as you've just encouraged piracy which is against Nexus policy.


    I'm guessing someone flamed you? 'Cause I did not see these two posts of yours until just now....
  6. In response to post #24615349. #24615514, #24615539, #24615594, #24615744, #24615844, #24616559, #24616664, #24616684, #24616839, #24616949, #24617094, #24617659, #24617939, #24617944, #24618744, #24623334, #24624164, #24624429, #24625279, #24626674 are all replies on the same post.


    Axeface wrote:
    Ventry wrote: Your in the minority.
    You do realize this right?
    CaptainGame wrote: Not the idea of people asking for money for pay that bugs me - I can easily ignore the "dollar for new sword" nonsense, and there will always be people willing to mod for love of the game... but from what I hear, A. The money split is 30% to Valve, 45% to Bethesda, and 25% to the modder, B. Modder doesn't get a thing until they make $100 (AFTER the pay split) and C. Pay is exclusively in Steam wallet credit.

    This is blatantly and obviously an attempt to lure people into making DLC on the cheap.
    thestoryteller01 wrote: Most people on Steam are calling Valve greedy for giving the modders only 25%, only a few spoiled brats are actually blaming the modders for anything.

    But of course many say that if every contacted modder had flatly refused to participate in the trial run, we wouldn't have this mess.
    dechurch wrote: "We will see more quality, better support, and better updates from modders."

    You keep telling yourself that.

    "very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."

    Certainly not any modders.
    sunshinenbrick wrote: "very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."

    While I agree with what you are saying, is it not the above that is part of the problem. As a lot of people will be doing a lot of work but not sharing in most of the financial benefits, the benefits that keep a roof over our heads. The point being that it is not only modding that things like this are happening.

    Full respect to you, I am just trying to bring up a point because I think this discussion really matters if we (as the consumer/content provider) are going to help Valve avoid exploiting its customers.
    Axeface wrote: @Ventry. That doesn't mean I am wrong. Some would argue that it actually means I am right, because I am able to think clearly, and for myself - not just follow the screaming and shouting crowd.
    Jupezus wrote: I'm just annoyed by this, Valve is advertising this as " Support the modders",
    while they take 75% of the cut. That's just plain disgusting.
    Ramon1 wrote: Here, aim all those passive aggressive insults towards Chesko that just now realized what's it like to deal with megacorporations like Valve or Bethesda:



    I thought discussion was moderated in this place??? Doesn't matter, too few people are remotely attempting at defending this and failing hard at it.
    chinkaninka wrote: It's probably Valve's way of trying to get more people to use the steam workshop... But who would actually be stupid enough to spend money on a MOD. Who's actually looked at the paid mods page? Totally not worth it. I've made a couple of crappy mods myself, and they are NOT worth paying for... The "mods" I made are the kind of thing painted all over the steam workshop. I would just download something else, preferably something worth downloading, for FREE. Oh, and to the people who agree with this, are you trolling or did you just make your claim without sufficient evidence to back it up?
    Axeface wrote: @Jepezus. Totally agree, I said that at the end of my post. 75% to the corps is wrong, but this applies to basically ANYTHING creative in the world.... the creator getting screwed by the publisher. While I understand that beth made the game, and steam is selling it. The modders are being treated like the 'middle man', as if their content has little value and they are simply adding value to the main product, when they are actually content creators. They need to have a bigger cut. 50% would be acceptable. But, corporations are evil and will try to bleed everyone dry (fact).
    Aquilathestne wrote: Instead of forcing eveyrone from some guy with kids to feed and a 13 yearold without a job, perhaps this should simply be a wake up call to show more respect to our mod authors and donate? the donation system would be more effective if we all considered: would i rather be forced to pay a small amount, or give a big donation to mod authors i love? phendrix says he only has had 1 donation. lets flood our favorite authors with donations on nexus. Heck, even the ones who went to steam but still have mods here. show the appreciation for free content.
    Maruun wrote: I am more worried about the general direction.

    Every modder that puts his "mod" as a buyable product isnt a modder anymore.
    He is a User Generated Content creator, with a pretty bad pay.

    Modding was always a community effort, creating, sharing, learning. Now money is involved. This changes everything.

    Didnt we had quality mods before? Sure and we had alot of "bad" mods unfinished ect.
    But that will NOT change with this paid mod thing....if at all it will get worse.

    I cant argue agains modder trying to take some kind of compensation for their hard work, but a paywall?

    The next thing leaving the modders aside, i hope it will only be "doom and gloom" but we know how the DLC dilemma started, is there a market they get away with it, and we know what consequences we got from that.

    Now they start offering modders to be paid slaves for Beth right now its optionall, but that was of course only logical it would be to hard to DRM mods backwards. Fallout 4 is about to be announced, and its not a coincidence that this shitstorm was started before Fallout 4 was announced.

    Do you really think when Beth starts monetising the work of OTHERS they will tolerate any competition? I fear we will see that Beth says again how they will "Support" modding behind a paywall were most of the profit goes to Beth after they released a buggy/shitty console port for a game that will AGAIN depend on modders to get fixed, the best part they dont even pay a single $ for the fixxed noooo even better THEY get paid and DONT even have to work for it, because "modder" no excuse UGC-Programers will push out small "mods" in order to fix a broken game in hope to get some payment...

    I stop here...i just get angry when i think about it...

    MrRedshark wrote: You're right. Very few people are going to get rich.

    But a whole lot more people are going to get poorer.
    Vault Tec wrote: Instead of insulting people, you should have spent the time reading into what is going on because from what I've just read, you're not all that clued up.

    Many are angry because a lot of modders have just up stick and left the Nexus etc behind, most have also recently promised an updated version to be uploaded here and it appears on the Workshop instead, with the previously supported version being dropped without a word (Wet & Cold). There's also an issue with asset developers not being paid. A great example is the fishing mod which used Fore's idle animations. Fore was not contacted as the author was under an NDA up till yesterday and as such, was not getting paid or had even been asked if it was ok to ask for payment using his assets (there is a PCGamer article on it with screencaps of Fore saying that he was not asked). That mod has since been removed, and refunds being given out to anyone who bought it as Fore mods as a hobby, not for payment.

    The "75% rumour" isn't actually a rumour _at all_.

    https://steamcommunity.com/workshop/about/?appid=72850

    "The percentage of revenue an item creator receives from direct sales of their item in this Workshop is 25%, as stipulated in the Supplemental Workshop Terms.."

    On top of this, modders will have to meet milestones before being paid.

    You mention "More quality mods", actually this has had the *opposite* effect. Now that there's an incentive for making free money, scumbags are stealing mods from the Nexus and uploading them as their own (as mentioned in the above article). It's now a matter of "Is this a mod or a cash grab?". The same story keeps happening with Greenlight, with a large chunk of recently submitted 'games' being blatant rip offs (the recent Hotline Miami clone which somehow got into the store) or are extremely obvious cash grabs with the authors having no intention to support it any further once it's in the store.

    Many have used that tired and over-trodden reason "You don't have to buy it" blah blah but as a matter of fact, I may not have to buy it but I sure as hell have to navigate such cash grabs to find any potential mods I would want to buy (this is an example. I refuse to line Bethesda and VALVe's pockets off the back of someone else) which will affect legit mod authors as I will not navigate hundreds of pages of mods if page after page is 75% filled with cash grabs with no guarantee of prolonged support. While we're on the subject, since the workshop is now "unregulated", after the 24 hours guaranteed refund period is up, and I quote here, in order to get a refund I must "Politely ask the mod developer". Right so Mr. Russian who has created a cash grab (which was not obvious at first) and has broken it/been broken by another mod is guaranteed to give me my money back? Pull the other one!

    Among other issues, a customer can 'buy' a mod, copy the files out of the Data folder onto another drive or another folder and request a refund. The author is now out of pocket, VALVe/Bethesda are keeping the cash and you've got a free mod with your money back. This was proved when a member of the PCMasterRace subreddit tested this and reported back that it worked. Immoral? Yes, but VALVe/Bethesda taking 75% of the takings is leagues ahead regarding being immoral versus a person copying files for 'mod piracy'.

    Yes, mod developers should be given the option to be paid but most definitely not like this. The Nexus method, I feel, will be much more successful. There have been many mods I've downloaded which I've felt were very high quality and have actually donated accordingly (over £5) but a lot of pages don't have a donate option (which this update will fix) so even if I wanted to donate, it's pretty damn hard in some cases. In VALVe's case, I must buy the mod before I can even try it and think of it as being worth while which I disapprove of since a donation/payment should be earned, not given 'just because'.
    Joeblivion wrote: @Axeface I have not been on the steam forums to witness, for myself, the extent of the response of the community to the actions of Valve/Beth and while I do not endorse over the top, negative responses, (ie. death threats, etc.) I can say that we cannot discredit the community's response because of the negative feedback.

    We are voicing our displeasure at this move by Valve and Beth. The majority of the community supports the FREE distribution of modded content and those modders who decide that they would like to take the 'Valve' approach and try to monetize that content are telling the community of users that they value the dollar over the enjoyment of expressing creativity, dedication and skillful prowess in regards to their modded content.

    Your position confuses me because in your first post, you support Valve's decision, claiming it will promote higher quality mods (which is debatable).

    Yet later in your responses you go on to claim that corporations are 'evil' and ALWAYS try to suck everyone dry.

    Despite this, you still support an 'evil' corporation, that is setting up an easy cash grab, that undermines the creativity of modders, short changes them for their efforts, moves us one step closer to eliminating free modding altogether, perpetuates pirating (now for mods, of all things) and is trying to remove our free exchange of content.

    Monetizing modded content will not create better content. People will find ways to maximize the amount of money they make, while putting in the least amount of effort.
    Don't believe me? Just follow what Beth and Valve are doing.

    Beth makes 37.5% of all profits for every download, while only having to pay for a game that they developed 4 years ago and no longer support.

    Valve makes 37.5% of all profits for every download, while only having to upkeep the workshop and overseeing every transaction/download.

    The people actually doing any work get paid only 25% of profits made per download.

    This is what happens when you put the importance of the dollar bill above the importance of creativity, community sharing, desire for prestige and passion for supporting something you love.
    WightMage wrote: I'm sorry, but the movie, art, publishing, music, and even porn industry disagree with you. A monetary incentive has not, and will NOT guarantee an improvement in quality of products, because frankly, it isn't profitable. Industries are more likely to find something that is relatively stable, appeals to a wide demographic of customers, and isn't too avant garde or too boring, and milk it until they move onto the next big thing.

    As an example, take the Call of Duty and Assassin's Creed franchises- these games have not innovated anything in the past few years of their development, and while CoD has become a joke meme to refer to flashy but ultumately substance less entertainment (not unlike Michael Bay's films), the last Assassin's Creed, Unity, was absolutely REAMED by both the press and customers alike for being a clunky, horribly glitched, unfinished piece of crap that was rushed out with next to know beta testing and relied on hype and diehard fans for its sales- which is exactly how it recouped costs. And Ubisoft has absolutely no incentive to make the next game any better, because they don't want to waste money on the chance their mext IP may fail.

    Why do so many great and innovative mods get created? Because their authors have no financial incentive- the only incentive they have is their own personal interest to see something realized, made by themselves, for themselves. And by sharing it with other people, fellow modders either ignore it if they think its a bust, or contribute to it, FOR FREE, if they think it has potential, or think it just needs a little push in the right direction. Their incentive? Personal reasons- arguably even selfish ones, but constructive ones nonetheless.

    You want to know what will REALLY happen with the paid skyrim mods page? Fancy hats. Porn skin texture mods. New weapon models which don't actually so anything except look cool. Copy and pasted mods from foreign countries that have been conveniently altered just enough that they pass as "not copywrite infringing," or otherwise stolen from unknown or smalltime modders who cannot mount a defense of their work.

    Spending egregious amounts of time making massive projects would not only be unlikely, but unprofitable. In the amount of time a single mod author would spend to create such a mod and price it accordingly, they can, and would, be doing something else that makes them far more money in a shorter span of time for less risk. Like the above mentioned shovelware. That is not even considering that even if they formed into groups, dividing the profits up evenly would be a nightmare that would likely destroy inexperienced teams (and lets be honest here, most modders are amateur game developers at best, not people with at least five years experience in the field and experience working on deadlines with other strangers), which is to say, most of them. Look at kickstarter projects for games that have failed, and look at kickstarter projects for games that have succeeded the kickstarter, but failed afterward (Dysfunctional Systems). For most people in it for the money, it is simply not worth the time, or in their best interest, to make anything with a quality level beyond mediocre.

    In conclusion, I am actually not against modders receiving compensation of some kind. But what people seem to forget is that they are not Sid Meier, Molyneux, or Gaben- you are not a professional, and if you were, you wouldn't be wringing your hands trying to make a living off of modding games, you would be freelancing, getting contracts, working on some indie title or already in the field. You aren't J.K.Rowling or Stephanie Meyer or Stieg Larsson- you are some kid who wrote a book in looseleaf with a number 2 pencil and think you are entitled to being paid via a vanity publishing company (look up why that's a bad thing). You aren't Christopher Nolan- you are a kid with an expensive camera that made a decent 15 minute demo reel and show some compentence with After Effects, trying to get a Hollywood commission.

    You are a person who spends their free time making modifications for a game you already paid for, using tools you are under license to use, not own, using content that is NOT yours, and using other people's content that they have graciously let you have for free. So while you should certainly have some compensation of some kind, remember that ultimately you aren't anywhere near as entitled to things as you believe you are.

    Signed, a struggling business owner in a different entertainment field with a similar problem.
    digitaltrucker wrote: Funny how few mod authors thought they were 'entitled to compensation' before this paid model came along...seem to be more of them now.
    WightMage wrote: No s#*!? That's greed for you, true greed, and not the kind of greed that actually improves things.
    Deathtoheaven731 wrote: Excuse me sir, and I mean this as respectfully as I can, but you could not be more utterly wrong.

    Yes, this is not the end of the world or the end of free modding. But on any other point you made you are so completely wrong that you are likely from a parallel universe where Comcast cares for its customers, EA makes games that intelligent, well-adjusted individuals enjoy, and Islamic State is a humanist, welfare organization that promotes women's rights and protects Christians from persecution.

    These are VIDEO GAMES. ENTERTAINMENT. An escape from the daily stress of the world. Mods are open source creative artistic endeavors meant to expand the replayability of that entertainment media.

    To endlessly monetize every aspect of video games, to take art and put it behind paywalls, is the antithesis of what video gaming is about.

    We have watched video game budgets balloon to support superficial graphical improvements with nearly no improvements to actual gameplay innovation, release content carved from games in development to become paid DLC that subtracts from the value of the game but increases the price, AAA and Indie products released not only in unplayable forms upon official release dates but be complete deceptions of their gameplay demonstration videos, microtransactions that sell away challenge into oblivion....

    And now we are to be nickel and dime'd for free, open source creative art that we have enjoyed for years so that content creators can sell stolen collaborative work from our community for a messily 25% cut of the earnings so maybe, just maybe they can pay rent while Bethesda and Valve trample on the communities that built them up to oppose the greedy profiteers like EA, Ubisoft, and Activision?

    If the Dark0ne considers this to be abuse in anyway, then he is entitled to permaban me. I will not resent it (much). But while I abhor genuine abuse myself, I also abhor the notion that people would support the absolute, unconditional monetization, copyright, and commodification of joy and imagination. And while I will do my best, in my current state of passionate outrage (my 498 hours of Skyrim is not the most but I am a mod enthusiast at heart and a former beta tester of The Sith Lords Restored Content Mod that brought a game back from unplayability to near-completion), to remain civil, I do not begrudge those who resort to crude, language to lament and protest this most unholy disrespect to the divine spirit of PC video gaming.

    I wish you well. Good day. Etc.


    I salute this post.
  7. So many times I read people saying "time is precious, people need to be compensated so that modding can go somewhere."

     

    Last I checked, all the progress we had until now with modding came from people volunteering their time and passion with ZERO compensation, of their own free will, to the enjoyment of an open source community.

     

    Somehow the history of that seems to be lost on people who insist money is the only true motivator. I was a betatester for Star Wars: Knights of the Old Republic II: The Sith Lords Restored Content Modification, under the username Lord of Hunger. At one point I did an interview about my experience with that. I got jack squat in terms of financial reward, but it was one of the most worthwhile things I have done with my life. Why? Because I had fun participating in a creative endeavor that took a rushed game and turned it into the art piece it should have been to begin with, thereby creating hours of joy and entertainment for many others in the process.

     

    Modding is ALTRUISTIC. If you want to make a career of video games, then go join a team and make a game. Yes, not everyone succeeds, but tough. You will ultimately do better at that than trying to squeeze a few bucks from a damn 25% cut of a few $1 models or something that uses SKSE, FNIS, etc., WHICH IS ILLEGAL ANYWAY BECAUSE MODS ARE OPEN SOURCE INTERCONNECTED RESOURCES.

     

    I don't think this move will kill modding, modding is too beautiful of a thing to be killed unless gaming itself dies by absolute DRMification of the entire experience. But Paid Modding is unquestionably evil. That is not an insult upon the modders who joined this endeavor, they have clearly be deceived and mislead into this, if through comedic naivete. No, the ones worthy of insults are the marketing departments of Valve and Bethesda. It's always marketing.

  8. In response to post #24615349. #24615514, #24615539, #24615594, #24615744, #24615844, #24616559, #24616664, #24616684, #24616839, #24616949, #24617094, #24617659, #24617939, #24617944, #24618744, #24623334, #24624164, #24624429, #24625279 are all replies on the same post.


    Axeface wrote:
    Ventry wrote: Your in the minority.
    You do realize this right?
    CaptainGame wrote: Not the idea of people asking for money for pay that bugs me - I can easily ignore the "dollar for new sword" nonsense, and there will always be people willing to mod for love of the game... but from what I hear, A. The money split is 30% to Valve, 45% to Bethesda, and 25% to the modder, B. Modder doesn't get a thing until they make $100 (AFTER the pay split) and C. Pay is exclusively in Steam wallet credit.

    This is blatantly and obviously an attempt to lure people into making DLC on the cheap.
    thestoryteller01 wrote: Most people on Steam are calling Valve greedy for giving the modders only 25%, only a few spoiled brats are actually blaming the modders for anything.

    But of course many say that if every contacted modder had flatly refused to participate in the trial run, we wouldn't have this mess.
    dechurch wrote: "We will see more quality, better support, and better updates from modders."

    You keep telling yourself that.

    "very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."

    Certainly not any modders.
    sunshinenbrick wrote: "very, VERY few people are going to get rich doing this. Very few. Think about this before calling people greedy."

    While I agree with what you are saying, is it not the above that is part of the problem. As a lot of people will be doing a lot of work but not sharing in most of the financial benefits, the benefits that keep a roof over our heads. The point being that it is not only modding that things like this are happening.

    Full respect to you, I am just trying to bring up a point because I think this discussion really matters if we (as the consumer/content provider) are going to help Valve avoid exploiting its customers.
    Axeface wrote: @Ventry. That doesn't mean I am wrong. Some would argue that it actually means I am right, because I am able to think clearly, and for myself - not just follow the screaming and shouting crowd.
    Jupezus wrote: I'm just annoyed by this, Valve is advertising this as " Support the modders",
    while they take 75% of the cut. That's just plain disgusting.
    Ramon1 wrote: Here, aim all those passive aggressive insults towards Chesko that just now realized what's it like to deal with megacorporations like Valve or Bethesda:



    I thought discussion was moderated in this place??? Doesn't matter, too few people are remotely attempting at defending this and failing hard at it.
    chinkaninka wrote: It's probably Valve's way of trying to get more people to use the steam workshop... But who would actually be stupid enough to spend money on a MOD. Who's actually looked at the paid mods page? Totally not worth it. I've made a couple of crappy mods myself, and they are NOT worth paying for... The "mods" I made are the kind of thing painted all over the steam workshop. I would just download something else, preferably something worth downloading, for FREE. Oh, and to the people who agree with this, are you trolling or did you just make your claim without sufficient evidence to back it up?
    Axeface wrote: @Jepezus. Totally agree, I said that at the end of my post. 75% to the corps is wrong, but this applies to basically ANYTHING creative in the world.... the creator getting screwed by the publisher. While I understand that beth made the game, and steam is selling it. The modders are being treated like the 'middle man', as if their content has little value and they are simply adding value to the main product, when they are actually content creators. They need to have a bigger cut. 50% would be acceptable. But, corporations are evil and will try to bleed everyone dry (fact).
    Aquilathestne wrote: Instead of forcing eveyrone from some guy with kids to feed and a 13 yearold without a job, perhaps this should simply be a wake up call to show more respect to our mod authors and donate? the donation system would be more effective if we all considered: would i rather be forced to pay a small amount, or give a big donation to mod authors i love? phendrix says he only has had 1 donation. lets flood our favorite authors with donations on nexus. Heck, even the ones who went to steam but still have mods here. show the appreciation for free content.
    Maruun wrote: I am more worried about the general direction.

    Every modder that puts his "mod" as a buyable product isnt a modder anymore.
    He is a User Generated Content creator, with a pretty bad pay.

    Modding was always a community effort, creating, sharing, learning. Now money is involved. This changes everything.

    Didnt we had quality mods before? Sure and we had alot of "bad" mods unfinished ect.
    But that will NOT change with this paid mod thing....if at all it will get worse.

    I cant argue agains modder trying to take some kind of compensation for their hard work, but a paywall?

    The next thing leaving the modders aside, i hope it will only be "doom and gloom" but we know how the DLC dilemma started, is there a market they get away with it, and we know what consequences we got from that.

    Now they start offering modders to be paid slaves for Beth right now its optionall, but that was of course only logical it would be to hard to DRM mods backwards. Fallout 4 is about to be announced, and its not a coincidence that this shitstorm was started before Fallout 4 was announced.

    Do you really think when Beth starts monetising the work of OTHERS they will tolerate any competition? I fear we will see that Beth says again how they will "Support" modding behind a paywall were most of the profit goes to Beth after they released a buggy/shitty console port for a game that will AGAIN depend on modders to get fixed, the best part they dont even pay a single $ for the fixxed noooo even better THEY get paid and DONT even have to work for it, because "modder" no excuse UGC-Programers will push out small "mods" in order to fix a broken game in hope to get some payment...

    I stop here...i just get angry when i think about it...

    MrRedshark wrote: You're right. Very few people are going to get rich.

    But a whole lot more people are going to get poorer.
    Vault Tec wrote: Instead of insulting people, you should have spent the time reading into what is going on because from what I've just read, you're not all that clued up.

    Many are angry because a lot of modders have just up stick and left the Nexus etc behind, most have also recently promised an updated version to be uploaded here and it appears on the Workshop instead, with the previously supported version being dropped without a word (Wet & Cold). There's also an issue with asset developers not being paid. A great example is the fishing mod which used Fore's idle animations. Fore was not contacted as the author was under an NDA up till yesterday and as such, was not getting paid or had even been asked if it was ok to ask for payment using his assets (there is a PCGamer article on it with screencaps of Fore saying that he was not asked). That mod has since been removed, and refunds being given out to anyone who bought it as Fore mods as a hobby, not for payment.

    The "75% rumour" isn't actually a rumour _at all_.

    https://steamcommunity.com/workshop/about/?appid=72850

    "The percentage of revenue an item creator receives from direct sales of their item in this Workshop is 25%, as stipulated in the Supplemental Workshop Terms.."

    On top of this, modders will have to meet milestones before being paid.

    You mention "More quality mods", actually this has had the *opposite* effect. Now that there's an incentive for making free money, scumbags are stealing mods from the Nexus and uploading them as their own (as mentioned in the above article). It's now a matter of "Is this a mod or a cash grab?". The same story keeps happening with Greenlight, with a large chunk of recently submitted 'games' being blatant rip offs (the recent Hotline Miami clone which somehow got into the store) or are extremely obvious cash grabs with the authors having no intention to support it any further once it's in the store.

    Many have used that tired and over-trodden reason "You don't have to buy it" blah blah but as a matter of fact, I may not have to buy it but I sure as hell have to navigate such cash grabs to find any potential mods I would want to buy (this is an example. I refuse to line Bethesda and VALVe's pockets off the back of someone else) which will affect legit mod authors as I will not navigate hundreds of pages of mods if page after page is 75% filled with cash grabs with no guarantee of prolonged support. While we're on the subject, since the workshop is now "unregulated", after the 24 hours guaranteed refund period is up, and I quote here, in order to get a refund I must "Politely ask the mod developer". Right so Mr. Russian who has created a cash grab (which was not obvious at first) and has broken it/been broken by another mod is guaranteed to give me my money back? Pull the other one!

    Among other issues, a customer can 'buy' a mod, copy the files out of the Data folder onto another drive or another folder and request a refund. The author is now out of pocket, VALVe/Bethesda are keeping the cash and you've got a free mod with your money back. This was proved when a member of the PCMasterRace subreddit tested this and reported back that it worked. Immoral? Yes, but VALVe/Bethesda taking 75% of the takings is leagues ahead regarding being immoral versus a person copying files for 'mod piracy'.

    Yes, mod developers should be given the option to be paid but most definitely not like this. The Nexus method, I feel, will be much more successful. There have been many mods I've downloaded which I've felt were very high quality and have actually donated accordingly (over £5) but a lot of pages don't have a donate option (which this update will fix) so even if I wanted to donate, it's pretty damn hard in some cases. In VALVe's case, I must buy the mod before I can even try it and think of it as being worth while which I disapprove of since a donation/payment should be earned, not given 'just because'.
    Joeblivion wrote: @Axeface I have not been on the steam forums to witness, for myself, the extent of the response of the community to the actions of Valve/Beth and while I do not endorse over the top, negative responses, (ie. death threats, etc.) I can say that we cannot discredit the community's response because of the negative feedback.

    We are voicing our displeasure at this move by Valve and Beth. The majority of the community supports the FREE distribution of modded content and those modders who decide that they would like to take the 'Valve' approach and try to monetize that content are telling the community of users that they value the dollar over the enjoyment of expressing creativity, dedication and skillful prowess in regards to their modded content.

    Your position confuses me because in your first post, you support Valve's decision, claiming it will promote higher quality mods (which is debatable).

    Yet later in your responses you go on to claim that corporations are 'evil' and ALWAYS try to suck everyone dry.

    Despite this, you still support an 'evil' corporation, that is setting up an easy cash grab, that undermines the creativity of modders, short changes them for their efforts, moves us one step closer to eliminating free modding altogether, perpetuates pirating (now for mods, of all things) and is trying to remove our free exchange of content.

    Monetizing modded content will not create better content. People will find ways to maximize the amount of money they make, while putting in the least amount of effort.
    Don't believe me? Just follow what Beth and Valve are doing.

    Beth makes 37.5% of all profits for every download, while only having to pay for a game that they developed 4 years ago and no longer support.

    Valve makes 37.5% of all profits for every download, while only having to upkeep the workshop and overseeing every transaction/download.

    The people actually doing any work get paid only 25% of profits made per download.

    This is what happens when you put the importance of the dollar bill above the importance of creativity, community sharing, desire for prestige and passion for supporting something you love.
    WightMage wrote: I'm sorry, but the movie, art, publishing, music, and even porn industry disagree with you. A monetary incentive has not, and will NOT guarantee an improvement in quality of products, because frankly, it isn't profitable. Industries are more likely to find something that is relatively stable, appeals to a wide demographic of customers, and isn't too avant garde or too boring, and milk it until they move onto the next big thing.

    As an example, take the Call of Duty and Assassin's Creed franchises- these games have not innovated anything in the past few years of their development, and while CoD has become a joke meme to refer to flashy but ultumately substance less entertainment (not unlike Michael Bay's films), the last Assassin's Creed, Unity, was absolutely REAMED by both the press and customers alike for being a clunky, horribly glitched, unfinished piece of crap that was rushed out with next to know beta testing and relied on hype and diehard fans for its sales- which is exactly how it recouped costs. And Ubisoft has absolutely no incentive to make the next game any better, because they don't want to waste money on the chance their mext IP may fail.

    Why do so many great and innovative mods get created? Because their authors have no financial incentive- the only incentive they have is their own personal interest to see something realized, made by themselves, for themselves. And by sharing it with other people, fellow modders either ignore it if they think its a bust, or contribute to it, FOR FREE, if they think it has potential, or think it just needs a little push in the right direction. Their incentive? Personal reasons- arguably even selfish ones, but constructive ones nonetheless.

    You want to know what will REALLY happen with the paid skyrim mods page? Fancy hats. Porn skin texture mods. New weapon models which don't actually so anything except look cool. Copy and pasted mods from foreign countries that have been conveniently altered just enough that they pass as "not copywrite infringing," or otherwise stolen from unknown or smalltime modders who cannot mount a defense of their work.

    Spending egregious amounts of time making massive projects would not only be unlikely, but unprofitable. In the amount of time a single mod author would spend to create such a mod and price it accordingly, they can, and would, be doing something else that makes them far more money in a shorter span of time for less risk. Like the above mentioned shovelware. That is not even considering that even if they formed into groups, dividing the profits up evenly would be a nightmare that would likely destroy inexperienced teams (and lets be honest here, most modders are amateur game developers at best, not people with at least five years experience in the field and experience working on deadlines with other strangers), which is to say, most of them. Look at kickstarter projects for games that have failed, and look at kickstarter projects for games that have succeeded the kickstarter, but failed afterward (Dysfunctional Systems). For most people in it for the money, it is simply not worth the time, or in their best interest, to make anything with a quality level beyond mediocre.

    In conclusion, I am actually not against modders receiving compensation of some kind. But what people seem to forget is that they are not Sid Meier, Molyneux, or Gaben- you are not a professional, and if you were, you wouldn't be wringing your hands trying to make a living off of modding games, you would be freelancing, getting contracts, working on some indie title or already in the field. You aren't J.K.Rowling or Stephanie Meyer or Stieg Larsson- you are some kid who wrote a book in looseleaf with a number 2 pencil and think you are entitled to being paid via a vanity publishing company (look up why that's a bad thing). You aren't Christopher Nolan- you are a kid with an expensive camera that made a decent 15 minute demo reel and show some compentence with After Effects, trying to get a Hollywood commission.

    You are a person who spends their free time making modifications for a game you already paid for, using tools you are under license to use, not own, using content that is NOT yours, and using other people's content that they have graciously let you have for free. So while you should certainly have some compensation of some kind, remember that ultimately you aren't anywhere near as entitled to things as you believe you are.

    Signed, a struggling business owner in a different entertainment field with a similar problem.
    digitaltrucker wrote: Funny how few mod authors thought they were 'entitled to compensation' before this paid model came along...seem to be more of them now.
    WightMage wrote: No s#*!? That's greed for you, true greed, and not the kind of greed that actually improves things.


    Excuse me sir, and I mean this as respectfully as I can, but you could not be more utterly wrong.

    Yes, this is not the end of the world or the end of free modding. But on any other point you made you are so completely wrong that you are likely from a parallel universe where Comcast cares for its customers, EA makes games that intelligent, well-adjusted individuals enjoy, and Islamic State is a humanist, welfare organization that promotes women's rights and protects Christians from persecution.

    These are VIDEO GAMES. ENTERTAINMENT. An escape from the daily stress of the world. Mods are open source creative artistic endeavors meant to expand the replayability of that entertainment media.

    To endlessly monetize every aspect of video games, to take art and put it behind paywalls, is the antithesis of what video gaming is about.

    We have watched video game budgets balloon to support superficial graphical improvements with nearly no improvements to actual gameplay innovation, release content carved from games in development to become paid DLC that subtracts from the value of the game but increases the price, AAA and Indie products released not only in unplayable forms upon official release dates but be complete deceptions of their gameplay demonstration videos, microtransactions that sell away challenge into oblivion....

    And now we are to be nickel and dime'd for free, open source creative art that we have enjoyed for years so that content creators can sell stolen collaborative work from our community for a messily 25% cut of the earnings so maybe, just maybe they can pay rent while Bethesda and Valve trample on the communities that built them up to oppose the greedy profiteers like EA, Ubisoft, and Activision?

    If the Dark0ne considers this to be abuse in anyway, then he is entitled to permaban me. I will not resent it (much). But while I abhor genuine abuse myself, I also abhor the notion that people would support the absolute, unconditional monetization, copyright, and commodification of joy and imagination. And while I will do my best, in my current state of passionate outrage (my 498 hours of Skyrim is not the most but I am a mod enthusiast at heart and a former beta tester of The Sith Lords Restored Content Mod that brought a game back from unplayability to near-completion), to remain civil, I do not begrudge those who resort to crude, language to lament and protest this most unholy disrespect to the divine spirit of PC video gaming.

    I wish you well. Good day. Etc.
  9. Okay, so I used VideoMemorySizeMb=2 + 16 * 1024 - 2048 = 16384 as chevyowner suggested and Ancestor's Glade, which was a bit crash happy, and no crashing so far. However, when I went to Whiterun, anytime I faced a bunch of NPCs my game starts to stutter a lot. Anything I can do to fix that?

    Btw, I have AA, AF, and FXAA off.

  10. This is what I just found in my settings enblocal.ini:

     

    ExpandSystemMemoryX64=true
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    ReservedMemorySizeMb=512
    EnableUnsafeMemoryHacks=false
    VideoMemorySizeMb=1024 // VRAM + RAM - 2048

    What should I change specifically?
  11. So after installing Project ENB for the first time, my game has been crashing more than it has been in a long time. Lowering my graphics settings has not been helping that much, nor has using a version of Project ENB without the SSAO. I even tried installing SSME, but that's barely making a difference either. What am I doing wrong here?

     

    My rig:

    AMD FX Quad Core Processor 4.2 GHz (not overclocked)

    NVidia GeForce GTX 760 2GB GDDR5 RAM

    16 GB DDR3 RAM
    128 SSD (OS and Game are on this drive)

    Windows 7 64 bit

     

    My mods:

     

     

    If you need any more information, please don't hesitate to ask. Thank you very much in advance for any help you can offer me.

  12. Hi.

     

    So I recently upgrades from the pre-0.50.3 version of Nexus Mod Manager to 0.50.3. To do this, I was instructed to uninstall Mod Manager and then install.

     

    However, my mods are still installed, but according to Mod Manager they aren't.

    Is there any way for me to get Mod Manager to recognize what is already installed? Alternatively, I would not entirely mind starting fresh, but my internet sucks so I would prefer NOT to reinstall the game, so is there a way to clean everything out of the Steam data folder except for the vanilla files?

    Thanks!

  13.  

    Shared this in another thread, but you have better documentation. I'll help this thread by "testifying." :D

     

    So I have an AMD Quad-Core CPU at 4.2GHz natively (and I don't overclock), 16GBs of RAM, 128 GB SSD that I run Skyrim on, a GTX 550Ti (that changes tomorrow when I swap for a GTX 760), and Windows 7 Home Premium. I typically run Skyrim at max settings except for AF and AA, both of which I just turn off. I have plenty of HD retextures (the majority of my mods) and Static Mesh Improvement Mod, but nothing like Open Cities or Better Cities.

     

    Typically Skyrim runs at 22-44 FPS (depends on where I am looking), occassionally CTDs, and the loadscreen time sucks.

     

    When I swapped in this patch my game got incredibly faster, as if I was running 60FPS constant. When I cranked up AF and AA to max (and remembered to turn on Fraps), I got 22 FPS like before. However, my experience was less jerky in general, and the fact that I have had no problems with the game so far is a good sign.

     

    I think this patch has really done it. I am told that there is potential for it to give Skyrim.exe even MORE memory, and I hope this can be accomplished without making the game unstable. However, this small allowance of extra RAM seems to be enough to resolve nearly all of Skyrim's inherent stability problems.

     

    I don't know whether to be angry at Bethesda or happy for this community.

     

    "I am told that there is potential for it to give Skyrim.exe even MORE memory"

    If you use ENBoost, it moves a lot of data out of the Skyrim process memory, so that limitation isn't a problem.

     

    "I don't know whether to be angry at Bethesda or happy for this community."

    You should probably be both.

     

     

     

    The author does say that ENBoost is required, however he also says that it will work with the vanilla game. I've never used any ENB or ENBoost, and when I installed the chnaged DLL it fixed some repeatable crashes for me even though I did not install ENBoost. So I'm not sure whether it's really required or not.

    Oops, sorry, I should have mentioned that I have ENBoost (an outdated version, but still does its job).

     

    Incidentally, I just installed a GTX 760 in my computer a couple hours ago and my FPS went from 22-47 to 34-110 with the occasional 27. This includes recording with NVidia Shadowplay Beta, and I have completely maxed out my settings.

     

    I'm going to find myself a performance oriented ENB (been waiting to try that for awhile) and see if there is a significant difference in my performance.

  14. Shared this in another thread, but you have better documentation. I'll help this thread by "testifying." :D

    So I have an AMD Quad-Core CPU at 4.2GHz natively (and I don't overclock), 16GBs of RAM, 128 GB SSD that I run Skyrim on, a GTX 550Ti (that changes tomorrow when I swap for a GTX 760), and Windows 7 Home Premium. I typically run Skyrim at max settings except for AF and AA, both of which I just turn off. I have plenty of HD retextures (the majority of my mods) and Static Mesh Improvement Mod, but nothing like Open Cities or Better Cities.

    Typically Skyrim runs at 22-44 FPS (depends on where I am looking), occassionally CTDs, and the loadscreen time sucks.

    When I swapped in this patch my game got incredibly faster, as if I was running 60FPS constant. When I cranked up AF and AA to max (and remembered to turn on Fraps), I got 22 FPS like before. However, my experience was less jerky in general, and the fact that I have had no problems with the game so far is a good sign.

    I think this patch has really done it. I am told that there is potential for it to give Skyrim.exe even MORE memory, and I hope this can be accomplished without making the game unstable. However, this small allowance of extra RAM seems to be enough to resolve nearly all of Skyrim's inherent stability problems.

    I don't know whether to be angry at Bethesda or happy for this community.

  15. Surprised I haven't seen this mentioned here. It's still experimental, but I've tried it briefly and there weren't any problems.

    http://www.reddit.com/r/skyrimmods/comments/1vjcuw/ctdfreeze_memory_fixes_this_guy_pretty_much/

    Hope posting this doesn't violate any rules or ediqutte here. I just wanted to share the good news. :smile:

    EDIT: Kotaku story on the subject: http://kotaku.com/skyrim-modding-gets-its-doors-blown-off-1504712215

  16. [Disclaimer: This is a vent, but not at any person or group. It's also just to see if anyone shares my situation and/or is willing to speak to it.]

    So, I have always loved Skyrim. Modded quite a bit of it, upgraded my rig to play it better, bought the game and all the DLC at full price... definitely an enthusiastic Dragonborn. My problem now isthat my boredom with any of the vanilla quests is at an all-time high. Everything now feels like a chore.

     

    It's bad enough I'm out of university and don't have time to be playing that many video games. In between daily tasks I download updates to my careful selection of mods, but to what end? The modding community thrives without question, but after two years my joy is no longer there. I'm lucky that we got any user-based expansions like Falskaar to tide me over.

    The fact is, I want Fallout 4 or TESVI: Elsewyr. Or at the very least, I want Bethesda to release an 8GB RAM limit patch. >.<

    Aside from that last bit (beause I know we want those things), does anyone else feel the same way here in the middle of the community? Or, with all due respect, are outfit and companion mods (the staple of TES modding) enough?

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