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ShallowB

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  1. Hey, I'm having a bit of an odd problem. I've made myself a new armor in Nifskope (all I did was copy the shoulders off of another armor and paste them on to the vanilla Vaut Security Armor). I copied the mesh and all relevant nodes over, and made sure to rename the nodes appropriately. Everything looks fine in Nifskope. However, when I load up the armor in GECK, or in game, the shoulders disappear when I get too close to an NPC wearing my new Security armor. If I back up, the shoulders pop back in to view. I am puzzled. I've made armors this way before and not had this problem. I tried resetting the Centre/Radius in Nifskope and that had no effect. I tried resetting Bone Bounds, and the disappearing armor problem persisted, but now the shoulders are in the wrong place and I've got weird glitchy shapes floating around my NPC, so that's not it, either. Any ideas? A quick Google search brought up only a handful of people who had this problem, so it's either something ridiculously obscure, or ridiculously obvious! EDIT: I tested it out with some other armor bits. The problem appears to only happen when the new armor piece requires a new node to be copied over? Odd. What is happening? Is something wrong with my Nifskope? Did I accidentally mess with some settings I shouldn't have? I've done this before, and my other armors are still working fine. Help!
  2. I'm terribly sorry to dig up this really really old thread, but I'm having the same problem with some armor I'm making for New Vegas. A quick Google searched brought up only a handful of people experiencing this issue, and you're the only one who seems to have fixed it. What did you do?
  3. Cool! A ghoul! The wasteland could always use more of those. Unfortunately my GECK skills don't involve quests, but I do have a decent mic and acting experience if you want a voice somewhere down the line!
  4. Thanks, dangman, but my upperbody.nif is wearing a t-shirt. I don't want a t-shirt under my armor. So does this mean I have to model my own body in Blender?
  5. I have a little bit of experience with Blender, but I was kinda hoping it wouldn't come to that. Is it really necessary? I already have my armor in Nifskope. All I need is to put a body in it, so I don't become a floating head over an empty suit of armor when I put it on.
  6. Question first, details later: How do I add a character's skin underneath my custom armor? Would you like to know more: So I've been tinkering with Nifskope, and I have a lot of the basics down. I've been learning mostly through trial and error, taking stuff apart, mashing it back together, swapping textures, converting armor and weapons from FO3 to NV (just for personal use, mind you). I'm now at the point where I've got my own armor, but it's got some gaps in it. I'd like the characters skin to show through these gaps. Where does that mesh come from? There doesn't appear to be a totally nude mesh in the game files, so do I just need to build around an existing one, like one of the shirtless raider armors? That'd be kindof unfortunate, because they all seem to be missing bits where I need skin showing, and they have skin where I need there to be none. I suppose the easy solution (or at least the one that I know how to do) would be to build my armor on one of the body replacers on the Nexus, but I'd rather have something that works with the vanilla skins. And that solution would still leave me with bits of unneeded skin under the armor, or perhaps even clipping through it. I haven't found any tutorials that cover this specific issue. Anyone care to point me in the right direction?
  7. I rebuilt my mod from scratch and it doesn't have that problem anymore. I have no idea what happened, so hopefully it doesn't happen again. I'll leave this here in case anyone searches for the same issues; I found nothing at all when I went looking.
  8. Did you toggle Archive Invalidation in NMM? That's helped me with a pink-headed custom race. If that doesn't work, try opening the custom hand mesh in Nifskope and linking the texture to it there. The mesh might be having a hard time finding its texture.
  9. I went and tinkered around with a handful of NPCs today. All I've done is changed some hairstyles, added some custom clothes, and a custom race to two of them. Here's the problem: one of them doesn't talk now. Her dialogue still shows up in text, and works fine, but she has no voice, and no face animation. The others are all still normal. I didn't touch any of her AI or her quests. Any ideas? EDIT: Uh oh. I just noticed Cass and Boone (who I also tinkered with) have their guns permanently glued to their hands now. I can't find anything about fixing that either. At least they're still talking to me! Haha where did I go wrong? This seemed so simple...
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